Files
narya/src/java/com/threerings/parlor/game/GameMarshaller.java
T
Walter Korman dbdfd1bad0 Initial support for creating, joining and starting party games that are
created by a particular player; may be subsequently joined by other
players; and started when any game-specific prerequisites are satisfied by
the creating player submitting a GameService.startPartyGame() request.
We'll likely be adding a bit more soon to allow watching players to join a
party game that hasn't yet started.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1667 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-09-06 22:52:27 +00:00

45 lines
1.4 KiB
Java

//
// $Id: GameMarshaller.java,v 1.3 2002/09/06 22:52:27 shaper Exp $
package com.threerings.parlor.game;
import com.threerings.parlor.game.GameService;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.dobj.InvocationResponseEvent;
/**
* Provides the implementation of the {@link GameService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class GameMarshaller extends InvocationMarshaller
implements GameService
{
/** The method id used to dispatch {@link #playerReady} requests. */
public static final int PLAYER_READY = 1;
// documentation inherited from interface
public void playerReady (Client arg1)
{
sendRequest(arg1, PLAYER_READY, new Object[] {
});
}
/** The method id used to dispatch {@link #startPartyGame} requests. */
public static final int START_PARTY_GAME = 2;
// documentation inherited from interface
public void startPartyGame (Client arg1)
{
sendRequest(arg1, START_PARTY_GAME, new Object[] {
});
}
// Generated on 12:49:14 09/06/02.
}