Files
narya/src/java/com/threerings
Andrzej Kapolka e6cad91066 When transforming bones into mesh space to deform the skin, use the
mesh's transform in the reference position rather than its current 
transform.  Otherwise, when we try to scale the mesh up, the bones get 
scaled down, and the scale goes away.  Also fixed a couple minor bugs in 
the viewer.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4182 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-06-08 01:45:40 +00:00
..
2005-01-24 23:08:21 +00:00