Files
narya/src/as/com/threerings/presents/dobj/InvocationNotificationEvent.as
T
Ray Greenwell e100ef4faf Updated to match API changes in Beta3.
InvocationRegistration had a constructor called Registration. I wonder if
that was causing the compile error with beta2.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4104 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-05-09 23:03:47 +00:00

138 lines
4.1 KiB
ActionScript

//
// $Id: InvocationNotificationEvent.java 3099 2004-08-27 02:21:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.dobj {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.util.StringBuilder;
/**
* Used to dispatch an invocation notification from the server to a
* client.
*
* @see DObjectManager#postEvent
*/
public class InvocationNotificationEvent extends DEvent
{
/**
* Constructs a new invocation notification event on the specified
* target object with the supplied receiver id, method id and
* arguments.
*
* @param targetOid the object id of the object on which the event is
* to be dispatched.
* @param receiverId identifies the receiver to which this notification
* is being dispatched.
* @param methodId the id of the method to be invoked.
* @param args the arguments for the method. This array should contain
* only values of valid distributed object types.
*/
public function InvocationNotificationEvent (
targetOid :int, receiverId :int, methodId :int, args :Array)
{
super(targetOid);
_receiverId = receiverId;
_methodId = methodId;
_args = args;
}
/**
* Returns the receiver id associated with this notification.
*/
public function getReceiverId () :int
{
return _receiverId;
}
/**
* Returns the id of the method associated with this notification.
*/
public function getMethodId () :int
{
return _methodId;
}
/**
* Returns the arguments associated with this notification.
*/
public function getArgs () :Array
{
return _args;
}
/**
* Applies this attribute change to the object.
*/
public override function applyToObject (target :DObject) :Boolean
//throws ObjectAccessException
{
// nothing to do here
return true;
}
// documentation inherited
protected override function notifyListener (listener :Object) :void
{
// nothing to do here
}
// documentation inherited
protected override function toStringBuf (buf :StringBuilder) :void
{
buf.append("INOT:");
super.toStringBuf(buf);
buf.append(", rcvId=", _receiverId);
buf.append(", methodId=", _methodId);
buf.append(", args=", _args);
}
// documentation inherited
public override function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeShort(_receiverId);
out.writeByte(_methodId);
out.writeObject(_args);
}
// documentation inherited
public override function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
_receiverId = ins.readShort();
_methodId = ins.readByte();
_args = (ins.readObject() as Array);
}
/** Identifies the receiver to which this notification is being
* dispatched. */
protected var _receiverId :int;
/** The id of the receiver method being invoked. */
protected var _methodId :int;
/** The arguments to the receiver method being invoked. */
protected var _args :Array;
}
}