Files
narya/src/java/com/threerings/miso/client/IsoSceneView.java
T
Michael Bayne ccbc47a7de Separated path code from sprite code so that we can have other things
follow a path (specifically, I want to allow the media panel to be
"scrolled" along a path).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1409 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-05-31 03:38:03 +00:00

922 lines
29 KiB
Java

//
// $Id: IsoSceneView.java,v 1.110 2002/05/31 03:38:03 mdb Exp $
package com.threerings.miso.scene;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import com.samskivert.util.StringUtil;
import com.samskivert.util.HashIntMap;
import com.threerings.media.RegionManager;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.media.util.Path;
import com.threerings.media.tile.ObjectTile;
import com.threerings.media.tile.Tile;
import com.threerings.miso.Log;
import com.threerings.miso.scene.DirtyItemList.DirtyItem;
import com.threerings.miso.scene.util.AStarPathUtil;
import com.threerings.miso.scene.util.IsoUtil;
/**
* The iso scene view provides an isometric view of a particular scene. It
* presently supports scrolling in a limited form. Object tiles are not
* handled properly, nor is mouse highlighting. Those should only be used
* if the view will not be scrolled.
*/
public class IsoSceneView implements SceneView
{
/** Instructs the scene view never to draw highlights around object
* tiles. */
public static final int HIGHLIGHT_NEVER = 0;
/** Instructs the scene view to highlight only object tiles that have
* a non-empty action string. */
public static final int HIGHLIGHT_WITH_ACTION = 1;
/** Instructs the scene view to highlight every object tile,
* regardless of whether it has a valid action string. */
public static final int HIGHLIGHT_ALWAYS = 2;
/** Instructs the scene view to highlight whatever tile the mouse is
* over, regardless of whether or not it is an object tile. This is
* generally only useful in an editor rather than a game. */
public static final int HIGHLIGHT_ALL = 3;
/**
* Constructs an iso scene view.
*
* @param spritemgr the sprite manager.
* @param model the data model.
* @param remgr the region manager that is collecting invalid regions
* for this view.
*/
public IsoSceneView (SpriteManager spritemgr, IsoSceneViewModel model,
RegionManager remgr)
{
// save off references
_spritemgr = spritemgr;
_model = model;
_remgr = remgr;
// create a cache which will be populated with the tile polygons
// as they are requested. We manually adjust the size/load factor
// to optimize memory usage (because we happen to know things
// hash weirdly because of the way we make the keys.
_polys = new HashIntMap(model.scenewid, (float) model.scenehei);
// create the array used to mark dirty tiles
_dirty = new boolean[model.scenewid][model.tilehei];
}
/**
* Configures the scene view to highlight object tiles either never
* ({@link #HIGHLIGHT_NEVER}), only when an object tile has an
* associated action string ({@link #HIGHLIGHT_WITH_ACTION}), or
* always ({@link #HIGHLIGHT_ALWAYS}). It is also possible to
* configure the view to highlight whatever tile is under the cursor,
* even if it's not an object tile which is done in the {@link
* #HIGHLIGHT_ALL} mode.
*/
public void setHighlightMode (int hmode)
{
_hmode = hmode;
}
/**
* Returns a reference to the scene being displayed by this view.
*/
public DisplayMisoScene getScene ()
{
return _scene;
}
// documentation inherited
public void setScene (DisplayMisoScene scene)
{
_scene = scene;
// obtain a list of the objects in the scene and generate records
// for each of them that contain precomputed metrics
prepareObjectList();
// invalidate the entire screen as there's a new scene in town
invalidate();
}
/**
* Invalidate the entire visible scene view.
