Files
narya/tests/src/java/com/threerings/parlor/TestClient.java
T
Michael Bayne dbbd8e955f Decided to take the pain and refactor the parlor.game and parlor.turn
packages properly into client, data and server subpackages. This
eliminates a bunch of hackery I had to do to properly handle dead code
removal when building the Game Gardens client and games and it simplifies
things and sets a good example to follow the standard procedure as much as
possible.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-03-03 19:36:34 +00:00

128 lines
3.8 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor;
import com.threerings.util.Name;
import com.threerings.presents.client.*;
import com.threerings.presents.net.*;
import com.threerings.crowd.client.*;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.parlor.Log;
import com.threerings.parlor.client.*;
import com.threerings.parlor.game.client.*;
import com.threerings.parlor.game.data.*;
import com.threerings.parlor.util.ParlorContext;
public class TestClient extends com.threerings.crowd.client.TestClient
implements InvitationHandler, InvitationResponseObserver
{
public TestClient (String username)
{
super(username);
// create the handles on our various services
_pardtr = new ParlorDirector(_ctx);
// register ourselves as the invitation handler
_pardtr.setInvitationHandler(this);
}
public void clientDidLogon (Client client)
{
// we intentionally don't call super()
Log.info("Client did logon [client=" + client + "].");
// get a casted reference to our body object
_body = (BodyObject)client.getClientObject();
// if we're the inviter, do some inviting
if (_body.username.equals("inviter")) {
// send the invitation
TestConfig config = new TestConfig();
_pardtr.invite(new Name("invitee"), config, this);
}
}
public void invitationReceived (Invitation invite)
{
Log.info("Invitation received [invite=" + invite + "].");
// accept the invitation. we're game...
invite.accept();
}
public void invitationCancelled (Invitation invite)
{
Log.info("Invitation cancelled [invite=" + invite + "].");
}
public void invitationAccepted (Invitation invite)
{
Log.info("Invitation accepted [invite=" + invite + "].");
}
public void invitationRefused (Invitation invite, String message)
{
Log.info("Invitation refused [invite=" + invite +
", message=" + message + "].");
}
public void invitationCountered (Invitation invite, GameConfig config)
{
Log.info("Invitation countered [invite=" + invite +
", config=" + config + "].");
}
protected CrowdContext createContext ()
{
return (_ctx = new ParlorContextImpl());
}
public static void main (String[] args)
{
// create our test client
TestClient tclient = new TestClient(
System.getProperty("username", "test"));
// start it running
tclient.run();
}
protected class ParlorContextImpl
extends com.threerings.crowd.client.TestClient.CrowdContextImpl
implements ParlorContext
{
public ParlorDirector getParlorDirector ()
{
return _pardtr;
}
}
protected ParlorContext _ctx;
protected ParlorDirector _pardtr;
protected BodyObject _body;
}