eeb2584c0d
because we want to follow that pattern in all of our games. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5169 542714f4-19e9-0310-aa3c-eee0fc999fb1
43 lines
1.5 KiB
Java
43 lines
1.5 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server;
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import com.google.inject.Inject;
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import com.google.inject.Singleton;
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import com.samskivert.util.Invoker;
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/**
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* A separate invoker thread on which we perform client authentication. This allows the normal
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* server operation to proceed even in the event that our authentication services have gone down
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* and attempts to authenticate cause long timeouts and blockage.
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*/
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@Singleton
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public class PresentsAuthInvoker extends Invoker
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{
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@Inject public PresentsAuthInvoker (PresentsDObjectMgr omgr)
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{
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super("presents.AuthInvoker", omgr);
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setDaemon(true);
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}
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}
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