*/
public void invalidate ()
{
_remgr.invalidateRegion(_model.bounds);
}
// documentation inherited from interface
public void viewWillScroll (int dx, int dy)
{
// adjust our offsets
_xoff += dx;
_yoff += dy;
// determine whether or not this scrolling causes us to cross
// boundaries in the x or y directions
if (_xoff >= _model.tilehwid) {
_tiledx += 1;
_tiledy -= 1;
_xoff -= _model.tilewid;
} else if (_xoff < -_model.tilehwid) {
_tiledx -= 1;
_tiledy += 1;
_xoff += _model.tilewid;
}
if (_yoff >= _model.tilehhei) {
_tiledx += 1;
_tiledy += 1;
_yoff -= _model.tilehei;
} else if (_yoff < -_model.tilehhei) {
_tiledx -= 1;
_tiledy -= 1;
_yoff += _model.tilehei;
}
}
// documentation inherited from interface
public void paint (Graphics2D gfx, Rectangle[] dirtyRects)
{
if (_scene == null) {
Log.warning("Scene view painted with null scene.");
return;
}
// Log.info("Rendering: " + StringUtil.toString(dirtyRects) +
// ", clip: " + StringUtil.toString(gfx.getClip()));
// // invalidate the invalid rectangles
// int rsize = dirtyRects.length;
// for (int ii = 0; ii < rsize; ii++) {
// invalidateRect(dirtyRects[ii]);
// }
// translate according to our scroll parameters
gfx.translate(-_xoff, -_yoff);
// render the scrolling part of the scene
int rcount = dirtyRects.length;
for (int ii = 0; ii < rcount; ii++) {
Rectangle rect = dirtyRects[ii];
rect.translate(_xoff, _yoff);
Shape oclip = gfx.getClip();
gfx.clipRect(rect.x, rect.y, rect.width, rect.height);
renderScrollingScene(gfx, rect);
gfx.setClip(oclip);
rect.translate(-_xoff, -_yoff);
}
// untranslate according to our scroll parameters
gfx.translate(_xoff, _yoff);
// render the fixed part of the scene
for (int ii = 0; ii < rcount; ii++) {
Rectangle rect = dirtyRects[ii];
Shape oclip = gfx.getClip();
gfx.clipRect(rect.x, rect.y, rect.width, rect.height);
renderFixedScene(gfx, rect);
gfx.setClip(oclip);
}
// draw sprite paths
if (_model.showPaths) {
_spritemgr.renderSpritePaths(gfx);
}
// paint our highlighted tile (if any)
paintHighlights(gfx);
// paint any extra goodies
paintExtras(gfx);
}
/**
* Paints the highlighted tile.
*
* @param gfx the graphics context.
*/
protected void paintHighlights (Graphics2D gfx)
{
// if we're not highlighting object tiles, bail now
if (_hmode == HIGHLIGHT_NEVER) {
return;
}
Polygon hpoly = null;
// if the highlighted object is an object tile, we want to
// highlight that
if (_hobject instanceof ObjectTile) {
ObjectTile otile = (ObjectTile)_hobject;
// if we're only highlighting objects with actions, make sure
// this one has an action
String action = _scene.getObjectAction(otile);
if (_hmode != HIGHLIGHT_WITH_ACTION || !StringUtil.blank(action)) {
Polygon tpoly = getTilePoly(_hcoords.x, _hcoords.y);
hpoly = IsoUtil.getObjectFootprint(_model, tpoly, otile);
}
}
// if we have no highlight object, but we're in HIGHLIGHT_ALL,
// then paint the bounds of the highlighted base tile
if (hpoly == null && _hmode == HIGHLIGHT_ALL &&
_hcoords.x != -1 && _hcoords.y != -1) {
hpoly = getTilePoly(_hcoords.x, _hcoords.y);
}
// if we've determined that there's something to highlight
if (hpoly != null) {
// set the desired stroke and color
Stroke ostroke = gfx.getStroke();
gfx.setStroke(_hstroke);
gfx.setColor(Color.green);
// draw the outline
gfx.draw(hpoly);
// restore the original stroke
gfx.setStroke(ostroke);
}
}
/**
* A function where derived classes can paint extra stuff while we've
* got the clipping region set up.
*/
protected void paintExtras (Graphics2D gfx)
{
// nothing for now
}
/**
* Renders the scrolling part of the scene to the given graphics
* context.
*
* @param gfx the graphics context.
*/
protected void renderScrollingScene (Graphics2D gfx, Rectangle clip)
{
// render any intersecting tiles
renderTiles(gfx, clip);
// render anything that goes on top of the tiles
renderBaseDecorations(gfx, clip);
}
/**
* Renders the non-scrolling part of the scene to the given graphics
* context.
*
* @param gfx the graphics context.
*/
protected void renderFixedScene (Graphics2D gfx, Rectangle clip)
{
renderDirtyItems(gfx, clip);
}
/**
* Renders the base and fringe layer tiles that intersect the
* specified clipping rectangle.
