ac2a633047
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5906 542714f4-19e9-0310-aa3c-eee0fc999fb1
586 lines
20 KiB
ActionScript
586 lines
20 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.client {
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import flash.utils.getTimer; // function import
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import com.threerings.util.ObserverList;
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import com.threerings.util.Log;
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import com.threerings.util.ResultListener;
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import com.threerings.presents.client.BasicDirector;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.ClientEvent;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.ObjectAccessError;
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import com.threerings.presents.dobj.Subscriber;
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import com.threerings.presents.dobj.SubscriberAdapter;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.CrowdCodes;
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import com.threerings.crowd.data.LocationMarshaller;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.util.CrowdContext;
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/**
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* The location director provides a means by which entities on the client can request to move from
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* place to place and can be notified if other entities have caused the client to move to a new
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* place. It also provides a mechanism for ratifying a request to move to a new place before
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* actually issuing the request.
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*/
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public class LocationDirector extends BasicDirector
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implements Subscriber, LocationReceiver
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{
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// statically reference classes we require
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LocationMarshaller;
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/**
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* Constructs a location director which will configure itself for operation using the supplied
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* context.
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*/
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public function LocationDirector (ctx :CrowdContext)
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{
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super(ctx);
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// keep this around for later
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_cctx = ctx;
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// register for location notifications
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_cctx.getClient().getInvocationDirector().registerReceiver(new LocationDecoder(this));
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}
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/**
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* Adds a location observer to the list. This observer will subsequently be notified of
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* potential, effected and failed location changes.
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*/
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public function addLocationObserver (observer :LocationObserver) :void
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{
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_observers.add(observer);
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}
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/**
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* Removes a location observer from the list.
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*/
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public function removeLocationObserver (observer :LocationObserver) :void
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{
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_observers.remove(observer);
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}
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/**
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* Returns the place object for the location we currently occupy or null if we're not currently
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* occupying any location.
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*/
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public function getPlaceObject () :PlaceObject
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{
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return _plobj;
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}
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/**
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* Returns the controller for the location we currently occupy or null if we're not currently
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* occupying any location.
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*/
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public function getPlaceController () :PlaceController
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{
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return _controller;
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}
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/**
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* Returns true if there is a pending move request.
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*/
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public function movePending () :Boolean
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{
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return (_pendingPlaceId > 0);
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}
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/**
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* Requests that this client be moved to the specified place. A request will be made and when
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* the response is received, the location observers will be notified of success or failure.
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*
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* @return true if the move to request was issued, false if it was rejected by a location
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* observer or because we have another request outstanding.
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*/
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public function moveTo (placeId :int) :Boolean
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{
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// make sure the placeId is valid
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if (placeId < 0) {
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log.warning("Refusing moveTo(): invalid placeId " + placeId + ".");
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return false;
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}
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// first check to see if our observers are happy with this move request
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if (!mayMoveTo(placeId, null)) {
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return false;
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}
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// we need to call this both to mark that we're issuing a move request and to check to see
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// if the last issued request should be considered stale
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var refuse :Boolean = checkRepeatMove();
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// complain if we're over-writing a pending request
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if (_pendingPlaceId != -1) {
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// if the pending request has been outstanding more than a minute, go ahead and let
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// this new one through in an attempt to recover from dropped moveTo requests
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if (refuse) {
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log.warning("Refusing moveTo; We have a request outstanding " +
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"[ppid=" + _pendingPlaceId + ", npid=" + placeId + "].");
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return false;
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} else {
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log.warning("Overriding stale moveTo request [ppid=" + _pendingPlaceId +
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", npid=" + placeId + "].");
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}
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}
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// make a note of our pending place id
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_pendingPlaceId = placeId;
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// documentation inherited from interface MoveListener
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var success :Function = function (config :PlaceConfig) :void {
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// handle the successful move
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didMoveTo(_pendingPlaceId, config);
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// and clear out the tracked pending oid
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_pendingPlaceId = -1;
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};
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// documentation inherited from interface MoveListener
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var failure :Function = function (reason :String) :void {
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// clear out our pending request oid
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var placeId :int = _pendingPlaceId;
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_pendingPlaceId = -1;
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log.info("moveTo failed [pid=" + placeId + ", reason=" + reason + "].");
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// let our observers know that something has gone horribly awry
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notifyFailure(placeId, reason);
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};
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// issue a moveTo request
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log.info("Issuing moveTo(" + placeId + ").");
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_lservice.moveTo(placeId, new MoveAdapter(success, failure));
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return true;
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}
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/**
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* Requests to move to the room that we last occupied, if such a room exists.
