Files
narya/src/java/com/threerings/presents/client/Client.java
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Michael Bayne c2dbae4809 We'll actually need to call clientWillLogon()...
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4554 542714f4-19e9-0310-aa3c-eee0fc999fb1
2007-02-11 01:50:11 +00:00

785 lines
26 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.client;
import java.util.HashSet;
import com.samskivert.util.Interval;
import com.samskivert.util.ObserverList;
import com.samskivert.util.RunAnywhere;
import com.samskivert.util.RunQueue;
import com.threerings.presents.Log;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationCodes;
import com.threerings.presents.dobj.DObjectManager;
import com.threerings.presents.net.AuthResponseData;
import com.threerings.presents.net.BootstrapData;
import com.threerings.presents.net.Credentials;
import com.threerings.presents.net.PingRequest;
import com.threerings.presents.net.PongResponse;
/**
* Through the client object, a connection to the system is established and maintained. The client
* object maintains two separate threads (a reader and a writer) by which all network traffic is
* managed.
*/
public class Client
{
/** The default ports on which the server listens for client connections. */
public static final int[] DEFAULT_SERVER_PORTS = { 47624 };
/**
* Constructs a client object with the supplied credentials and RunQueue. The creds will be
* used to authenticate with any server to which this client attempts to connect. The RunQueue
* is used to operate the distributed object event dispatch mechanism. To allow the dobj event
* dispatch to coexist with threads like the AWT thread, the client will request that the
* RunQueue queue up a runnable whenever there are distributed object events that need to be
* processed. The RunQueue can then queue that runnable up on the AWT thread if it is so
* inclined to make life simpler for the rest of the application.
*
* @param creds the credentials to use when logging on to the server. These can be null, but
* <code>setCredentials</code> must then be called before any call to <code>logon</code>.
* @param runQueue a RunQueue that can be used to process incoming events.
*/
public Client (Credentials creds, RunQueue runQueue)
{
_creds = creds;
_runQueue = runQueue;
}
/**
* Registers the supplied observer with this client. While registered the observer will receive
* notifications of state changes within the client. The function will refuse to register an
* already registered observer.
*
* @see ClientObserver
* @see SessionObserver
*/
public void addClientObserver (SessionObserver observer)
{
synchronized (_observers) {
_observers.add(observer);
}
}
/**
* Unregisters the supplied observer. Upon return of this function, the observer will no longer
* receive notifications of state changes within the client.
*/
public void removeClientObserver (SessionObserver observer)
{
synchronized (_observers) {
_observers.remove(observer);
}
}
/**
* Sets whether or not this client is operating in standalone mode.
*/
public void setStandalone (boolean standalone)
{
_standalone = standalone;
}
/**
* Checks whether or not this client is operating in a standalone mode.
*/
public boolean isStandalone ()
{
return _standalone;
}
/**
* Configures the client to communicate with the server on the supplied hostname and set of
* ports (which will be tried in succession).
*
* @see #logon
*/
public void setServer (String hostname, int[] ports)
{
_hostname = hostname;
_ports = ports;
}
/**
* Returns the RunQueue in use by this client. This can be used to queue up event dispatching
* stints.
*/
public RunQueue getRunQueue ()
{
return _runQueue;
}
/**
* Returns the hostname of the server to which this client is currently configured to connect.
*/
public String getHostname ()
{
return _hostname;
}
/**
* Returns the port on which this client is currently configured to connect to the server.
*/
public int[] getPorts ()
{
return _ports;
}
/**
* Returns the credentials with which this client is currently configured to connect to the
* server.
*/
public Credentials getCredentials ()
{
return _creds;
}
/**
* Sets the credentials that will be used by this client to authenticate with the server. This
* should be done before any call to <code>logon</code>.
*/
public void setCredentials (Credentials creds)
{
_creds = creds;
}
/**
* Returns the version string configured for this client.
*/
public String getVersion ()
{
return _version;
}
/**
* Sets the version string reported to the server during authentication. Some server
* implementations may wish to refuse connections by old or invalid client versions.