*/
protected void renderTiles (Graphics2D gfx, Rectangle clip)
{
FontMetrics fm = gfx.getFontMetrics(_font);
int fhei = fm.getAscent();
int cx = _model.tilehwid, cy = _model.tilehhei;
if (_model.showCoords) {
gfx.setFont(_font);
gfx.setColor(Color.white);
}
for (int yy = 0; yy < _model.scenehei; yy++) {
for (int xx = 0; xx < _model.scenewid; xx++) {
Polygon tpoly = getTilePoly(xx, yy);
// skip non-intersecting tiles
// if (!tpoly.intersects(clip)) {
if (!tpoly.getBounds().intersects(clip)) {
continue;
}
// offset the tile coordinates by our scrolled deltas
int tx = xx + _tiledx, ty = yy + _tiledy;
// draw the base and fringe tile images
Tile tile;
if ((tile = _scene.getBaseTile(tx, ty)) != null) {
tile.paint(gfx, tpoly);
}
if ((tile = _scene.getFringeTile(tx, ty)) != null) {
tile.paint(gfx, tpoly);
}
// if we're showing coordinates, do that
if (_model.showCoords) {
// outline the tile
gfx.draw(tpoly);
// get the top-left screen coordinates of the tile
Rectangle bounds = tpoly.getBounds();
int sx = bounds.x, sy = bounds.y;
// draw x-coordinate
String str = String.valueOf(xx + _tiledx);
int xpos = sx + cx - (fm.stringWidth(str) / 2);
gfx.drawString(str, xpos, sy + cy);
// draw y-coordinate
str = String.valueOf(yy + _tiledy);
xpos = sx + cx - (fm.stringWidth(str) / 2);
gfx.drawString(str, xpos, sy + cy + fhei);
}
}
}
}
/**
* A function where derived classes can paint things after the base
* tiles have been rendered but before anything else has been rendered
* (so that whatever is painted appears to be on the ground).
*/
protected void renderBaseDecorations (Graphics2D gfx, Rectangle clip)
{
// nothing for now
}
/**
* Renders the dirty sprites and objects in the scene to the given
* graphics context.
*/
protected void renderDirtyItems (Graphics2D gfx, Rectangle clip)
{
invalidateItems(clip);
// Log.info("renderDirtyItems [items=" + _dirtyItems.size() + "].");
// sort the dirty sprites and objects visually back-to-front
DirtyItem items[] = _dirtyItems.sort();
// render each item clipping to its dirty rectangle
for (int ii = 0; ii < items.length; ii++) {
items[ii].paint(gfx, items[ii].dirtyRect);
// Log.info("Painting item [item=" + items[ii] + "].");
}
_dirtyItems.clear();
}
/**
* Generates and stores bounding polygons for all object tiles in the
* scene for later use while rendering.
*/
protected void prepareObjectList ()
{
// clear out any previously existing object data
_objects.clear();
// generate metric records for all objects
Iterator oiter = _scene.getObjectTiles();
while (oiter.hasNext()) {
ObjectTile tile = (ObjectTile)oiter.next();
Point coords = _scene.getObjectCoords(tile);
generateObjectMetrics(tile, coords.x, coords.y);
}
}
/**
* Generates object tile metrics for the supplied object tile and adds
* them to the list.
*/
protected void generateObjectMetrics (ObjectTile tile, int x, int y)
{
// create a metrics record for this object
ObjectMetrics metrics = new ObjectMetrics();
metrics.tile = tile;
metrics.x = x;
metrics.y = y;
metrics.bounds = IsoUtil.getObjectBounds(
_model, getTilePoly(x, y), tile);
// and add it to the list
_objects.add(metrics);
}
/**
* Clears out the object metrics for the specified object.
*/
protected void clearObjectMetrics (ObjectTile tile)
{
int ocount = _objects.size();
for (int ii = 0; ii < ocount; ii++) {
ObjectMetrics metrics = (ObjectMetrics)_objects.get(ii);
if (metrics.tile == tile) {
_objects.remove(ii);
return;
}
}
}
/**
* Returns the polygon bounding the tile at the specified coordinates.
*/
protected Polygon getTilePoly (int x, int y)
{
int key = IsoUtil.coordsToKey(x, y);
Polygon poly = (Polygon) _polys.get(key);
if (poly == null) {
poly = IsoUtil.getTilePolygon(_model, x, y);
_polys.put(key, poly);
}
return poly;
}
/**
* Invalidates the given rectangle in screen pixel coordinates in the
* view. Returns a rectangle that bounds all tiles that were dirtied.
