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c866377681fc1dd57cb21ea154200fd68c1d517f
narya/src
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Mike Thomas c866377681 Bugfix - This MAY be the elusive sync bug(s). Puzzle controller queues progress events, then sends them periodicially on a tick. The round-id at the time of the tick is used to make sure stale events aren't sent. BUT, the queue never used to be cleared when the round changed, so stale events already in the queue could still be sent. Now clearing queue on round change.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3816 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-01-23 19:09:45 +00:00
..
java/com/threerings
Bugfix - This MAY be the elusive sync bug(s). Puzzle controller queues progress events, then sends them periodicially on a tick. The round-id at the time of the tick is used to make sure stale events aren't sent. BUT, the queue never used to be cleared when the round changed, so stale events already in the queue could still be sent. Now clearing queue on round change.
2006-01-23 19:09:45 +00:00
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