dbdfd1bad0
created by a particular player; may be subsequently joined by other players; and started when any game-specific prerequisites are satisfied by the creating player submitting a GameService.startPartyGame() request. We'll likely be adding a bit more soon to allow watching players to join a party game that hasn't yet started. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1667 542714f4-19e9-0310-aa3c-eee0fc999fb1
61 lines
1.6 KiB
Java
61 lines
1.6 KiB
Java
//
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// $Id: GameDispatcher.java,v 1.3 2002/09/06 22:52:27 shaper Exp $
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package com.threerings.parlor.game;
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import com.threerings.parlor.game.GameMarshaller;
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import com.threerings.parlor.game.GameService;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationDispatcher;
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import com.threerings.presents.server.InvocationException;
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/**
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* Dispatches requests to the {@link GameProvider}.
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*/
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public class GameDispatcher extends InvocationDispatcher
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{
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/**
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* Creates a dispatcher that may be registered to dispatch invocation
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* service requests for the specified provider.
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*/
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public GameDispatcher (GameProvider provider)
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{
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this.provider = provider;
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}
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// documentation inherited
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public InvocationMarshaller createMarshaller ()
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{
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return new GameMarshaller();
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}
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// documentation inherited
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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{
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switch (methodId) {
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case GameMarshaller.PLAYER_READY:
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((GameProvider)provider).playerReady(
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source
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);
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return;
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case GameMarshaller.START_PARTY_GAME:
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((GameProvider)provider).startPartyGame(
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source
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);
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return;
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default:
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super.dispatchRequest(source, methodId, args);
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}
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}
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// Generated on 12:49:14 09/06/02.
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}
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