*/
public void setVersion (String version)
{
_version = version;
}
/**
* Configures the client with a custom class loader which will be used when reading objects off
* of the network.
*/
public void setClassLoader (ClassLoader loader)
{
_loader = loader;
if (_comm != null) {
_comm.setClassLoader(loader);
}
}
/**
* Returns the data associated with our authentication response. Users of the Presents system
* may wish to communicate authentication related information to their client by extending and
* augmenting {@link AuthResponseData}.
*/
public AuthResponseData getAuthResponseData ()
{
return _authData;
}
/**
* Returns the distributed object manager associated with this session. This reference is only
* valid for the duration of the session and a new reference must be obtained if the client
* disconnects and reconnects to the server.
*
* @return the dobjmgr in effect or null if we have no established connection to the server.
*/
public DObjectManager getDObjectManager ()
{
return _omgr;
}
/**
* Instructs the distributed object manager associated with this client to allow objects of the
* specified class to linger around the specified number of milliseconds after their last
* subscriber has been removed before the client finally removes its object proxy and flushes
* the object. Normally, objects are flushed immediately following the removal of their last
* subscriber.
*
* <p><em>Note:</em> the delay will be applied to derived classes as well as exact
* matches. <em>Note also:</em> this method cannot be called until after the client has
* established a connection with the server and the distributed object manager is available.
*/
public void registerFlushDelay (Class objclass, long delay)
{
ClientDObjectMgr omgr = (ClientDObjectMgr)getDObjectManager();
omgr.registerFlushDelay(objclass, delay);
}
/**
* Returns the oid of the client object associated with this session. It is only valid for the
* duration of the session.
*/
public int getClientOid ()
{
return _cloid;
}
/**
* Returns a reference to the client object associated with this session. It is only valid for
* the duration of the session.
*/
public ClientObject getClientObject ()
{
return _clobj;
}
/**
* Returns the invocation director associated with this session. This reference is only valid
* for the duration of the session.
*/
public InvocationDirector getInvocationDirector ()
{
return _invdir;
}
/**
* Marks this client as interested in the specified bootstrap services group. Any services
* registered as bootstrap services with the supplied group name will be included in this
* clients bootstrap services set. This must be called before {@link #logon}.
*/
public void addServiceGroup (String group)
{
_bootGroups.add(group);
}
/**
* Returns the first bootstrap service that could be located that implements the supplied
* {@link InvocationService} derivation. <code>null</code> is returned if no such service
* could be found.
*/
public InvocationService getService (Class sclass)
{
if (_bstrap == null) {
return null;
}
int scount = _bstrap.services.size();
for (int ii = 0; ii < scount; ii++) {
InvocationService service = (InvocationService)_bstrap.services.get(ii);
if (sclass.isInstance(service)) {
return service;
}
}
return null;
}
/**
* Like {@link #getService} except that a {@link RuntimeException} is thrown if the service is
* not available. Useful to avoid redundant error checking when you know that the shit will hit
* the fan if a particular invocation service is not available.
*/
public InvocationService requireService (Class sclass)
{
InvocationService isvc = getService(sclass);
if (isvc == null) {
throw new RuntimeException(
sclass.getName() + " isn't available. I can't bear to go on.");
}
return isvc;
}
/**
* Returns a reference to the bootstrap data provided to this client at logon time.
*/
public BootstrapData getBootstrapData ()
{
return _bstrap;
}
/**
* Converts a server time stamp to a value comparable to client clock readings.
*/
public long fromServerTime (long stamp)
{
// when we calcuated our time delta, we did it such that: C - S = dT, thus to convert
// server to client time we do: C = S + dT
return stamp + _serverDelta;
}
/**
* Converts a client clock reading to a value comparable to a server time stamp.
*/
public long toServerTime (long stamp)
{
// when we calcuated our time delta, we did it such that: C - S = dT, thus to convert
// server to client time we do: S = C - dT
return stamp - _serverDelta;
}
/**
* Returns true if we are in active communication (we may not yet be logged on, but we could be
* trying to log on).
