9f920ae527
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5606 542714f4-19e9-0310-aa3c-eee0fc999fb1
157 lines
4.9 KiB
ActionScript
157 lines
4.9 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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import flash.errors.IllegalOperationError;
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import flash.events.Event;
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import flash.events.IEventDispatcher;
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public class CommandEvent extends Event
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{
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/** The event type for all controller events. */
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public static const COMMAND :String = "commandEvt";
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/**
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* Use this method to dispatch CommandEvents.
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*/
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public static function dispatch (
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disp :IEventDispatcher, cmdOrFn :Object, arg :Object = null) :void
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{
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if (cmdOrFn is Function) {
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var fn :Function = (cmdOrFn as Function);
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// build our args array
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var args :Array;
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if (arg == null) {
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args = null;
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} else if (arg is Array) {
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// if we were passed an array, treat it as the arg array.
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// Note: if you want to pass a single array param, you've
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// got to wrap it in another array, so sorry.
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args = arg as Array;
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} else {
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args = [ arg ];
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}
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// now trying calling it
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try {
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// TODO: Tim Conkling has determined that fn.length will tell you the required
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// number of args to a function. We may be able to do something smarter here
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// with that, but I'll wait until it's a problem.
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fn.apply(null, args);
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} catch (err :Error) {
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Log.getLog(CommandEvent).warning("Unable to call callback.", err);
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}
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} else if (cmdOrFn is String) {
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var cmd :String = String(cmdOrFn);
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// Create the event to dispatch
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var event :CommandEvent = create(cmd, arg);
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// Dispatch it. A return value of true means that the event was
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// never cancelled, so we complain.
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if (disp == null || disp.dispatchEvent(event)) {
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Log.getLog(CommandEvent).warning("Unhandled controller command",
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"cmd", cmd, "arg", arg, "disp", disp);
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}
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} else {
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throw new ArgumentError("Argument 'cmdOrFn' must be a command (String) or a Function");
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}
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}
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/**
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* Configure a bridge from something like a pop-up window to an alternate target.
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*/
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public static function configureBridge (
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source :IEventDispatcher, target :IEventDispatcher) :void
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{
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source.addEventListener(COMMAND,
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function (event :CommandEvent) :void {
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event.markAsHandled();
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dispatch(target, event.command, event.arg);
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},
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false, -1);
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}
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/** The command. */
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public var command :String;
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/** An optional argument. */
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public var arg :Object;
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/**
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* Command events may not be directly constructed, use the dispatch
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* method to do your work.
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*/
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public function CommandEvent (command :String, arg :Object)
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{
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super(COMMAND, true, true);
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if (_blockConstructor) {
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throw new IllegalOperationError();
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}
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this.command = command;
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this.arg = arg;
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}
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/**
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* Mark this command as handled, stopping its propagation up the
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* hierarchy.
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*/
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public function markAsHandled () :void
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{
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preventDefault();
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stopImmediatePropagation();
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}
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override public function clone () :Event
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{
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return create(command, arg);
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}
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override public function toString () :String
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{
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return "CommandEvent[" + command + " (" + arg + ")]";
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}
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/**
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* A factory method for privately creating command events.
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*/
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protected static function create (cmd :String, arg :Object) :CommandEvent
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{
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var event :CommandEvent;
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_blockConstructor = false;
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try {
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event = new CommandEvent(cmd, arg);
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} finally {
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_blockConstructor = true;
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}
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return event;
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}
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/** Used to prevent unauthorized construction. */
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protected static var _blockConstructor :Boolean = true;
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}
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}
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