Files
narya/src/as/com/threerings/util/EmbeddedSwfLoader.as
T
Ray Greenwell f2e1d94e7a Comment fix.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4716 542714f4-19e9-0310-aa3c-eee0fc999fb1
2007-05-18 04:51:44 +00:00

163 lines
5.4 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util {
import flash.display.DisplayObject;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.errors.IllegalOperationError;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.IOErrorEvent;
import flash.utils.ByteArray;
import flash.system.ApplicationDomain;
import flash.system.LoaderContext;
/**
* Allows you to load an embeded SWF stored as a Byte Array then access any stored classes
* within the SWF.
* Embed your swf like:
* [Embed(source="foo.swf", mimeType="application/octet-stream")]
* Then, instantiate that class and pass it to load() as a ByteArray.
*
* An Event.COMPLETE will be dispatched upon the successful completion of a call to
* {@link load}. IOErrorEvent.IO_ERROR will be dispatched if there's a problem reading the
* ByteArray.
*
* @deprecated Content packs are coming, and symbols can be embedded directly
* by using [Embed(source="foo.swf#somesymbol")]
*/
public class EmbeddedSwfLoader extends EventDispatcher
{
public function EmbeddedSwfLoader (useSubDomain :Boolean = false)
{
_useSubDomain = useSubDomain;
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchEvent);
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, dispatchEvent);
}
// This doesn't work. We cannot write parameters to the contentLoaderInfo.
// So: there is no way to pass parameters to content loaded using loadBytes,
// and there's no way to pass parameters to any other content without
// destroying caching (because you must append them to the url). Stupid flash.
// /**
// * Set a parameter accessible to the loaded content.
// */
// public function setParameter (name :String, val :String) :void
// {
// _loader.contentLoaderInfo.parameters[name] = val;
// }
/**
* Load the SWF from a Byte Array. A CLASS_LOADED event will be dispatched on successful
* completion of the load. If any errors occur, a LOAD_ERROR event will be dispatched.
*/
public function load (byteArray :ByteArray) :void
{
var context :LoaderContext = new LoaderContext();
context.applicationDomain = _useSubDomain ?
new ApplicationDomain(ApplicationDomain.currentDomain) :
ApplicationDomain.currentDomain;
_loader.loadBytes(byteArray, context);
}
/**
* Get the top-level display object defined in the loaded SWF.
*/
public function getContent () :DisplayObject
{
checkLoaded();
return _loader.content;
}
/**
* Retrieves a class definition from the loaded swf.
*
* @throws IllegalOperationError when the swf has not completed loading or the class does
* not exist
*/
public function getClass (className :String) :Class
{
return getSymbol(className) as Class;
}
/**
* Retrieves a Function definition from the loaded swf.
*
* @throws IllegalOperationError when the swf has not completed loading or the class does
* not exist
*/
public function getFunction (functionName :String) :Function
{
return getSymbol(functionName) as Function;
}
/**
* Retrieves a symbol definition from the loaded swf.
*
* @throws IllegalOperationError when the swf has not completed loading or the class does
* not exist
*/
public function getSymbol (symbolName :String) :Object
{
checkLoaded();
try {
return _loader.contentLoaderInfo.applicationDomain.getDefinition(symbolName);
} catch (e: Error) {
throw new IllegalOperationError(symbolName + " definition not found");
}
return null;
}
/**
* Checks if a symbol exists in the library.
*
* @throws IllegalOperationError when the swf has not completed loading.
*/
public function isSymbol (className :String) :Boolean
{
checkLoaded();
return _loader.contentLoaderInfo.applicationDomain.hasDefinition(className);
}
/**
* Validate that the load operation is complete.
*/
protected function checkLoaded () :void
{
var loaderInfo :LoaderInfo = _loader.contentLoaderInfo;
if (loaderInfo.bytesTotal == 0 || loaderInfo.bytesLoaded != loaderInfo.bytesTotal) {
throw new IllegalOperationError("SWF has not completed loading");
}
}
protected var _loader :Loader;
protected var _useSubDomain :Boolean;
}
}