*/
public synchronized boolean isActive ()
{
// if we have a communicator, we're doing something
return (_comm != null);
}
/**
* Returns true if we are logged on, false if we're not.
*/
public synchronized boolean isLoggedOn ()
{
// we're not "logged on" until we're fully done with the procedure, meaning we have a
// client object reference
return (_clobj != null);
}
/**
* Requests that this client connect and logon to the server with which it was previously
* configured.
*
* @return false if we're already logged on, true if a logon attempt was initiated.
*/
public synchronized boolean logon ()
{
// if we have a communicator reference, we're already logged on
if (_comm != null) {
return false;
}
// notify our observers
notifyObservers(CLIENT_WILL_LOGON, null);
// otherwise create a new communicator instance and start it up. this will initiate the
// logon process
_comm = new Communicator(this);
_comm.setClassLoader(_loader);
_comm.logon();
// register an interval that we'll use to keep the clock synced and to send pings when
// appropriate
if (_tickInterval == null) {
_tickInterval = new Interval() {
public void expired () {
tick();
}
};
_tickInterval.schedule(5000L, true);
}
return true;
}
/**
* Requests that the client log off of the server to which it is connected.
*
* @param abortable If true, the client will call <code>clientWillDisconnect</code> on all of
* the client observers and abort the logoff process if any of them return false. If false,
* <code>clientWillDisconnect</code> will not be called at all.
*
* @return true if the logoff succeeded, false if it failed due to a disagreeable observer.
*/
public boolean logoff (boolean abortable)
{
// if we have no communicator, we're not logged on anyway
if (_comm == null) {
Log.warning("Ignoring request to logoff because we're not logged on.");
return true;
}
// if the request is abortable, let's run it past the observers before we act upon it
if (abortable && notifyObservers(CLIENT_WILL_LOGOFF, null)) {
return false;
}
// kill our tick interval
_tickInterval.cancel();
_tickInterval = null;
// ask the communicator to send a logoff message and disconnect from the server
_comm.logoff();
return true;
}
/**
* For standalone mode, this notifies observers that the client has logged off and cleans up.
*/
public void standaloneLogoff ()
{
notifyObservers(CLIENT_DID_LOGOFF, null);
cleanup(null);
}
/**
* Called by the {@link ClientDObjectMgr} when our bootstrap notification arrives. If the
* client and server are being run in "merged" mode in a single JVM, this is how the client is
* configured with the server's distributed object manager and provided with bootstrap data.
*/
public void gotBootstrap (BootstrapData data, DObjectManager omgr)
{
Log.debug("Got bootstrap " + data + ".");
// keep these around for interested parties
_bstrap = data;
_omgr = omgr;
// extract bootstrap information
_cloid = data.clientOid;
// initialize our invocation director
_invdir.init(omgr, _cloid, this);
// send a few pings to the server to establish the clock offset between this client and
// server standard time
establishClockDelta(System.currentTimeMillis());
// we can't quite call initialization completed at this point because we need for the
// invocation director to fully initialize (which requires a round trip to the server)
// before turning the client loose to do things like request invocation services
}
/**
* Called every five seconds; ensures that we ping the server if we haven't communicated in a
* long while and periodically resyncs the client and server clock deltas.
*/
protected void tick ()
{
// if we're not connected, skip it
if (_comm == null) {
return;
}
long now = RunAnywhere.currentTimeMillis();
if (_dcalc != null) {
// if our current calculator is done, clear it out
if (_dcalc.isDone()) {
Log.debug("Time offset from server: " + _serverDelta + "ms.");
_dcalc = null;
} else if (_dcalc.shouldSendPing()) {
// otherwise, send another ping
PingRequest req = new PingRequest();
_comm.postMessage(req);
_dcalc.sentPing(req);
}
} else if (now - _comm.getLastWrite() > PingRequest.PING_INTERVAL) {
// if we haven't sent anything over the network in a while, we ping the server to let
// it know that we're still alive
_comm.postMessage(new PingRequest());
} else if (now - _lastSync > CLOCK_SYNC_INTERVAL) {
// resync our clock with the server
establishClockDelta(now);
}
}
/**
* Called during initialization to initiate a sequence of ping/pong messages which will be used
* to determine (with "good enough" accuracy) the difference between the client clock and the
* server clock so that we can later interpret server timestamps.
