Files
narya/src/main/java/com/threerings/crowd/client/OccupantAdapter.java
T
Michael Bayne 9d2ca42eac Convert Narya (most of the way) over to a Maven Ant task based build. The
ActionScript bits remain belligerent, but the Java stuff is mostly shipshape.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6222 542714f4-19e9-0310-aa3c-eee0fc999fb1
2010-10-22 21:12:29 +00:00

50 lines
1.7 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.client;
import com.threerings.crowd.data.OccupantInfo;
/**
* The occupant adapter makes life easier for occupant observer classes
* that only care about one or two of the occupant observer
* callbacks. They can either extend occupant adapter or create an
* anonymous class that extends it and overrides just the callbacks they
* care about.
*/
public class OccupantAdapter implements OccupantObserver
{
// documentation inherited from interface
public void occupantEntered (OccupantInfo info)
{
}
// documentation inherited from interface
public void occupantLeft (OccupantInfo info)
{
}
// documentation inherited from interface
public void occupantUpdated (OccupantInfo oinfo, OccupantInfo info)
{
}
}