a9720fd905
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
121 lines
3.1 KiB
Java
121 lines
3.1 KiB
Java
//
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// $Id: PlayerStatusView.java,v 1.4 2004/08/27 02:20:27 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.client;
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import javax.swing.JPanel;
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import com.threerings.util.Name;
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import com.threerings.parlor.game.GameObject;
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import com.threerings.puzzle.data.BoardSummary;
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import com.threerings.puzzle.data.PuzzleConfig;
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import com.threerings.puzzle.data.PuzzleObject;
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/**
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* The player status view displays a player's current status in the game.
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*/
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public class PlayerStatusView extends JPanel
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{
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/**
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* Constructs a player status view.
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*/
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public PlayerStatusView (GameObject gameobj, int pidx)
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{
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// save off references
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_gameobj = gameobj;
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_username = _gameobj.players[pidx];
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_pidx = pidx;
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// configure the panel
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setOpaque(false);
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}
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/**
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* Initializes the player status view with the puzzle config.
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*/
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public void init (PuzzleConfig config)
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{
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// nothing for now
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}
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/**
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* Get the player index of the player represented by this view.
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*/
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public int getPlayerIndex ()
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{
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return _pidx;
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}
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/**
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* Sets the player board summary.
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*/
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public void setBoardSummary (BoardSummary summary)
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{
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_summary = summary;
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repaint();
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}
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/**
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* Sets the player status.
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*/
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public void setStatus (int status)
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{
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_status = status;
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repaint();
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}
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/**
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* Sets whether to highlight the player status display when rendered.
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*/
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public void setHighlighted (boolean highlight)
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{
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_highlight = highlight;
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repaint();
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}
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/** Returns a string representation of this instance. */
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public String toString ()
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{
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return "[user=" + _username + ", pidx=" + _pidx +
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", status=" + _status + "]";
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}
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/** The game object associated with this view. */
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protected GameObject _gameobj;
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/** The player name. */
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protected Name _username;
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/** The player index. */
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protected int _pidx;
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/** Whether this display is highlighted. */
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protected boolean _highlight;
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/** The player board summary. */
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protected BoardSummary _summary;
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/** The player game status. */
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protected int _status = PuzzleObject.PLAYER_IN_PLAY;
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}
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