e6cad91066
mesh's transform in the reference position rather than its current transform. Otherwise, when we try to scale the mesh up, the bones get scaled down, and the scale goes away. Also fixed a couple minor bugs in the viewer. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4182 542714f4-19e9-0310-aa3c-eee0fc999fb1