e6a1ebbd80
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2426 542714f4-19e9-0310-aa3c-eee0fc999fb1
960 lines
32 KiB
Java
960 lines
32 KiB
Java
//
|
|
// $Id: FrameManager.java,v 1.36 2003/04/19 01:04:29 mdb Exp $
|
|
|
|
package com.threerings.media;
|
|
|
|
import java.applet.Applet;
|
|
|
|
import java.awt.Color;
|
|
import java.awt.Component;
|
|
import java.awt.Dimension;
|
|
import java.awt.Font;
|
|
import java.awt.FontMetrics;
|
|
import java.awt.Graphics2D;
|
|
import java.awt.Graphics;
|
|
import java.awt.GraphicsConfiguration;
|
|
import java.awt.GraphicsDevice;
|
|
import java.awt.Image;
|
|
import java.awt.KeyEventDispatcher;
|
|
import java.awt.KeyboardFocusManager;
|
|
import java.awt.Rectangle;
|
|
import java.awt.Window;
|
|
|
|
import java.awt.event.ComponentEvent;
|
|
import java.awt.event.ComponentListener;
|
|
import java.awt.event.KeyEvent;
|
|
import java.awt.event.WindowEvent;
|
|
import java.awt.event.WindowListener;
|
|
|
|
import java.awt.image.BufferStrategy;
|
|
import java.awt.image.VolatileImage;
|
|
|
|
import java.awt.EventQueue;
|
|
|
|
import javax.swing.JFrame;
|
|
import javax.swing.event.AncestorEvent;
|
|
import javax.swing.event.AncestorListener;
|
|
|
|
import java.util.Date;
|
|
import java.util.Timer;
|
|
import java.util.TimerTask;
|
|
|
|
import javax.swing.JComponent;
|
|
import javax.swing.JFrame;
|
|
import javax.swing.JLayeredPane;
|
|
import javax.swing.RepaintManager;
|
|
|
|
import com.samskivert.swing.Label;
|
|
import com.samskivert.util.DebugChords;
|
|
import com.samskivert.util.Interval;
|
|
import com.samskivert.util.IntervalManager;
|
|
import com.samskivert.util.ObserverList;
|
|
import com.samskivert.util.StringUtil;
|
|
|
|
import com.threerings.media.timer.MediaTimer;
|
|
import com.threerings.media.timer.SystemMediaTimer;
|
|
|
|
/**
|
|
* Provides a central point from which the computation for each "frame" or
|
|
* tick can be dispatched. This assumed that the application structures
|
|
* its activity around the rendering of each frame, which is a common
|
|
* architecture for games. The animation and sprite support provided by
|
|
* other classes in this package are structured for use in an application
|
|
* that uses a frame manager to tick everything once per frame.
|
|
*
|
|
* <p> The frame manager goes through a simple two part procedure every
|
|
* frame:
|
|
*
|
|
* <ul>
|
|
* <li> Ticking all of the frame participants: in {@link
|
|
* FrameParticipant#tick}, any processing that need be performed during
|
|
* this frame should be performed. Care should be taken not to execute
|
|
* code that will take unduly long, instead such processing should be
|
|
* broken up so that it can be performed in small pieces every frame (or
|
|
* performed on a separate thread with the results safely communicated
|
|
* back to the frame participants for incorporation into the rendering
|
|
* loop).
|
|
*
|
|
* <li> Painting the user interface hierarchy: the top-level component
|
|
* (the frame) is painted (via a call to {@link JFrame#paint}) into a flip
|
|
* buffer (if supported, an off-screen buffer if not). Updates that were
|
|
* computed during the tick should be rendered in this call to paint. The
|
|
* paint call will propagate down to all components in the UI hierarchy,
|
|
* some of which may be {@link FrameParticipant}s and will have prepared
|
|
* themselves for their upcoming painting in the previous call to {@link
|
|
* FrameParticipant#tick}. When the call to paint completes, the flip
|
|
* buffer is flipped and the process starts all over again. </ul>
|
|
*
|
|
* <p> The ticking and rendering takes place on the AWT thread so as to
|
|
* avoid the need for complicated coordination between AWT event handler
|
|
* code and frame code. However, this means that all AWT (and Swing) event
|
|
* handlers <em>must not</em> perform any complicated processing. After
|
|
* each frame, control of the AWT thread is given back to the AWT which
|
|
* processes all pending AWT events before giving the frame manager an
|
|
* opportunity to process the next frame. Thus the convenience of
|
|
* everything running on the AWT thread comes with the price of requiring
|
|
* that AWT event handlers not block or perform any intensive processing.
