26c928fc45
These are the preferred way to get instances of Boolean, Byte, Short, Character, Integer, Long, Float, and Double object. It's always made sense for Boolean objects, and with 1.5 these factory methods were blessed as the proper way to get instances unless one absolutely needed a distinct object. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4145 542714f4-19e9-0310-aa3c-eee0fc999fb1
48 lines
1.6 KiB
Java
48 lines
1.6 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationSender;
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import com.threerings.whirled.client.SceneDecoder;
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import com.threerings.whirled.client.SceneReceiver;
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/**
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* Used to issue notifications to a {@link SceneReceiver} instance on a
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* client.
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*/
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public class SceneSender extends InvocationSender
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{
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/**
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* Issues a notification that will result in a call to {@link
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* SceneReceiver#forcedMove} on a client.
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*/
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public static void forcedMove (
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ClientObject target, int arg1)
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{
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sendNotification(
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target, SceneDecoder.RECEIVER_CODE, SceneDecoder.FORCED_MOVE,
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new Object[] { Integer.valueOf(arg1) });
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}
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}
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