a9720fd905
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
259 lines
9.9 KiB
Java
259 lines
9.9 KiB
Java
//
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// $Id: ZoneProvider.java,v 1.18 2004/08/27 02:20:51 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.zone.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.LocationProvider;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.data.ScenedBodyObject;
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import com.threerings.whirled.server.SceneManager;
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import com.threerings.whirled.server.SceneRegistry;
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import com.threerings.whirled.zone.Log;
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import com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener;
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import com.threerings.whirled.zone.data.ZoneCodes;
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import com.threerings.whirled.zone.data.ZoneSummary;
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import com.threerings.whirled.zone.data.ZonedBodyObject;
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/**
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* Provides zone related services which are presently the ability to move
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* from zone to zone.
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*/
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public class ZoneProvider
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implements ZoneCodes, InvocationProvider
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{
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/**
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* Constructs a zone provider that will interoperate with the supplied
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* zone and scene registries. The zone provider will automatically be
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* constructed and registered by the {@link ZoneRegistry}, which a
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* zone-using system must create and initialize in their server.
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*/
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public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg,
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SceneRegistry screg)
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{
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_locprov = locprov;
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_zonereg = zonereg;
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_screg = screg;
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}
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/**
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* Processes a request from a client to move to a scene in a new zone.
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*
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* @param caller the user requesting the move.
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* @param invid the invocation id of the request.
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* @param zoneId the qualified zone id of the new zone.
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* @param sceneId the identifier of the new scene.
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* @param sceneVer the version of the scene model currently held by
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* the client.
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* @param listener the entity to inform of success or failure.
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*/
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public void moveTo (ClientObject caller, int zoneId, int sceneId,
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int sceneVer, ZoneMoveListener listener)
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throws InvocationException
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{
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// avoid cluttering up the method declaration with final keywords
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final BodyObject fsource = (BodyObject)caller;
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final int fsceneId = sceneId;
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final int fsceneVer = sceneVer;
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final ZoneMoveListener flistener = listener;
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// look up the zone manager for the zone
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ZoneManager zmgr = _zonereg.getZoneManager(zoneId);
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if (zmgr == null) {
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Log.warning("Requested to enter a zone for which we have no " +
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"manager [user=" + fsource.who() +
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", zoneId=" + zoneId + "].");
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throw new InvocationException(NO_SUCH_ZONE);
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}
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// resolve the zone!
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ZoneManager.ResolutionListener zl = new ZoneManager.ResolutionListener()
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{
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public void zoneWasResolved (ZoneSummary summary) {
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continueMoveTo(
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fsource, summary, fsceneId, fsceneVer, flistener);
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}
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public void zoneFailedToResolve (int zoneId, Exception reason) {
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Log.warning("Unable to resolve zone [zoneId=" + zoneId +
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", reason=" + reason + "].");
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flistener.requestFailed(NO_SUCH_ZONE);
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}
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};
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zmgr.resolveZone(zoneId, zl);
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}
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/**
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* This is called after we have resolved our zone.
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*/
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protected void continueMoveTo (
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BodyObject source, ZoneSummary summary, int sceneId, int sceneVer,
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ZoneMoveListener listener)
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{
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// avoid cluttering up the method declaration with final keywords
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final BodyObject fsource = source;
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final ZoneSummary fsum = summary;
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final int fsceneVer = sceneVer;
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final ZoneMoveListener flistener = listener;
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// give the zone manager a chance to veto the request
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ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
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String errmsg = zmgr.ratifyBodyEntry(source, summary.zoneId);
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if (errmsg != null) {
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listener.requestFailed(errmsg);
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return;
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}
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// create a callback object that will handle the resolution or
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// failed resolution of the scene
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SceneRegistry.ResolutionListener rl = null;
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rl = new SceneRegistry.ResolutionListener() {
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public void sceneWasResolved (SceneManager scmgr) {
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// make sure our caller is still around; under heavy load,
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// clients might end their session while the scene is
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// resolving
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if (!fsource.isActive()) {
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Log.info("Abandoning zone move, client gone " +
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"[who=" + fsource.who() +
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", dest=" + scmgr.where() + "].");
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return;
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}
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finishMoveTo(fsource, fsum, scmgr, fsceneVer, flistener);
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}
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public void sceneFailedToResolve (int sceneId, Exception reason) {
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Log.warning("Unable to resolve scene [sceneid=" + sceneId +
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", reason=" + reason + "].");
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// pretend like the scene doesn't exist to the client
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flistener.requestFailed(NO_SUCH_PLACE);
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}
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};
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// make sure the scene they are headed to is actually loaded into
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// the server
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_screg.resolveScene(sceneId, rl);
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}
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/**
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* This is called after the scene to which we are moving is guaranteed
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* to have been loaded into the server.
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*/
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protected void finishMoveTo (
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BodyObject source, ZoneSummary summary, SceneManager scmgr,
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int sceneVersion, ZoneMoveListener listener)
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{
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// move to the place object associated with this scene
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PlaceObject plobj = scmgr.getPlaceObject();
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int ploid = plobj.getOid();
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try {
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// try doing the actual move
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PlaceConfig config = _locprov.moveTo(source, ploid);
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// now that we've finally moved, we can update the user object
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// with the new scene and zone ids
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source.startTransaction();
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try {
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((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
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((ZonedBodyObject)source).setZoneId(summary.zoneId);
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} finally {
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source.commitTransaction();
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}
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// check to see if they need a newer version of the scene data
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SceneModel model = scmgr.getScene().getSceneModel();
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if (sceneVersion < model.version) {
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SceneUpdate[] updates = scmgr.getUpdates(sceneVersion);
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if (updates != null) {
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listener.moveSucceededWithUpdates(
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ploid, config, summary, updates);
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} else {
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listener.moveSucceededWithScene(
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ploid, config, summary, model);
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}
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} else {
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// then send the moveTo response
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listener.moveSucceeded(ploid, config, summary);
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}
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// let the zone manager know that someone just came on in
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ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
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zmgr.bodyDidEnterZone(source, summary.zoneId);
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} catch (InvocationException ie) {
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listener.requestFailed(ie.getMessage());
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}
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}
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/**
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* Ejects the specified body from their current scene and sends them a
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* request to move to the specified new zone and scene. This is the
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* zone-equivalent to {@link LocationProvider#moveBody}.
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*/
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public void moveBody (ZonedBodyObject source, int zoneId, int sceneId)
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{
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if (source.getZoneId() == zoneId) {
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// handle the case of moving somewhere in the same zone
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_screg.sceneprov.moveBody((BodyObject) source, sceneId);
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} else {
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// first remove them from their old location
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leaveOccupiedZone(source);
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// then send a forced move notification
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ZoneSender.forcedMove((BodyObject)source, zoneId, sceneId);
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}
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}
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/**
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* Ejects the specified body from their current scene and zone. This
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* is the zone equivalent to {@link
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* LocationProvider#leaveOccupiedPlace}.
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*/
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public void leaveOccupiedZone (ZonedBodyObject source)
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{
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// remove them from their occupied scene
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_screg.sceneprov.leaveOccupiedScene(source);
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// and clear out their zone information
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source.setZoneId(-1);
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}
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/** The entity that handles basic location changes. */
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protected LocationProvider _locprov;
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/** The zone registry with which we communicate. */
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protected ZoneRegistry _zonereg;
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/** The scene registry with which we communicate. */
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protected SceneRegistry _screg;
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}
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