|
|
* In general, this is a sensible structure for an application anyhow, so
|
|
* this organization tends to be preferable to an organization where the
|
|
* AWT and frame threads are separate and must tread lightly so as not to
|
|
* collide.
|
|
*
|
|
* <p> Note: the way that <code>JScrollPane</code> goes about improving
|
|
* performance when scrolling complicated contents cannot work with active
|
|
* rendering. If you use a <code>JScrollPane</code> in an application that
|
|
* uses the frame manager, you should either use the provided {@link
|
|
* SafeScrollPane} or set your scroll panes' viewports to
|
|
* <code>SIMPLE_SCROLL_MODE</code>.
|
|
*/
|
|
public class FrameManager
|
|
{
|
|
/** {@link FrameParticipant}s can implement this interface and be
|
|
* added to the performance display. */
|
|
public static interface PerformanceProvider
|
|
{
|
|
/** Returns a string that will be appended to the debug
|
|
* performance display drawn on top of the frame. */
|
|
public void getPerformanceStatus (StringBuffer buf);
|
|
}
|
|
|
|
/**
|
|
* Creates a frame manager that will use a {@link SystemMediaTimer} to
|
|
* obtain timing information, which is available on every platform,
|
|
* but returns inaccurate time stamps on many platforms.
|
|
*
|
|
* @see #FrameManager(JFrame, MediaTimer)
|
|
*/
|
|
public FrameManager (JFrame frame)
|
|
{
|
|
this(frame, new SystemMediaTimer());
|
|
}
|
|
|
|
/**
|
|
* Constructs a frame manager that will do its rendering to the
|
|
* supplied frame. It is likely that the caller will want to have put
|
|
* the frame into full-screen exclusive mode prior to providing it to
|
|
* the frame manager so that the frame manager can take advantage of
|
|
* optimizations available in that mode.
|
|
*
|
|
* @see GraphicsDevice#setFullScreenWindow
|
|
*/
|
|
public FrameManager (JFrame frame, MediaTimer timer)
|
|
{
|
|
_frame = frame;
|
|
if (frame instanceof ManagedJFrame) {
|
|
((ManagedJFrame)_frame).init(this);
|
|
}
|
|
_timer = timer;
|
|
|
|
// set up our custom repaint manager
|
|
_remgr = new FrameRepaintManager(_frame);
|
|
RepaintManager.setCurrentManager(_remgr);
|
|
|
|
// turn off double buffering for the whole business because we
|
|
// handle repaints
|
|
_remgr.setDoubleBufferingEnabled(false);
|
|
|
|
// register a debug hook to toggle the frame rate display
|
|
DebugChords.registerHook(
|
|
FPS_DISPLAY_MODMASK, FPS_DISPLAY_KEYCODE, FPS_DISPLAY_HOOK);
|
|
|
|
if (DEBUG_EVENTS) {
|
|
addTestListeners();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds a variety of listeners to the frame in order to provide
|
|
* visibility into the various events received by the frame.
|
|
*/
|
|
protected void addTestListeners ()
|
|
{
|
|
// add a test window listener
|
|
_frame.addWindowListener(new WindowListener() {
|
|
public void windowActivated (WindowEvent e) {
|
|
Log.info("Window activated [evt=" + e + "].");
|
|
}
|
|
|
|
public void windowClosed (WindowEvent e) {
|
|
Log.info("Window closed [evt=" + e + "].");
|
|
}
|
|
|
|
public void windowClosing (WindowEvent e) {
|
|
Log.info("Window closing [evt=" + e + "].");
|
|
}
|
|
|
|
public void windowDeactivated (WindowEvent e) {
|
|
Log.info("Window deactivated [evt=" + e + "].");
|
|
}
|
|
|
|
public void windowDeiconified (WindowEvent e) {
|
|
Log.info("Window deiconified [evt=" + e + "].");
|
|
}
|
|
|
|
public void windowIconified (WindowEvent e) {
|
|
Log.info("Window iconified [evt=" + e + "].");
|
|
}
|
|
|
|
public void windowOpened (WindowEvent e) {
|
|
Log.info("Window opened [evt=" + e + "].");
|
|
}
|
|
});
|
|
|
|
// add a component listener
|
|
_frame.addComponentListener(new ComponentListener() {
|
|
public void componentHidden (ComponentEvent e) {
|
|
Log.info("Window component hidden [evt=" + e + "].");
|
|
}
|
|
|
|
public void componentShown (ComponentEvent e) {
|
|
Log.info("Window component shown [evt=" + e + "].");
|
|
}
|
|
|
|
public void componentMoved (ComponentEvent e) {
|
|
Log.info("Window component moved [evt=" + e + "].");
|
|
}
|
|
|
|
public void componentResized (ComponentEvent e) {
|
|
Log.info("Window component resized [evt=" + e + "].");
|
|
}
|
|
});
|
|
|
|
// add test ancestor focus listener
|
|
_frame.getRootPane().addAncestorListener(
|
|
new AncestorListener() {
|
|
public void ancestorAdded (AncestorEvent e) {
|
|
Log.info("Root pane ancestor added [e=" + e + "].");
|
|
}
|
|
|
|
public void ancestorRemoved (AncestorEvent e) {
|
|
Log.info("Root pane ancestor removed [e=" + e + "].");
|
|
}
|
|
|
|
public void ancestorMoved (AncestorEvent e) {
|
|
Log.info("Root pane ancestor moved [e=" + e + "].");
|
|
}
|
|
});
|
|
|
|
// add test key event dispatcher
|
|
KeyboardFocusManager.getCurrentKeyboardFocusManager().
