Files
narya/src/java/com/threerings/miso/client/ScreenTilePath.java
T
Ray Greenwell f91f47d73b Added ScreenTilePath, which does everything in screen coordinates,
but after each movement it updates the sprite that it's moving to tell
it the latest tile coordinates.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1472 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-06-18 21:22:34 +00:00

83 lines
2.1 KiB
Java

//
// $Id: ScreenTilePath.java,v 1.1 2002/06/18 21:22:34 ray Exp $
package com.threerings.miso.scene;
import java.awt.Point;
import java.util.List;
import com.threerings.media.util.LineSegmentPath;
import com.threerings.media.util.Pathable;
import com.threerings.miso.Log;
import com.threerings.miso.scene.util.IsoUtil;
/**
* A line segment path that attempts to update the sprite's tile coordinates
* as it walks it along.
*/
public class ScreenTilePath extends LineSegmentPath
{
/**
* Constructs a screen tile path.
*
* @param model the iso scene view model the path is associated with.
*/
public ScreenTilePath (IsoSceneViewModel model)
{
_model = model;
}
// documentation inherited
public boolean tick (Pathable pable, long timestamp)
{
boolean moved = super.tick(pable, timestamp);
if (moved) {
MisoCharacterSprite mcs = (MisoCharacterSprite)pable;
int sx = mcs.getX(), sy = mcs.getY();
Point pos = new Point();
// check whether we've arrived at the destination tile
if (shouldComputeTileCoords()) {
// get the sprite's latest tile coordinates
IsoUtil.screenToTile(_model, sx, sy, pos);
setTileCoords(mcs, pos);
}
// get the sprite's latest fine coordinates
IsoUtil.tileToScreen(_model, mcs.getTileX(), mcs.getTileY(), pos);
Point fpos = new Point();
IsoUtil.pixelToFine(_model, sx - pos.x, sy - pos.y, fpos);
// inform the sprite
mcs.setFineLocation(fpos.x, fpos.y);
// Log.info("Sprite moved [s=" + mcs + "].");
}
return moved;
}
/**
* Should we compute and attempt to set the tile coordinates during
* this tick?
*/
protected boolean shouldComputeTileCoords ()
{
return true;
}
/**
* Set the tile coordinates.
*/
protected void setTileCoords (MisoCharacterSprite mcs, Point pos)
{
mcs.setTileLocation(pos.x, pos.y);
}
/** The iso scene view model. */
protected IsoSceneViewModel _model;
}