bf4d4ee5ec
(it doesn't do jack right now anyway) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4592 542714f4-19e9-0310-aa3c-eee0fc999fb1
171 lines
6.7 KiB
ActionScript
171 lines
6.7 KiB
ActionScript
//
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// $Id: MessageManager.java 3749 2005-11-09 04:00:16Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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//import mx.managers.ISystemManager;
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//
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//import mx.resources.Locale;
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/**
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* The message manager provides a thin wrapper around Java's built-in
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* localization support, supporting a policy of dividing up localization
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* resources into logical units, all of the translations for which are
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* contained in a single messages file.
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*
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* <p> The message manager assumes that the locale remains constant for
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* the duration of its operation. If the locale were to change during the
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* operation of the client, a call to {@link #setLocale} should be made to
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* inform the message manager of the new locale (which will clear the
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* message bundle cache).
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*/
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public class MessageManager
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{
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/** The name of the global resource bundle (which other bundles revert
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* to if they can't locate a message within themselves). It must be
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* named <code>global.properties</code> and live at the top of the
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* bundle hierarchy. */
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public static const GLOBAL_BUNDLE :String = "global";
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/**
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* Constructs a message manager with the supplied resource prefix and
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* the default locale. The prefix will be prepended to the path of all
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* resource bundles prior to their resolution. For example, if a
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* prefix of <code>rsrc.messages</code> was provided and a message
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* bundle with the name <code>game.chess</code> was later requested,
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* the message manager would attempt to load a resource bundle with
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* the path <code>rsrc.messages.game.chess</code> and would eventually
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* search for a file in the classpath with the path
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* <code>rsrc/messages/game/chess.properties</code>.
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*
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* <p> See the documentation for {@link
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* ResourceBundle#getBundle(String,Locale,ClassLoader)} for a more
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* detailed explanation of how resource bundle paths are resolved.
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*/
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public function MessageManager ()
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{
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// // use the default locale
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// _locale = Locale.getCurrent(sysMgr);
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// load up the global bundle
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_global = getBundle(GLOBAL_BUNDLE);
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}
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// /**
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// * Get the locale that is being used to translate messages.
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// * This may be useful if using standard translations, for example
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// * new SimpleDateFormat("EEEE", getLocale()) to get the name of a weekday
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// * that matches the language being used for all other client translations.
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// */
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// public function getLocale () :Locale
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// {
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// return _locale;
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// }
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//
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// /**
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// * Sets the locale to the specified locale. Subsequent message bundles
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// * fetched via the message manager will use the new locale. The
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// * message bundle cache will also be cleared.
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// */
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// public function setLocale (locale :Locale) :void
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// {
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// _locale = locale;
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// _cache.clear();
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// }
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/**
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* Fetches the message bundle for the specified path. If no bundle can
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* be located with the specified path, a special bundle is returned
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* that returns the untranslated message identifiers instead of an
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* associated translation. This is done so that error code to handle a
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* failed bundle load need not be replicated wherever bundles are
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* used. Instead an error will be logged and the requesting service
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* can continue to function in an impaired state.
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*/
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public function getBundle (path :String) :MessageBundle
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{
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// first look in the cache
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var bundle :MessageBundle = (_cache.get(path) as MessageBundle);
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if (bundle != null) {
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return bundle;
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}
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// if it's not cached, we'll need to resolve it
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var rbundle :ResourceBundle = null;
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try {
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rbundle = ResourceBundle.getResourceBundle(path);
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} catch (mre :Error) {
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Log.getLog(this).warning("Unable to resolve resource bundle " +
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"[path=" + path + "].");
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}
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// if the resource bundle contains a special resource, we'll
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// interpret that as a derivation of MessageBundle to instantiate
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// for handling that class
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if (rbundle != null) {
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var mbclass :String = null;
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try {
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mbclass = rbundle.getString(MBUNDLE_CLASS_KEY);
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if (!StringUtil.isBlank(mbclass)) {
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try {
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var clazz :Class = ClassUtil.getClassByName(mbclass);
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bundle = new clazz();
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} catch (ee :Error) {
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Log.getLog(this).warning(
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"Failure instantiating custom message bundle " +
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"[mbclass=" + mbclass + ", error=" + ee + "].");
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}
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}
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} catch (eee :Error) {
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// nada
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}
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}
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// if there was no custom class, or we failed to instantiate the
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// custom class, use a standard message bundle
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if (bundle == null) {
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bundle = new MessageBundle();
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}
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// initialize our message bundle, cache it and return it (if we
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// couldn't resolve the bundle, the message bundle will cope with
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// it's null resource bundle)
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bundle.init(this, path, rbundle, _global);
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_cache.put(path, bundle);
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return bundle;
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}
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// /** The locale for which we're obtaining message bundles. */
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// protected var _locale :Locale;
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/** A cache of instantiated message bundles. */
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protected var _cache :HashMap = new HashMap();
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/** Our top-level message bundle, from which others obtain messages if
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* they can't find them within themselves. */
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protected var _global :MessageBundle;
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/** A key that can contain the classname of a custom message bundle
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* class to be used to handle messages for a particular bundle. */
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protected static const MBUNDLE_CLASS_KEY :String = "msgbundle_class";
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}
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}
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