|
|
addKeyEventDispatcher(new KeyEventDispatcher() {
|
|
public boolean dispatchKeyEvent (KeyEvent e) {
|
|
// if ((e.getModifiersEx() & KeyEvent.ALT_DOWN_MASK) != 0 &&
|
|
// e.getKeyCode() == KeyEvent.VK_TAB) {
|
|
// Log.info("Detected alt-tab key event " +
|
|
// "[e=" + e + "].");
|
|
// // attempt to eat the event so that windows
|
|
// // doesn't alt-tab into unhappy land
|
|
// e.consume();
|
|
// return true;
|
|
// }
|
|
|
|
return false;
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Instructs the frame manager to target the specified number of
|
|
* frames per second. If the computation and rendering for a frame are
|
|
* completed with time to spare, the frame manager will wait until the
|
|
* proper time to begin processing for the next frame. If a frame
|
|
* takes longer than its alotted time, the frame manager will
|
|
* immediately begin processing on the next frame.
|
|
*/
|
|
public void setTargetFrameRate (int fps)
|
|
{
|
|
// compute the number of milliseconds per frame
|
|
_millisPerFrame = 1000/fps;
|
|
}
|
|
|
|
/**
|
|
* Registers a frame participant. The participant will be given the
|
|
* opportunity to do processing and rendering on each frame.
|
|
*/
|
|
public void registerFrameParticipant (FrameParticipant participant)
|
|
{
|
|
_participants.add(participant);
|
|
}
|
|
|
|
/**
|
|
* Removes a frame participant.
|
|
*/
|
|
public void removeFrameParticipant (FrameParticipant participant)
|
|
{
|
|
_participants.remove(participant);
|
|
}
|
|
|
|
/**
|
|
* Returns a millisecond granularity time stamp using the {@link
|
|
* MediaTimer} with which this frame manager was configured.
|
|
* <em>Note:</em> this should only be called from the AWT thread.
|
|
*/
|
|
public long getTimeStamp ()
|
|
{
|
|
return _timer.getElapsedMillis();
|
|
}
|
|
|
|
/**
|
|
* Starts up the per-frame tick
|
|
*/
|
|
public void start ()
|
|
{
|
|
if (_ticker == null) {
|
|
_ticker = new Timer(true);
|
|
_ticker.scheduleAtFixedRate(_callTick, new Date(), _millisPerFrame);
|
|
_lastTickStamp = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Stops the per-frame tick.
|
|
*/
|
|
public synchronized void stop ()
|
|
{
|
|
if (_ticker != null) {
|
|
_ticker.cancel();
|
|
_ticker = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if the tick interval is be running (not necessarily at
|
|
* that instant, but in general).
|
|
*/
|
|
public synchronized boolean isRunning ()
|
|
{
|
|
return (_ticker != null);
|
|
}
|
|
|
|
/**
|
|
* Called to perform the frame processing and rendering.
|
|
*/
|
|
protected void tick (long tickStamp)
|
|
{
|
|
// if our frame is not showing (or is impossibly sized), don't try
|
|
// rendering anything
|
|
if (_frame.isShowing() &&
|
|
_frame.getWidth() > 0 && _frame.getHeight() > 0) {
|
|
// tick our participants
|
|
tickParticipants(tickStamp);
|
|
// repaint our participants
|
|
paintParticipants(tickStamp);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called once per frame to invoke {@link FrameParticipant#tick} on
|
|
* all of our frame participants.
