Files
narya/src/java/com/threerings/miso/client/TilePathNode.java
T
Michael Bayne ccbc47a7de Separated path code from sprite code so that we can have other things
follow a path (specifically, I want to allow the media panel to be
"scrolled" along a path).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1409 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-05-31 03:38:03 +00:00

52 lines
1.0 KiB
Java

//
// $Id: TilePathNode.java,v 1.2 2002/05/31 03:38:03 mdb Exp $
package com.threerings.miso.scene;
import com.threerings.media.util.PathNode;
/**
* The tile path nodes extends the path node class to allow
* associating tile coordinates with a node in a path.
*/
public class TilePathNode extends PathNode
{
/**
* Constructs a tile path node.
*/
public TilePathNode (int tilex, int tiley, int x, int y, int dir)
{
super(x, y, dir);
_tilex = tilex;
_tiley = tiley;
}
/**
* Returns the node's x-axis tile coordinates.
*/
public int getTileX ()
{
return _tilex;
}
/**
* Returns the node's y-axis tile coordinates.
*/
public int getTileY ()
{
return _tiley;
}
// documentation inherited
public void toString (StringBuffer buf)
{
super.toString(buf);
buf.append(", tilex=").append(_tilex);
buf.append(", tiley=").append(_tiley);
}
/** The path node tile coordinates. */
protected int _tilex, _tiley;
}