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*
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* @return true if we had a previous room and we requested to move to it, false if we had no
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* previous room.
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*/
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public function moveBack () :Boolean
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{
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if (_previousPlaceId == -1) {
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return false;
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} else {
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moveTo(_previousPlaceId);
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return true;
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}
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}
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/**
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* Issues a request to leave our current location.
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*
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* @return true if we were able to leave, false if we are in the middle of moving somewhere and
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* can't yet leave.
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*/
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public function leavePlace () :Boolean
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{
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if (_pendingPlaceId != -1) {
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return false;
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}
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// if we're not actually in a place, then no need to do anything
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if (_placeId > 0) {
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_lservice.leavePlace();
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didLeavePlace();
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// let our observers know that we're no longer in a location
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_observers.apply(didChangeOp);
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}
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return true;
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}
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/**
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* This can be called by cooperating directors that need to coopt the moving process to extend
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* it in some way or other. In such situations, they should call this method before moving to a
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* new location to check to be sure that all of the registered location observers are amenable
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* to a location change.
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*
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* @param placeId the place oid of our tentative new location.
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*
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* @return true if everyone is happy with the move, false if it was vetoed by one of the
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* location observers.
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*/
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public function mayMoveTo (placeId :int, rl :ResultListener) :Boolean
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{
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var vetoed :Boolean = false;
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_observers.apply(function (obs :Object) :void {
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var lobs :LocationObserver = (obs as LocationObserver);
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vetoed = vetoed || !lobs.locationMayChange(placeId);
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});
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// if we're actually going somewhere, let the controller know that we might be leaving
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mayLeavePlace();
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// if we have a result listener, let it know if we failed or keep it for later if we're
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// still going
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if (rl != null) {
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if (vetoed) {
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rl.requestFailed(new MoveVetoedError());
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} else {
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_moveListener = rl;
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}
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}
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// and return the result
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return !vetoed;
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}
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/**
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* Called to inform our controller that we may be leaving the current place.
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*/
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protected function mayLeavePlace () :void
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{
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if (_controller != null) {
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try {
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_controller.mayLeavePlace(_plobj);
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} catch (e :Error) {
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log.warning("Place controller choked in mayLeavePlace [plobj=" + _plobj + "].");
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log.logStackTrace(e);
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}
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}
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}
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/**
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* This can be called by cooperating directors that need to coopt the moving process to extend
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* it in some way or other. In such situations, they will be responsible for receiving the
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* successful move response and they should let the location director know that the move has
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* been effected.
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*
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* @param placeId the place oid of our new location.
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* @param config the configuration information for the new place.
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*/
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public function didMoveTo (placeId :int, config :PlaceConfig) :void
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{
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if (_moveListener != null) {
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_moveListener.requestCompleted(config);
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_moveListener = null;
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}
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// keep track of our previous place id
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_previousPlaceId = _placeId;
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// clear out our last request time
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_lastRequestTime = 0;
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// do some cleaning up in case we were previously in a place
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didLeavePlace();
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// make a note that we're now mostly in the new location
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_placeId = placeId;
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// check whether we should use a custom class loader
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_controller = config.createController();
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if (_controller == null) {
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log.warning("Place config returned null controller [config=" + config + "].");
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return;
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}
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_controller.init(_cctx, config);
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// subscribe to our new place object to complete the move
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_cctx.getDObjectManager().subscribeToObject(_placeId, this);
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}
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/**
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* Called when we're leaving our current location. Informs the location's controller that we're
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* departing, unsubscribes from the location's place object, and clears out our internal place
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* information.