|
|
*/
|
|
protected void tickParticipants (long tickStamp)
|
|
{
|
|
long gap = tickStamp - _lastTickStamp;
|
|
if (_lastTickStamp != 0 && gap > (HANG_DEBUG ? HANG_GAP : BIG_GAP)) {
|
|
Log.debug("Long tick delay [delay=" + gap + "ms].");
|
|
}
|
|
_lastTickStamp = tickStamp;
|
|
|
|
// validate any invalid components
|
|
try {
|
|
_remgr.validateComponents();
|
|
} catch (Throwable t) {
|
|
Log.warning("Failure validating components.");
|
|
Log.logStackTrace(t);
|
|
}
|
|
|
|
if (_displayPerf) {
|
|
startPerformanceStatusTick();
|
|
}
|
|
|
|
// tick all of our frame participants
|
|
_participantTickOp.setTickStamp(tickStamp);
|
|
_participants.apply(_participantTickOp);
|
|
|
|
if (_displayPerf) {
|
|
finishPerformanceStatusTick();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called once per frame to invoke {@link Component#paint} on all of
|
|
* our frame participants' components.
|
|
*/
|
|
protected void paintParticipants (long tickStamp)
|
|
{
|
|
// // create our buffer strategy if we don't already have one
|
|
// if (_bufstrat == null) {
|
|
// _frame.createBufferStrategy(2);
|
|
// _bufstrat = _frame.getBufferStrategy();
|
|
// }
|
|
|
|
// start out assuming we can do an incremental render
|
|
boolean incremental = true;
|
|
|
|
do {
|
|
GraphicsConfiguration gc = _frame.getGraphicsConfiguration();
|
|
|
|
// create our off-screen buffer if necessary
|
|
if (_backimg == null || _backimg.getWidth() != _frame.getWidth() ||
|
|
_backimg.getHeight() != _frame.getHeight()) {
|
|
createBackBuffer(gc);
|
|
}
|
|
|
|
// make sure our back buffer hasn't disappeared
|
|
int valres = _backimg.validate(gc);
|
|
|
|
// if we've changed resolutions, recreate the buffer
|
|
if (valres == VolatileImage.IMAGE_INCOMPATIBLE) {
|
|
// Log.info("Back buffer incompatible, recreating.");
|
|
createBackBuffer(gc);
|
|
}
|
|
|
|
// if the image wasn't A-OK, we need to rerender the whole
|
|
// business rather than just the dirty parts
|
|
if (valres != VolatileImage.IMAGE_OK) {
|
|
// Log.info("Lost back buffer, redrawing.");
|
|
incremental = false;
|
|
}
|
|
|
|
// g = _bufstrat.getDrawGraphics();
|
|
|
|
// dirty everything if we're not incrementally rendering
|
|
if (!incremental) {
|
|
_frame.update(_bgfx);
|
|
}
|
|
|
|
// paint our frame participants (which want to be handled
|
|
// specially)
|
|
_participantPaintOp.init(_bgfx);
|
|
_participants.apply(_participantPaintOp);
|
|
boolean ppart = _participantPaintOp.paintedSomething();
|
|
|
|
// repaint any widgets that have declared they need to be
|
|
// repainted since the last tick
|
|
boolean pcomp = _remgr.paintComponents(_bgfx, this);
|
|
|
|
// if we didn't paint anything, get the fork out of dodge
|
|
if (!(ppart || pcomp)) {
|
|
return;
|
|
}
|
|
|
|
if (_displayPerf && _perfLabel != null) {
|
|
// render the current performance status
|
|
_bgfx.setClip(null);
|
|
_perfLabel.render((Graphics2D)_bgfx, FPS_X, FPS_Y);
|
|
}
|
|
|
|
// we cache our frame's graphics object so that we can avoid
|
|
// instantiating a new one on every tick
|
|
if (_fgfx == null) {
|
|
_fgfx = _frame.getGraphics();
|
|
}
|
|
_fgfx.drawImage(_backimg, 0, 0, null);
|
|
|
|
// _bufstrat.show();
|
|
|
|
// if we loop through a second time, we'll need to rerender
|
|
// everything
|
|
incremental = false;
|
|
|
|
} while (_backimg.contentsLost());
|
|
}
|
|
|
|
/**
|
|
* Called by the {@link ManagedJFrame} when our window was hidden and
|
|
* reexposed.