*
* @param rect the dirty rectangle.
*/
protected Rectangle invalidateScreenRect (Rectangle r)
{
// Log.info("Invalidating [rect=" + r +
// ", xoff=" + _xoff + ", yoff=" + _yoff + "].");
// account for our current scrolling offset
int rx = r.x + _xoff, ry = r.y + _yoff;
// initialize the rectangle bounding all tiles dirtied by the
// invalidated rectangle
Rectangle tileBounds = new Rectangle(-1, -1, 0, 0);
// note that corner tiles may be included unnecessarily, but
// checking to determine whether they're actually needed
// complicates the code with likely-insufficient benefit
// determine the top-left tile impacted by this rect
Point tpos = new Point();
IsoUtil.screenToTile(_model, rx, ry, tpos);
// determine screen coordinates for top-left tile
Point topleft = new Point();
IsoUtil.tileToScreen(_model, tpos.x, tpos.y, topleft);
// determine number of horizontal tiles for rect
int numh = (int)Math.ceil((float)r.width / (float)_model.tilewid);
// set up iterating variables
int tx = tpos.x, ty = tpos.y, mx = tpos.x, my = tpos.y;
// set the starting screen y-position
int screenY = topleft.y;
// add top row if rect may overlap
if (ry < (screenY + _model.tilehhei)) {
ty--;
for (int ii = 0; ii < numh; ii++) {
addDirtyTile(tileBounds, tx++, ty--);
}
}
// determine the bottom-left tile impacted by this rect
Point bpos = new Point();
IsoUtil.screenToTile(_model, rx, ry + r.height, bpos);
// determine screen coordinates for bottom-left tile
Point botleft = new Point();
IsoUtil.tileToScreen(_model, bpos.x, bpos.y, botleft);
// determine the number of vertical rows for our rect (we do this
// by subtracting the "height" of the top tile from that of the
// bottom tile, the height being the sum of the x and y
// coordinate)
int numv = (bpos.x + bpos.y) - (tpos.x + tpos.y);
// now we need to extend the rect to contain the row containing
// the bottom tile, and potentially the row below that
numv += ((ry + r.height) > (botleft.y + _model.tilehhei)) ? 2 : 1;
// add dirty tiles from each affected row
for (int ii = 0; ii < numv; ii++) {
// set up iterating variables for this row
tx = mx;
ty = my;
int length = numh;
// set the starting screen x-position
int screenX = topleft.x;
if (ii%2 == 1) {
screenX -= _model.tilehwid;
}
// skip leftmost tile if rect doesn't overlap
if (rx > screenX + _model.tilewid) {
tx++;
ty--;
screenX += _model.tilewid;
}
// add to the right edge if rect may overlap
if (rx + r.width > (screenX + (length * _model.tilewid))) {
length++;
}
// add all tiles in the row to the dirty set
for (int jj = 0; jj < length; jj++) {
addDirtyTile(tileBounds, tx++, ty--);
}
// step along the x- or y-axis appropriately
if (ii%2 == 1) {
mx++;
} else {
my++;
}
}
return tileBounds;
}
/**
* Marks the tile at the given coordinates dirty and expands the tile
* bounds rectangle to include the rectangle for the dirtied tile.
*/
protected boolean addDirtyTile (Rectangle tileBounds, int x, int y)
{
if (!_model.isCoordinateValid(x, y)) {
return false;
}
// expand the tile bounds rectangle to include this tile
Rectangle bounds = getTilePoly(x, y).getBounds();
if (tileBounds.x == -1) {
tileBounds.setBounds(bounds);
} else {
tileBounds.add(bounds);
}
// do nothing if the tile's already dirty
if (_dirty[x][y]) {
return false;
}
// mark the tile dirty
_numDirty++;
_dirty[x][y] = true;
return true;
}
/**
* Adds any sprites or objects in the scene whose bounds overlap
* with the given dirty rectangle to the dirty item list for later
* re-rendering.