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*/
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public function didLeavePlace () :void
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{
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if (_plobj != null) {
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// let the old controller know that things are going away
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if (_controller != null) {
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try {
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_controller.didLeavePlace(_plobj);
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} catch (e :Error) {
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log.warning("Place controller choked in didLeavePlace [plobj=" + _plobj + "].");
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log.logStackTrace(e);
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}
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_controller = null;
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}
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// let the chat director know that we're leaving this place
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_cctx.getChatDirector().leftLocation(_plobj);
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// unsubscribe from our old place object
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_cctx.getDObjectManager().unsubscribeFromObject(_plobj.getOid(), this);
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_plobj = null;
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// and clear out the associated place id
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_placeId = -1;
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}
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}
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/**
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* This can be called by cooperating directors that need to coopt the moving process to extend
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* it in some way or other. If the coopted move request fails, this failure can be propagated
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* to the location observers if appropriate.
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*
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* @param placeId the place oid to which we failed to move.
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* @param reason the reason code given for failure.
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*/
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public function failedToMoveTo (placeId :int, reason :String) :void
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{
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if (_moveListener != null) {
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_moveListener.requestFailed(new MoveFailedError(reason));
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_moveListener = null;
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}
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// clear out our last request time
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_lastRequestTime = 0;
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// let our observers know what's up
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notifyFailure(placeId, reason);
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}
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/**
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* Called to test and set a time stamp that we use to determine if a pending moveTo request is
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* stale.
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*/
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public function checkRepeatMove () :Boolean
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{
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var now :Number = getTimer();
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if (now - _lastRequestTime < STALE_REQUEST_DURATION) {
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return true;
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} else {
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_lastRequestTime = now;
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return false;
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}
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}
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// documentation inherited from interface
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override public function clientDidLogon (event :ClientEvent) :void
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{
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super.clientDidLogon(event);
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var success :Function = function (object :DObject) :void {
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gotBodyObject(object as BodyObject);
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};
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var failure :Function = function (oid :int, cause :ObjectAccessError) :void {
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log.warning("Location director unable to fetch body object; all has gone horribly " +
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"wrong [cause=" + cause + "].");
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};
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var client :Client = event.getClient();
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client.getDObjectManager().subscribeToObject(
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client.getClientOid(), new SubscriberAdapter(success, failure));
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}
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// documentation inherited
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override public function clientDidLogoff (event :ClientEvent) :void
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{
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super.clientDidLogoff(event);
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// clear ourselves out and inform observers of our departure
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mayLeavePlace();
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didLeavePlace();
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// let our observers know that we're no longer in a location
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_observers.apply(didChangeOp);
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// clear out everything else (it's possible that we were logged off in the middle of a
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// change location request)
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_pendingPlaceId = -1;
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_previousPlaceId = -1;
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_lastRequestTime = 0;
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_lservice = null;
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}
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// from BasicDirector
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override protected function registerServices (client :Client) :void
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{
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client.addServiceGroup(CrowdCodes.CROWD_GROUP);
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}
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// from BasicDirector
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override protected function fetchServices (client :Client) :void
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{
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// obtain our service handle
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_lservice = (client.requireService(LocationService) as LocationService);
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}
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protected function gotBodyObject (clobj :BodyObject) :void
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{
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// check to see if we are already in a location, in which case we'll want to be going there
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// straight away
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}
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// documentation inherited from interface
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public function forcedMove (placeId :int) :void
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{
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log.info("Moving at request of server [placeId=" + placeId + "].");
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if (!movePending()) {
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// clear out our old place information
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mayLeavePlace();
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didLeavePlace();
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// move to the new place
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moveTo(placeId);
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}
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}
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// documentation inherited from interface Subscriber