|
|
*/
|
|
protected void restoreFromBack (Rectangle dirty)
|
|
{
|
|
if (_fgfx == null) {
|
|
_fgfx = _frame.getGraphics();
|
|
}
|
|
// Log.info("Restoring from back buffer " +
|
|
// StringUtil.toString(dirty) + ".");
|
|
_fgfx.setClip(dirty);
|
|
_fgfx.drawImage(_backimg, 0, 0, null);
|
|
_fgfx.setClip(null);
|
|
}
|
|
|
|
/**
|
|
* If frame rate display is enabled, builds beginning of performance
|
|
* status display.
|
|
*/
|
|
protected void startPerformanceStatusTick ()
|
|
{
|
|
if (_perfTicks++ % 100 == 0) {
|
|
_perfStatus = new StringBuffer();
|
|
_perfStatus.append("[FPS: ");
|
|
_perfStatus.append(Math.round(_fps[1])).append("/");
|
|
_perfStatus.append(Math.round(_fps[0]));
|
|
|
|
if (_perfLabel == null) {
|
|
_perfLabel = new Label(
|
|
"", Label.OUTLINE, Color.white, Color.black,
|
|
new Font("Arial", Font.PLAIN, 10));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* If frame rate display is enabled, prepares to render new
|
|
* performance status if it has changed.
|
|
*/
|
|
protected void finishPerformanceStatusTick ()
|
|
{
|
|
if (_perfStatus == null) {
|
|
return;
|
|
}
|
|
_perfStatus.append("]");
|
|
_perfLabel.setText(_perfStatus.toString());
|
|
_perfStatus = null;
|
|
|
|
if (_bgfx == null) {
|
|
return;
|
|
}
|
|
|
|
// dirty our previous bounds
|
|
JComponent comp = (JComponent)_frame.getRootPane();
|
|
Dimension lsize = _perfLabel.getSize();
|
|
_remgr.addDirtyRegion(comp, FPS_X, FPS_Y, lsize.width, lsize.height);
|
|
|
|
// re-layout our status label
|
|
_perfLabel.layout((Graphics2D)_bgfx);
|
|
|
|
// dirty our new bounds
|
|
lsize = _perfLabel.getSize();
|
|
_remgr.addDirtyRegion(comp, FPS_X, FPS_Y, lsize.width, lsize.height);
|
|
}
|
|
|
|
/**
|
|
* Renders all components in all {@link JLayeredPane} layers that
|
|
* intersect the supplied bounds.
|
|
*/
|
|
protected void renderLayers (Graphics g, Component pcomp, Rectangle bounds,
|
|
boolean[] clipped)
|
|
{
|
|
JLayeredPane lpane =
|
|
JLayeredPane.getLayeredPaneAbove(pcomp);
|
|
if (lpane != null) {
|
|
renderLayer(g, bounds, lpane, clipped, JLayeredPane.PALETTE_LAYER);
|
|
renderLayer(g, bounds, lpane, clipped, JLayeredPane.MODAL_LAYER);
|
|
renderLayer(g, bounds, lpane, clipped, JLayeredPane.POPUP_LAYER);
|
|
renderLayer(g, bounds, lpane, clipped, JLayeredPane.DRAG_LAYER);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Renders all components in the specified layer of the supplied
|
|
* layered pane that intersect the supplied bounds.
|
|
*/
|
|
protected void renderLayer (Graphics g, Rectangle bounds, JLayeredPane pane,
|
|
boolean[] clipped, Integer layer)
|
|
{
|
|
// stop now if there are no components in that layer
|
|
int ccount = pane.getComponentCountInLayer(layer.intValue());
|
|
if (ccount == 0) {
|
|
return;
|
|
}
|
|
|
|
// render them up
|
|
Component[] comps = pane.getComponentsInLayer(layer.intValue());
|
|
for (int ii = 0; ii < ccount; ii++) {
|
|
Component comp = comps[ii];
|
|
_lbounds.setBounds(0, 0, comp.getWidth(), comp.getHeight());
|
|
getRoot(comp, _lbounds);
|
|
if (!_lbounds.intersects(bounds)) {
|
|
continue;
|
|
}
|
|
|
|
// if the clipping region has not yet been set during this
|
|
// render pass, the time has come to do so
|
|
if (!clipped[0]) {
|
|
g.setClip(bounds);
|
|
clipped[0] = true;
|
|
}
|
|
|
|
// translate into the components coordinate system and render
|
|
g.translate(_lbounds.x, _lbounds.y);
|
|
comp.paint(g);
|
|
g.translate(-_lbounds.x, -_lbounds.y);
|
|
}
|
|
}
|
|
|
|
// documentation inherited
|
|
public void checkpoint (String name, int ticks)
|
|
{
|
|
Log.info("Frames in last second: " + ticks);
|
|
}
|
|
|
|
/**
|
|
* Creates the off-screen buffer used to perform double buffered
|
|
* rendering of the animated panel.