*/
protected void establishClockDelta (long now)
{
if (_comm != null) {
// create a new delta calculator and start the process
_dcalc = new DeltaCalculator();
PingRequest req = new PingRequest();
_comm.postMessage(req);
_dcalc.sentPing(req);
_lastSync = now;
}
}
/**
* Called by the {@link Communicator} if it is experiencing trouble logging on but is still
* trying fallback strategies.
*/
protected void reportLogonTribulations (final LogonException cause)
{
_runQueue.postRunnable(new Runnable() {
public void run () {
notifyObservers(CLIENT_FAILED_TO_LOGON, cause);
}
});
}
/**
* Called by the invocation director when it successfully subscribes to the client object
* immediately following logon.
*/
protected void gotClientObject (ClientObject clobj)
{
// keep this around
_clobj = clobj;
// let the client know that logon has now fully succeeded
notifyObservers(CLIENT_DID_LOGON, null);
}
/**
* Called by the invocation director if it fails to subscribe to the client object after logon.
*/
protected void getClientObjectFailed (Exception cause)
{
// pass the buck onto the listeners
notifyObservers(CLIENT_FAILED_TO_LOGON, cause);
}
/**
* Called by the invocation director when it discovers that the client object has changed.
*/
protected void clientObjectDidChange (ClientObject clobj)
{
_clobj = clobj;
_cloid = _clobj.getOid();
// report to our observers
notifyObservers(CLIENT_OBJECT_CHANGED, null);
}
boolean notifyObservers (int code, Exception cause)
{
final Notifier noty = new Notifier(code, cause);
Runnable unit = new Runnable() {
public void run () {
synchronized (_observers) {
_observers.apply(noty);
}
}
};
// we need to run immediately if this is WILL_LOGOFF or if we have no RunQueue (which
// currently only happens in some really obscure circumstances where we're using a Client
// instance on the server so that we can sort of pretend to be a real client)
if (code == CLIENT_WILL_LOGOFF || _runQueue == null) {
unit.run();
return noty.getRejected();
} else {
// otherwise we can queue this notification up with our RunQueue and ensure that it's
// run on the proper thread
_runQueue.postRunnable(unit);
return false;
}
}
synchronized void cleanup (final Exception logonError)
{
// we know that prior to the call to this method, the observers were notified with
// CLIENT_DID_LOGOFF; that may not have been invoked yet, so we don't want to clear out our
// communicator reference immediately; instead we queue up a runnable unit to do so to
// ensure that it won't happen until CLIENT_DID_LOGOFF was dispatched
_runQueue.postRunnable(new Runnable() {
public void run () {
// clear out our references
_comm = null;
_omgr = null;
_clobj = null;
_cloid = -1;
_standalone = false;
// and let our invocation director know we're logged off
_invdir.cleanup();
// if we were cleaned up due to a failure to logon, we can report the logon error
// now that the communicator is cleaned up; this allows a logon failure listener to
// immediately try another logon (hopefully with something changed like the server
// or port)
if (logonError != null) {
notifyObservers(CLIENT_FAILED_TO_LOGON, logonError);
} else {
notifyObservers(CLIENT_DID_CLEAR, null);
}
}
});
}
/**
* Called when we receive a pong packet. We may be in the process of calculating the client/
* server time differential, or we may have already done that at which point we ignore pongs.
*/
void gotPong (PongResponse pong)
{
// if we're not currently calculating our delta, then we can throw away the pong
if (_dcalc != null) {
// we update the delta after every receipt so as to immediately obtain an estimate of
// the clock delta and then refine it as more packets come in
_dcalc.gotPong(pong);
_serverDelta = _dcalc.getTimeDelta();
}
}
/**
* Used to notify client observers of events.
