da9d8701c2
to write everything in two languages, and now have to take special care that things written in one of those languages works properly in a wholly separate and somewhat limited deployment environment. Ah such sweet forgetting. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5119 542714f4-19e9-0310-aa3c-eee0fc999fb1
95 lines
3.8 KiB
ActionScript
95 lines
3.8 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.chat.data {
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.presents.data.Permission;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.chat.client.ChatDirector;
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import com.threerings.crowd.chat.client.SpeakService;
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/**
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* Contains codes used by the chat invocation services.
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*/
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public class ChatCodes extends InvocationCodes
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{
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/** A return value used by the ChatDirector and possibly other entities
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* to indicate successful processing of chat. */
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public static const SUCCESS :String = "success";
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/** The message identifier for a chat notification message. */
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public static const CHAT_NOTIFICATION :String = "chat";
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/** The access control identifier for normal chat privileges. */
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public static const CHAT_ACCESS :Permission = new Permission();
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/** The access control identifier for broadcast chat privileges. */
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public static const BROADCAST_ACCESS :Permission = new Permission();
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/** The configuration key for idle time. */
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public static const IDLE_TIME_KEY :String = "narya.chat.idle_time";
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/** The default time after which a player is assumed idle. */
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public static const DEFAULT_IDLE_TIME :Number = 3 * 60 * 1000;
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/** The chat localtype code for chat messages delivered on the place
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* object currently occupied by the client. This is the only type of
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* chat message that will be delivered unless the chat director is
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* explicitly provided with other chat message sources via {@link
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* ChatDirector#addAuxiliarySource}. */
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public static const PLACE_CHAT_TYPE :String = "placeChat";
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/** The chat localtype for messages received on the user object. */
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public static const USER_CHAT_TYPE :String = "userChat";
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/** The default mode used by {@link SpeakService#speak} requests. */
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public static const DEFAULT_MODE :int = 0;
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/** A {@link SpeakService#speak} mode to indicate that the user is
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* thinking what they're saying, or is it that they're saying what
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* they're thinking? */
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public static const THINK_MODE :int = 1;
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/** A {@link SpeakService#speak} mode to indicate that a speak is
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* actually an emote. */
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public static const EMOTE_MODE :int = 2;
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/** A {@link SpeakService#speak} mode to indicate that a speak is
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* actually a shout. */
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public static const SHOUT_MODE :int = 3;
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/** A {@link SpeakService#speak} mode to indicate that a speak is
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* actually a server-wide broadcast. */
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public static const BROADCAST_MODE :int = 4;
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/** An error code delivered when the user targeted for a tell
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* notification is not online. */
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public static const USER_NOT_ONLINE :String = "m.user_not_online";
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/** An error code delivered when the user targeted for a tell
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* notification is disconnected. */
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public static const USER_DISCONNECTED :String = "m.user_disconnected";
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}
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}
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