|
|
*/
|
|
protected void createBackBuffer (GraphicsConfiguration gc)
|
|
{
|
|
// if we have an old image, clear it out
|
|
if (_backimg != null) {
|
|
_backimg.flush();
|
|
_bgfx.dispose();
|
|
}
|
|
|
|
// create the offscreen buffer
|
|
int width = _frame.getWidth(), height = _frame.getHeight();
|
|
_backimg = gc.createCompatibleVolatileImage(width, height);
|
|
|
|
// fill the back buffer with white
|
|
_bgfx = _backimg.getGraphics();
|
|
_bgfx.fillRect(0, 0, width, height);
|
|
|
|
// clear out our frame graphics in case that became invalid for
|
|
// the same reasons our back buffer became invalid
|
|
if (_fgfx != null) {
|
|
_fgfx.dispose();
|
|
_fgfx = null;
|
|
}
|
|
|
|
// Log.info("Created back buffer [" + width + "x" + height + "].");
|
|
}
|
|
|
|
/**
|
|
* Returns the root component for the supplied component or null if it
|
|
* is not part of a rooted hierarchy or if any parent along the way is
|
|
* found to be hidden or without a peer. Along the way, it adjusts the
|
|
* supplied component-relative rectangle to be relative to the
|
|
* returned root component.
|
|
*/
|
|
public static Component getRoot (Component comp, Rectangle rect)
|
|
{
|
|
for (Component c = comp; c != null; c = c.getParent()) {
|
|
if (!c.isVisible() || !c.isDisplayable()) {
|
|
return null;
|
|
}
|
|
if (c instanceof Window || c instanceof Applet) {
|
|
return c;
|
|
}
|
|
rect.x += c.getX();
|
|
rect.y += c.getY();
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* An observer operation that calls {@link FrameParticipant#tick} with
|
|
* a specified tick stamp for all {@link FrameParticipant} objects in
|
|
* the observer list to which this operation is applied.
|
|
*/
|
|
protected class ParticipantTickOp
|
|
implements ObserverList.ObserverOp
|
|
{
|
|
/**
|
|
* Sets the tick stamp to be applied to the participants.
|
|
*/
|
|
public void setTickStamp (long tickStamp)
|
|
{
|
|
_tickStamp = tickStamp;
|
|
}
|
|
|
|
// documentation inherited
|
|
public boolean apply (Object observer)
|
|
{
|
|
try {
|
|
long start = 0L;
|
|
if (HANG_DEBUG) {
|
|
start = System.currentTimeMillis();
|
|
}
|
|
|
|
// if this frame participant is a performance provider,
|
|
// let the add their business to the performance status
|
|
if ((_perfStatus != null) &&
|
|
(observer instanceof PerformanceProvider)) {
|
|
_perfStatus.append(", ");
|
|
((PerformanceProvider)
|
|
observer).getPerformanceStatus(_perfStatus);
|
|
}
|
|
|
|
((FrameParticipant)observer).tick(_tickStamp);
|
|
|
|
if (HANG_DEBUG) {
|
|
long delay = (System.currentTimeMillis() - start);
|
|
if (delay > HANG_GAP) {
|
|
Log.info("Whoa nelly! Ticker took a long time " +
|
|
"[part=" + observer +
|
|
", time=" + delay + "ms].");
|
|
}
|
|
}
|
|
|
|
} catch (Throwable t) {
|
|
Log.warning("Frame participant choked during tick " +
|
|
"[part=" +
|
|
StringUtil.safeToString(observer) + "].");
|
|
Log.logStackTrace(t);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/** The tick stamp to be applied to each frame participant. */
|
|
protected long _tickStamp;
|
|
}
|
|
|
|
/**
|
|
* An observer operation that paints the components associated with
|
|
* all {@link FrameParticipant} objects in the observer list to which
|
|
* this operation is applied.
|
|
*/
|
|
protected class ParticipantPaintOp
|
|
implements ObserverList.ObserverOp
|
|
{
|
|
/**
|
|
* Sets the graphics context to which the frame participants
|
|
* render themselves.