*/
protected class Notifier
implements ObserverList.ObserverOp<SessionObserver>
{
public Notifier (int code, Exception cause)
{
_code = code;
_cause = cause;
_rejected = false;
}
public boolean getRejected ()
{
return _rejected;
}
public boolean apply (SessionObserver obs)
{
switch (_code) {
case CLIENT_WILL_LOGON:
obs.clientWillLogon(Client.this);
break;
case CLIENT_DID_LOGON:
obs.clientDidLogon(Client.this);
break;
case CLIENT_FAILED_TO_LOGON:
if (obs instanceof ClientObserver) {
((ClientObserver)obs).clientFailedToLogon(Client.this, _cause);
}
break;
case CLIENT_OBJECT_CHANGED:
if (obs instanceof SessionObserver) {
((SessionObserver)obs).clientObjectDidChange(Client.this);
}
break;
case CLIENT_CONNECTION_FAILED:
if (obs instanceof ClientObserver) {
((ClientObserver)obs).clientConnectionFailed(Client.this, _cause);
}
break;
case CLIENT_WILL_LOGOFF:
if (obs instanceof ClientObserver) {
if (!((ClientObserver)obs).clientWillLogoff(Client.this)) {
_rejected = true;
}
}
break;
case CLIENT_DID_LOGOFF:
obs.clientDidLogoff(Client.this);
break;
case CLIENT_DID_CLEAR:
if (obs instanceof ClientObserver) {
((ClientObserver)obs).clientDidClear(Client.this);
}
break;
default:
throw new RuntimeException("Invalid code supplied to notifyObservers: " + _code);
}
return true;
}
protected int _code;
protected Exception _cause;
protected boolean _rejected;
}
/** The credentials we used to authenticate with the server. */
protected Credentials _creds;
/** The version string reported to the server at auth time. */
protected String _version = "";
/** An entity that gives us the ability to process events on the main client thread. */
protected RunQueue _runQueue;
/** The distributed object manager we're using during this session. */
protected DObjectManager _omgr;
/** The data associated with our authentication response. */
protected AuthResponseData _authData;
/** Our client distribted object id. */
protected int _cloid = -1;
/** Our client distributed object. */
protected ClientObject _clobj;
/** Whether or not this client is operating in a standalone mode. */
protected boolean _standalone;
/** The game server host. */
protected String _hostname;
/** The ports on which we connect to the game server. */
protected int[] _ports;
/** Our list of client observers. */
protected ObserverList<SessionObserver> _observers =
new ObserverList<SessionObserver>(ObserverList.SAFE_IN_ORDER_NOTIFY);
/** The entity that manages our network communications. */
protected Communicator _comm;
/** A custom class loader used to load objects that come in over the network. */
protected ClassLoader _loader = getClass().getClassLoader();
/** General startup information provided by the server. */
protected BootstrapData _bstrap;
/** The set of bootstrap service groups this client cares about. */
protected HashSet<String> _bootGroups = new HashSet<String>(); {
_bootGroups.add(InvocationCodes.GLOBAL_GROUP);
}
/** Manages invocation services. */
protected InvocationDirector _invdir = new InvocationDirector();
/** The difference between the server clock and the client clock (estimated immediately after
* logging on). */
protected long _serverDelta;
/** Used when establishing our clock delta between the client and server. */
protected DeltaCalculator _dcalc;
/** The last time at which we synced our clock with the server. */
protected long _lastSync;
/** Our tick interval id. */
protected Interval _tickInterval;
/** How often we recompute our time offset from the server. */
protected static final long CLOCK_SYNC_INTERVAL = 600 * 1000L;
// client observer codes
static final int CLIENT_WILL_LOGON = 0;
static final int CLIENT_DID_LOGON = 1;
static final int CLIENT_FAILED_TO_LOGON = 2;
static final int CLIENT_OBJECT_CHANGED = 3;
static final int CLIENT_CONNECTION_FAILED = 4;
static final int CLIENT_WILL_LOGOFF = 5;
static final int CLIENT_DID_LOGOFF = 6;
static final int CLIENT_DID_CLEAR = 7;
}