Files
narya/src/java/com/threerings/jme/sprite/LineSegmentPath.java
T
Michael Bayne 919790557f Removed debug logging.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3575 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-24 20:32:16 +00:00

82 lines
2.8 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
import com.jme.math.Vector3f;
/**
* Moves a sprite along a series of straight lines.
*/
public class LineSegmentPath extends Path
{
/**
* Creates a path for the supplied sprite traversing the supplied
* series of points with the specified duration between points.
*
* @param points a list of points between which the sprite will be
* moved linearly (the sprite will be moved immediately to the first
* point).
* @param durations defines the elapsed time between each successive
* traversal. This will as a result be shorter by one element than the
* points array.
*/
public LineSegmentPath (Sprite sprite, Vector3f[] points, float[] durations)
{
super(sprite);
_points = points;
_durations = durations;
}
// documentation inherited
public void update (float time)
{
// note the accumulated time
_accum += time;
// if we have surpassed the time for this segment, subtract the
// segment time and move on to the next segment
if (_accum > _durations[_current]) {
_accum -= _durations[_current];
_current++;
}
// if we have completed our path, move the sprite to the final
// position and wrap everything up
if (_current >= _durations.length) {
_sprite.setLocalTranslation(_points[_points.length-1]);
_sprite.pathCompleted();
return;
}
// move the sprite to the appropriate position between points
_temp.interpolate(_points[_current], _points[_current+1],
_accum / _durations[_current]);
_sprite.setLocalTranslation(_temp);
}
protected Vector3f[] _points;
protected float[] _durations;
protected float _accum;
protected int _current;
protected Vector3f _temp = new Vector3f(0, 0, 0);
}