|
|
*/
|
|
public void init (Graphics g)
|
|
{
|
|
_g = g;
|
|
_painted = 0;
|
|
}
|
|
|
|
/**
|
|
* Returns true if we painted at least one component in our last
|
|
* application.
|
|
*/
|
|
public boolean paintedSomething ()
|
|
{
|
|
return (_painted > 0);
|
|
}
|
|
|
|
// documentation inherited
|
|
public boolean apply (Object observer)
|
|
{
|
|
FrameParticipant part = (FrameParticipant)observer;
|
|
Component pcomp = part.getComponent();
|
|
if (pcomp == null || !part.needsPaint()) {
|
|
return true;
|
|
}
|
|
|
|
long start = 0L;
|
|
if (HANG_DEBUG) {
|
|
start = System.currentTimeMillis();
|
|
}
|
|
|
|
// get the bounds of this component
|
|
pcomp.getBounds(_bounds);
|
|
|
|
// the bounds adjustment we're about to call will add in the
|
|
// components initial bounds offsets, so we remove them here
|
|
_bounds.setLocation(0, 0);
|
|
|
|
// convert them into top-level coordinates; also note that if
|
|
// this component does not have a valid or visible root, we
|
|
// don't want to paint it either
|
|
if (getRoot(pcomp, _bounds) == null) {
|
|
return true;
|
|
}
|
|
|
|
try {
|
|
// render this participant; we don't set the clip because
|
|
// frame participants are expected to handle clipping
|
|
// themselves; otherwise we might pointlessly set the clip
|
|
// here, creating a few Rectangle objects in the process,
|
|
// only to have the frame participant immediately set the
|
|
// clip to something more sensible
|
|
_g.translate(_bounds.x, _bounds.y);
|
|
pcomp.paint(_g);
|
|
_g.translate(-_bounds.x, -_bounds.y);
|
|
_painted++;
|
|
|
|
} catch (Throwable t) {
|
|
String ptos = StringUtil.safeToString(part);
|
|
Log.warning("Frame participant choked during paint " +
|
|
"[part=" + ptos + "].");
|
|
Log.logStackTrace(t);
|
|
}
|
|
|
|
// render any components in our layered pane that are not in
|
|
// the default layer
|
|
_clipped[0] = false;
|
|
renderLayers(_g, pcomp, _bounds, _clipped);
|
|
|
|
if (HANG_DEBUG) {
|
|
long delay = (System.currentTimeMillis() - start);
|
|
if (delay > HANG_GAP) {
|
|
Log.warning("Whoa nelly! Painter took a long time " +
|
|
"[part=" + observer +
|
|
", time=" + delay + "ms].");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/** The graphics context to which the participants render. */
|
|
protected Graphics _g;
|
|
|
|
/** The number of participants that were actually painted. */
|
|
protected int _painted;
|
|
|
|
/** A handy rectangle that we reuse time and again to avoid having
|
|
* to instantiate a new rectangle in the midst of the core
|
|
* rendering loop. */
|
|
protected Rectangle _bounds = new Rectangle();
|
|
}
|
|
|
|
/** Used to effect periodic calls to {@link #tick}. */
|
|
protected TimerTask _callTick = new TimerTask () {
|
|
public void run ()
|
|
{
|
|
if (testAndSet()) {
|
|
EventQueue.invokeLater(_awtTicker);
|
|
}
|
|
// else: drop the frame
|
|
}
|
|
|
|
protected final synchronized boolean testAndSet ()
|
|
{
|
|
_tries++;
|
|
if (!_ticking) {
|
|
_ticking = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected final synchronized void clearTicking (long elapsed)
|
|
{
|
|
if (++_ticks == 100) {
|
|
long time = (elapsed - _lastTick);
|
|
_fps[0] = _tries * 1000f / time;
|
|
_fps[1] = _ticks * 1000f / time;
|
|
_lastTick = elapsed;
|
|
_ticks = _tries = 0;
|
|
}
|
|
_ticking = false;
|
|
}
|
|
|
|
/** Used to invoke the call to {@link #tick} on the AWT event
|
|
* queue thread. */
|
|
protected Runnable _awtTicker = new Runnable ()
|
|
{
|
|
public void run ()
|
|
{
|
|
long elapsed = _timer.getElapsedMillis();
|
|
try {
|
|
tick(elapsed);
|
|
} finally {
|
|
clearTicking(elapsed);
|
|
}
|
|
}
|
|
};
|
|
|
|
/** Used to detect when we need to drop frames. */
|
|
protected boolean _ticking;
|
|
|
|
/** Used to compute metrics. */
