Files
narya/src/java/com/threerings/jme/model/EmissionController.java
T
Andrzej Kapolka e5496065dc Updates for emission handling.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4050 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-04-24 18:08:44 +00:00

63 lines
2.0 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.model;
import com.jme.math.Vector3f;
import com.jme.scene.Geometry;
import com.jme.scene.Spatial;
import com.jme.util.geom.BufferUtils;
/**
* A model controller whose target represents an emitter.
*/
public abstract class EmissionController extends ModelController
{
@Override // documentation inherited
public void init (Model model)
{
super.init(model);
_target.setCullMode(Spatial.CULL_ALWAYS);
}
/**
* Determines the current location of the emitter in world coordinates.
*/
protected void getEmitterLocation (Vector3f result)
{
result.set(_target.getWorldBound().getCenter());
}
/**
* Determines the current direction of the emitter in world coordinates.
*/
protected void getEmitterDirection (Vector3f result)
{
if (_target instanceof Geometry) {
BufferUtils.populateFromBuffer(result,
((Geometry)_target).getNormalBuffer(), 0);
} else {
result.set(0f, -1f, 0f);
}
_target.getWorldRotation().multLocal(result);
}
}