aae7eb4e58
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4955 542714f4-19e9-0310-aa3c-eee0fc999fb1
199 lines
7.0 KiB
ActionScript
199 lines
7.0 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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import flash.display.DisplayObject;
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import flash.display.Loader;
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import flash.display.LoaderInfo;
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import flash.errors.IllegalOperationError;
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import flash.events.Event;
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import flash.events.EventDispatcher;
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import flash.events.IOErrorEvent;
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import flash.utils.ByteArray;
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import flash.system.ApplicationDomain;
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import flash.system.LoaderContext;
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/**
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* Allows you to load an embeded SWF stored as a ByteArray then access any stored classes
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* within the SWF.
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*
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* An Event.COMPLETE will be dispatched upon the successful completion of a call to
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* <code>load</code>. IOErrorEvent.IO_ERROR will be dispatched if there's a problem reading the
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* ByteArray.
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*
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* Embed your swf like this (take note of the mimeType!):
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* <code><pre>
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* [Embed(source="foo.swf", mimeType="application/octet-stream")]
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* private static const FOO_RESOURCE :Class;
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* </pre></code>
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*
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* Then:
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*
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* <code><pre>
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* var loader :EmbeddedSwfLoader = new EmbeddedSwfLoader();
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* loader.addEventListener(Event.COMPLETE, handleComplete);
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* loader.addEventListener(IOErrorEvent.IO_ERROR, handleFailure);
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* loader.load(FOO_RESOURCE);
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*
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* ...
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* function handleComplete (event :Event) :void
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* {
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* var myMovie = loader.getContent();
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* ...
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* </pre></code>
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*/
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[Deprecated(replacement="com.threerings.util.MultiLoader")]
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public class EmbeddedSwfLoader extends EventDispatcher
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{
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/**
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* Create an EmbeddedSwfLoader, good for loading one SWF from a ByteArray.
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*
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* @param useSubDomain if true, load the SWF and all its classes and symbols into a
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* child ApplicationDomain. This means that they would be not normally reachable by the rest
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* of your code after they're loaded, you would only be able to access the contents using
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* this EmbeddedSwfLoader. This also means that those classes or symbols won't interfere
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* with others loaded with the same name, and the classes can be garbage collected when
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* no longer in use.
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*/
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public function EmbeddedSwfLoader (useSubDomain :Boolean = false)
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{
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_useSubDomain = useSubDomain;
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_loader = new Loader();
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_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchEvent);
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_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, dispatchEvent);
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}
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/**
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* Load the SWF from a ByteArray. A COMPLETE event will be dispatched on successful
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* completion of the load. If any errors occur, a IO_ERROR event will be dispatched.
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*
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* @throws TypeError The parameter must be a ByteArray, or a Class that becomes one. If AS
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* had overloading, this wouldn't be necessary, we could catch these problems at compile time.
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*
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* @param byteArrayOrClass a flash.utils.ByteArray or a Class object that becomes one.
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*/
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public function load (byteArrayOrClass :Object) :void
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{
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var byteArray :ByteArray = ByteArray( // this cast may throw a TypeError
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(byteArrayOrClass is Class) ? new (byteArrayOrClass as Class)() // voila!
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: byteArrayOrClass); // and wa-la!
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var context :LoaderContext = new LoaderContext();
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context.applicationDomain = _useSubDomain ?
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new ApplicationDomain(ApplicationDomain.currentDomain) :
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ApplicationDomain.currentDomain;
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_loader.loadBytes(byteArray, context);
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}
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// This doesn't work. We cannot write parameters to the contentLoaderInfo.
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// So: there is no way to pass parameters to content loaded using loadBytes,
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// and there's no way to pass parameters to any other content without
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// destroying caching (because you must append them to the url). Stupid flash.
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// /**
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// * Set a parameter accessible to the loaded content.
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// */
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// public function setParameter (name :String, val :String) :void
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// {
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// _loader.contentLoaderInfo.parameters[name] = val;
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// }
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/**
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* Get the top-level display object defined in the loaded SWF.
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*
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* @throws IllegalOperationError if the SWF is not yet completely loaded.
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*/
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public function getContent () :DisplayObject
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{
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checkLoaded();
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return _loader.content;
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}
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/**
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* Retrieves a class definition from the loaded swf.
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*
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* @throws flash.errors.IllegalOperationError when the swf has not completed loading
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* or the class does not exist.
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*/
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public function getClass (className :String) :Class
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{
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return getSymbol(className) as Class;
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}
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/**
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* Retrieves a Function definition from the loaded swf.
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*
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* @throws flash.errors.IllegalOperationError when the swf has not completed loading
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* or the function does not exist.
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*/
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public function getFunction (functionName :String) :Function
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{
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return getSymbol(functionName) as Function;
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}
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/**
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* Retrieves a symbol definition from the loaded swf.
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*
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* @throws flash.errors.IllegalOperationError when the swf has not completed loading
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* or the symbol does not exist.
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*/
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public function getSymbol (symbolName :String) :Object
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{
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checkLoaded();
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try {
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return _loader.contentLoaderInfo.applicationDomain.getDefinition(symbolName);
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} catch (e: Error) {
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throw new IllegalOperationError(symbolName + " definition not found");
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}
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return null;
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}
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/**
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* Checks if a symbol exists in the library.
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*
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* @throws flash.errors.IllegalOperationError when the swf has not completed loading.
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*/
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public function isSymbol (className :String) :Boolean
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{
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checkLoaded();
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return _loader.contentLoaderInfo.applicationDomain.hasDefinition(className);
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}
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/**
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* Validate that the load operation is complete.
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*/
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protected function checkLoaded () :void
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{
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var loaderInfo :LoaderInfo = _loader.contentLoaderInfo;
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if (loaderInfo.bytesTotal == 0 || loaderInfo.bytesLoaded != loaderInfo.bytesTotal) {
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throw new IllegalOperationError("SWF has not completed loading.");
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}
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}
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protected var _loader :Loader;
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protected var _useSubDomain :Boolean;
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}
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}
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