|
|
protected int _tries, _ticks, _time;
|
|
|
|
/** Used to compute metrics. */
|
|
protected long _lastTick;
|
|
};
|
|
|
|
/** The frame into which we do our rendering. */
|
|
protected JFrame _frame;
|
|
|
|
/** Used to obtain timing measurements. */
|
|
protected MediaTimer _timer;
|
|
|
|
/** Our custom repaint manager. */
|
|
protected FrameRepaintManager _remgr;
|
|
|
|
// /** The buffer strategy used to do our rendering. */
|
|
// protected BufferStrategy _bufstrat;
|
|
|
|
/** The image used to render off-screen. */
|
|
protected VolatileImage _backimg;
|
|
|
|
/** The number of milliseconds per frame (14 by default, which gives
|
|
* an fps of ~71). */
|
|
protected long _millisPerFrame = 14;
|
|
|
|
/** Used to track big delays in calls to our tick method. */
|
|
protected long _lastTickStamp;
|
|
|
|
/** The timer that dispatches our frame ticks. */
|
|
protected Timer _ticker;
|
|
|
|
/** Used to track and report frames per second. */
|
|
protected float[] _fps = new float[2];
|
|
|
|
/** The graphics object from our back buffer. */
|
|
protected Graphics _bgfx;
|
|
|
|
/** The graphics object from our frame. */
|
|
protected Graphics _fgfx;
|
|
|
|
/** Used to avoid creating rectangles when rendering layered
|
|
* components. */
|
|
protected Rectangle _lbounds = new Rectangle();
|
|
|
|
/** Used to lazily set the clip when painting popups and other
|
|
* "layered" components. */
|
|
protected boolean[] _clipped = new boolean[1];
|
|
|
|
/** The label used to render peformance status. */
|
|
protected Label _perfLabel;
|
|
|
|
/** Used to build the performance status text. */
|
|
protected StringBuffer _perfStatus;
|
|
|
|
/** Used when reporting performance status. */
|
|
protected int _perfTicks;
|
|
|
|
/** Whether the performance status display is enabled. */
|
|
protected boolean _displayPerf;
|
|
|
|
/** The entites that are ticked each frame. */
|
|
protected ObserverList _participants =
|
|
new ObserverList(ObserverList.FAST_UNSAFE_NOTIFY);
|
|
|
|
/** The observer operation applied to all frame participants each tick. */
|
|
protected ParticipantTickOp _participantTickOp = new ParticipantTickOp();
|
|
|
|
/** The observer operation applied to all frame participants each time
|
|
* the frame is rendered. */
|
|
protected ParticipantPaintOp _participantPaintOp = new ParticipantPaintOp();
|
|
|
|
/** If we don't get ticked for 500ms, that's worth complaining about. */
|
|
protected static final long BIG_GAP = 500L;
|
|
|
|
/** If we don't get ticked for 100ms and we're hang debugging,
|
|
* complain. */
|
|
protected static final long HANG_GAP = 100L;
|
|
|
|
/** Enable this to log warnings when ticking or painting takes too
|
|
* long. */
|
|
protected static final boolean HANG_DEBUG = false;
|
|
|
|
/** The x-coordinate at which the frames per second is rendered. */
|
|
protected static final int FPS_X = 5;
|
|
|
|
/** The y-coordinate at which the frames per second is rendered. */
|
|
protected static final int FPS_Y = 27;
|
|
|
|
/** A debug hook that allows toggling the frame rate display. */
|
|
protected DebugChords.Hook FPS_DISPLAY_HOOK = new DebugChords.Hook() {
|
|
public void invoke () {
|
|
_displayPerf = !_displayPerf;
|
|
Log.info((_displayPerf ? "Enabling" : "Disabling") +
|
|
" performance status display.");
|
|
}
|
|
};
|
|
|
|
/** The modifiers for our frame rate display debug hook (Alt+Shift). */
|
|
protected static int FPS_DISPLAY_MODMASK =
|
|
KeyEvent.ALT_DOWN_MASK|KeyEvent.SHIFT_DOWN_MASK;
|
|
|
|
/** The key code for our frame rate display debug hook (f). */
|
|
protected static int FPS_DISPLAY_KEYCODE = KeyEvent.VK_F;
|
|
|
|
/** Whether to enable AWT event debugging for the frame. */
|
|
protected static final boolean DEBUG_EVENTS = false;
|
|
}
|