Logo
Explore Help
Register Sign In
AfflictionNetworks/narya
1
0
Fork 0
You've already forked narya
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b88cee2be740af2034348ef725b7d53376647a2e
narya/src/as/com/threerings
T
History
Par Winzell b88cee2be7 Stop switching different source files into Environment.as's place. Instead build tiny swc's with the player-specific Environment.as and the thane-specific one. Then compile naryalib.swc with one of these tiny swc's as an external library. When we compile the final executables we'll do a inclusive linking to get the right implementation into place.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5182 542714f4-19e9-0310-aa3c-eee0fc999fb1
2008-06-13 03:39:26 +00:00
..
bureau
Keep track of the client object id in the agent object (this will allow WhirledGameManager.validateUser to check out a dispatch from a bureau client)
2008-06-05 00:16:46 +00:00
crowd
Removed some unused imports, preparing for addition of more vilya/whirled dependencies to abc build
2008-05-23 05:17:02 +00:00
io
Some method documentation.
2007-12-05 02:25:44 +00:00
presents
Added a note as to why this isn't called ResultAdapter.
2008-05-28 01:48:42 +00:00
util
Stop switching different source files into Environment.as's place. Instead build tiny swc's with the player-specific Environment.as and the thane-specific one. Then compile naryalib.swc with one of these tiny swc's as an external library. When we compile the final executables we'll do a inclusive linking to get the right implementation into place.
2008-06-13 03:39:26 +00:00
Powered by Gitea Version: 1.26.2 Page: 67ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API