*/
protected void invalidateItems (Rectangle r)
{
// add any sprites impacted by the dirty rectangle
_dirtySprites.clear();
_spritemgr.getIntersectingSprites(_dirtySprites, r);
int size = _dirtySprites.size();
for (int ii = 0; ii < size; ii++) {
MisoCharacterSprite sprite =
(MisoCharacterSprite)_dirtySprites.get(ii);
// get the dirty portion of the sprite
Rectangle drect = sprite.getBounds().intersection(r);
_dirtyItems.appendDirtySprite(
sprite, sprite.getTileX(), sprite.getTileY(), drect);
// Log.info("Dirtied item: " + sprite);
}
// add any objects impacted by the dirty rectangle
if (_scene != null) {
Iterator iter = _objects.iterator();
while (iter.hasNext()) {
ObjectMetrics metrics = (ObjectMetrics)iter.next();
Rectangle obounds = metrics.bounds;
if (!obounds.intersects(r)) {
continue;
}
// get the dirty portion of the object
Rectangle drect = obounds.intersection(r);
int tx = metrics.x, ty = metrics.y;
// compute the footprint if we're rendering those
Polygon foot = null;
if (_model.showFootprints) {
foot = IsoUtil.getObjectFootprint(
_model, getTilePoly(tx, ty), metrics.tile);
}
// add the intersected section of the object to the dirty
// items list
_dirtyItems.appendDirtyObject(
metrics.tile, obounds, foot, tx, ty, drect);
// Log.info("Dirtied item: Object(" + tx + ", " + ty + ")");
}
}
}
// documentation inherited
public Path getPath (MisoCharacterSprite sprite, int x, int y)
{
// make sure we have a scene
if (_scene == null) {
return null;
}
// make sure the destination point is within our bounds
if (!_model.bounds.contains(x, y)) {
return null;
}
// get the destination tile coordinates
Point dest = new Point();
IsoUtil.screenToTile(_model, x + _xoff, y + _yoff, dest);
// get a reasonable tile path through the scene
List points = AStarPathUtil.getPath(
_scene, _model.scenewid, _model.scenehei,
sprite, sprite.getTileX(), sprite.getTileY(), dest.x, dest.y);
// construct a path object to guide the sprite on its merry way
return (points == null) ? null :
new TilePath(_model, sprite, points, x, y);
}
// documentation inherited
public Point getScreenCoords (int x, int y)
{
Point coords = new Point();
IsoUtil.fullToScreen(_model, x, y, coords);
// adjust for our scrolling offset
coords.x -= _xoff;
coords.y -= _yoff;
return coords;
}
// documentation inherited
public Point getFullCoords (int x, int y)
{
Point coords = new Point();
IsoUtil.screenToFull(_model, x + _xoff, y + _yoff, coords);
return coords;
}
// documentation inherited
public boolean mouseMoved (MouseEvent e)
{
int x = e.getX(), y = e.getY();
boolean repaint = false;
// update the base tile coordinates that the mouse is over (if
// it's also over an object tile, we'll override these values)
if (_hmode == HIGHLIGHT_ALL) {
repaint = (updateTileCoords(x, y, _hcoords) || repaint);
}
// compute the list of objects over which the mouse is hovering
_hitList.clear();
_hitSprites.clear();
// add the sprites that contain the point
_spritemgr.getHitSprites(_hitSprites, x, y);
int hslen = _hitSprites.size();
for (int i = 0; i < hslen; i++) {
MisoCharacterSprite sprite =
(MisoCharacterSprite)_hitSprites.get(i);
_hitList.appendDirtySprite(
sprite, sprite.getTileX(), sprite.getTileY(),
sprite.getBounds());
}
// add the object tiles that contain the point
getHitObjects(_hitList, x, y);
// sort the list of hit items by rendering order
Object hobject = null;
DirtyItem[] items = _hitList.sort();
// the last element in the array is what we want (assuming there
// are any items in the array)
if (items.length > 0) {
hobject = items[items.length-1].obj;
}
// if this is an object tile, we need to update the hcoords
if (hobject != null && hobject instanceof ObjectTile) {
DirtyItem item = items[items.length-1];
_hcoords.x = item.ox;
_hcoords.y = item.oy;
}
// if this hover object is different than before, we'll need to be
// repainted
if (hobject != _hobject) {
_hobject = hobject;
// we need to repaint if we're highlighting objects, but if
// we're only highlighting objects with actions, we only need
// to repaint if the object has an action
if (_hmode != HIGHLIGHT_NEVER) {
repaint = (_hmode == HIGHLIGHT_WITH_ACTION) ?