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public function objectAvailable (object :DObject) :void
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{
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// yay, we have our new place object
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_plobj = (object as PlaceObject);
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// let the place controller know that we're ready to roll
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if (_controller != null) {
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try {
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_controller.willEnterPlace(_plobj);
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} catch (e :Error) {
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log.warning("Controller choked in willEnterPlace [place=" + _plobj + "].");
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log.logStackTrace(e);
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}
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}
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// let the chat director know that we're entering this place
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_cctx.getChatDirector().enteredLocation(_plobj);
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// let our observers know that all is well on the western front
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_observers.apply(didChangeOp);
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}
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// documentation inherited from interface Subscriber
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public function requestFailed (oid :int, cause :ObjectAccessError) :void
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{
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// aiya! we were unable to fetch our new place object; something is badly wrong
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log.warning("Aiya! Unable to fetch place object for new location [plid=" + oid +
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", reason=" + cause + "].");
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// clear out our half initialized place info
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var placeId :int = _placeId;
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_placeId = -1;
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// let the kids know shit be fucked
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notifyFailure(placeId, "m.unable_to_fetch_place_object");
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// we need to sort out what to do about the half-initialized place controller. presently we
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// punt and hope that calling didLeavePlace() without ever having called willEnterPlace()
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// does whatever's necessary
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// try to return to our previous location
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if (_failureHandler != null) {
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_failureHandler.recoverFailedMove(placeId);
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} else {
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// if we were previously somewhere (and that somewhere isn't where we just tried to
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// go), try going back to that happy place
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if (_previousPlaceId != -1 && _previousPlaceId != placeId) {
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moveTo(_previousPlaceId);
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}
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}
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}
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/**
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* Sets the failure handler which will recover from place object fetching failures. In the
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* event that we are unable to fetch our place object after making a successful moveTo request,
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* we attempt to rectify the failure by moving back to the last known working location. Because
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* entites that cooperate with the location director may need to become involved in this
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* failure recovery, we provide this interface whereby they can interject themseves into the
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* failure recovery process and do their own failure recovery.
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*/
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public function setFailureHandler (handler :LocationDirector_FailureHandler) :void
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{
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if (_failureHandler != null) {
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log.warning("Requested to set failure handler, but we've already got one. The " +
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"conflicting entities will likely need to perform more sophisticated " +
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"coordination to deal with failures. [old=" + _failureHandler +
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", new=" + handler + "].");
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} else {
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_failureHandler = handler;
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}
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}
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/**
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* The operation used to inform observers that the location changed.
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*/
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protected function didChangeOp (obs :Object) :void
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{
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(obs as LocationObserver).locationDidChange(_plobj);
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};
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protected function notifyFailure (placeId :int, reason :String) :void
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{
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_observers.apply(function (obs :Object) :void {
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(obs as LocationObserver).locationChangeFailed(placeId, reason);
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});
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}
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protected const log :Log = Log.getLog(this);
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/** The context through which we access needed services. */
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protected var _cctx :CrowdContext;
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/** Provides access to location services. */
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protected var _lservice :LocationService;
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/** Our location observer list. */
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protected var _observers :ObserverList = new ObserverList(ObserverList.SAFE_IN_ORDER_NOTIFY);
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/** The oid of the place we currently occupy. */
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protected var _placeId :int = -1;
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/** The place object that we currently occupy. */
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protected var _plobj :PlaceObject;
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/** The place controller in effect for our current place. */
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protected var _controller :PlaceController;
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/** The place oid to whihc we have an outstanding moveTo request, or -1 if we have none. */
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protected var _pendingPlaceId :int = -1;
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/** The oid of the place we previously occupied. */
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protected var _previousPlaceId :int = -1;
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/** The last time we requested a move to. */
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protected var _lastRequestTime :Number;
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/** The entity that deals when we fail to subscribe to a place object. */
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protected var _failureHandler :LocationDirector_FailureHandler;
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/** A listener that wants to know if we succeeded or how we failed to move. */
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protected var _moveListener :ResultListener;
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/** Allow a moveTo request be outstanding for one minute before it is declared to be stale. */
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protected static const STALE_REQUEST_DURATION :int = 60 * 1000;
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}
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}
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