(_scene.getObjectAction((ObjectTile)_hobject) != null) :
true;
}
}
return repaint;
}
/**
* Adds to the supplied dirty item list, all of the object tiles that
* are hit by the specified point (meaning the point is contained
* within their bounds and intersects a non-transparent pixel in the
* actual object image.
*/
protected void getHitObjects (DirtyItemList list, int x, int y)
{
Iterator iter = _objects.iterator();
while (iter.hasNext()) {
ObjectMetrics metrics = (ObjectMetrics)iter.next();
// skip polys that don't contain the point
if (!metrics.bounds.contains(x, y)) {
continue;
}
// now check that the pixel in the tile image is
// non-transparent at that point
int tx = metrics.x, ty = metrics.y;
Rectangle pbounds = metrics.bounds.getBounds();
if (!metrics.tile.hitTest(x - pbounds.x, y - pbounds.y)) {
continue;
}
// we've passed the test, add the object to the list
list.appendDirtyObject(metrics.tile, metrics.bounds, null,
tx, ty, pbounds);
}
}
// documentation inherited
public void mouseExited (MouseEvent e)
{
// clear the highlight tracking data
_hcoords.setLocation(-1, -1);
_hobject = null;
}
// documentation inherited
public Object getHoverObject ()
{
return _hobject;
}
/**
* Returns the tile coordinates of the tile over which the mouse is
* hovering (which are the origin coordinates in the case of an object
* tile).
*/
public Point getHoverCoords ()
{
return _hcoords;
}
/**
* Converts the supplied screen coordinates into tile coordinates,
* writing the values into the supplied {@link Point} instance and
* returning true if the screen coordinates translated into a
* different set of tile coordinates than were already contained in
* the point (so that the caller can know to update a highlight, for
* example).
*
* @return true if the tile coordinates have changed.
*/
protected boolean updateTileCoords (int sx, int sy, Point tpos)
{
Point npos = new Point();
IsoUtil.screenToTile(_model, sx + _xoff, sy + _yoff, npos);
// make sure the new coordinate is both valid and different
if (_model.isCoordinateValid(npos.x, npos.y) && !tpos.equals(npos)) {
tpos.setLocation(npos.x, npos.y);
return true;
} else {
return false;
}
}
/**
* A class used to cache necessary information on all object tiles in
* the scene.
*/
protected static class ObjectMetrics
{
/** The x and y tile coordinates of the object. */
public int x, y;
/** A reference to the object tile itself. */
public ObjectTile tile;
/** The object's bounding rectangle. */
public Rectangle bounds;
}
/** The sprite manager. */
protected SpriteManager _spritemgr;
/** The scene view model data. */
protected IsoSceneViewModel _model;
/** Our region manager. */
protected RegionManager _remgr;
/** The scene to be displayed. */
protected DisplayMisoScene _scene;
/** Polygon outlines for all of our base tiles. */
protected HashIntMap _polys;
/** Metric information for all of the object tiles. */
protected ArrayList _objects = new ArrayList();
/** The rendering offsets used to support scrolling. */
protected int _xoff = 0, _yoff = 0;
/** The offsets from (0, 0) in tile coordinates to which we have
* scrolled. */
protected int _tiledx, _tiledy;
/** The dirty tiles that need to be re-painted. */
protected boolean _dirty[][];
/** The number of dirty tiles. */
protected int _numDirty;
/** The dirty sprites and objects that need to be re-painted. */
protected DirtyItemList _dirtyItems = new DirtyItemList();
/** The working sprites list used when calculating dirty regions. */
protected ArrayList _dirtySprites = new ArrayList();
/** Used to collect the list of sprites "hit" by a particular mouse
* location. */
protected List _hitSprites = new ArrayList();
/** The list that we use to track and sort the items over which the
* mouse is hovering. */
protected DirtyItemList _hitList = new DirtyItemList();
/** The highlight mode. */
protected int _hmode = HIGHLIGHT_NEVER;
/** The coordinates of the currently highlighted base or object
* tile. */
protected Point _hcoords = new Point(-1, -1);
/** The object that the mouse is currently hovering over. */
protected Object _hobject;
/** The font to draw tile coordinates. */
protected Font _font = new Font("Arial", Font.PLAIN, 7);
/** The stroke object used to draw highlighted tiles and coordinates. */
protected BasicStroke _hstroke = new BasicStroke(2);
/** The stroke used to draw dirty rectangles. */
protected static final Stroke DIRTY_RECT_STROKE = new BasicStroke(2);
}