Files
narya/tests/src/java/com/threerings/miso/viewer/ViewerSceneViewPanel.java
T
Michael Bayne 97e04e29d7 Need to specify gender information when generating character.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1157 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-03-27 20:31:11 +00:00

218 lines
6.2 KiB
Java

//
// $Id: ViewerSceneViewPanel.java,v 1.43 2002/03/27 20:31:11 mdb Exp $
package com.threerings.miso.viewer;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.List;
import com.samskivert.util.Config;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.CharacterManager;
import com.threerings.cast.ComponentRepository;
import com.threerings.cast.util.CastUtil;
import com.threerings.media.animation.AnimationManager;
import com.threerings.media.sprite.LineSegmentPath;
import com.threerings.media.sprite.PathCompletedEvent;
import com.threerings.media.sprite.SpriteEvent;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.media.sprite.SpriteObserver;
import com.threerings.media.util.RandomUtil;
import com.threerings.media.util.PerformanceMonitor;
import com.threerings.media.util.PerformanceObserver;
import com.threerings.miso.Log;
import com.threerings.miso.scene.DisplayMisoScene;
import com.threerings.miso.scene.IsoSceneViewModel;
import com.threerings.miso.scene.MisoCharacterSprite;
import com.threerings.miso.scene.SceneViewPanel;
import com.threerings.miso.scene.util.IsoUtil;
import com.threerings.miso.util.MisoContext;
public class ViewerSceneViewPanel extends SceneViewPanel
implements PerformanceObserver, SpriteObserver
{
/**
* Construct the panel and initialize it with a context.
*/
public ViewerSceneViewPanel (MisoContext ctx,
CharacterManager charmgr,
ComponentRepository crepo)
{
super(new IsoSceneViewModel(ctx.getConfig()));
// create the character descriptors
_descUser = CastUtil.getRandomDescriptor("male", crepo);
_descDecoy = CastUtil.getRandomDescriptor("male", crepo);
// create the manipulable sprite
_sprite = createSprite(_spritemgr, charmgr, _descUser);
// create the decoy sprites
createDecoys(_spritemgr, charmgr);
// listen to the desired events
addMouseListener(new MouseAdapter() {
public void mousePressed (MouseEvent e) {
ViewerSceneViewPanel.this.mousePressed(e);
}
});
PerformanceMonitor.register(this, "paint", 1000);
}
// documentation inherited
public void setScene (DisplayMisoScene scene)
{
super.setScene(scene);
// now that we have a scene, we can create valid paths for our
// decoy sprites
createDecoyPaths();
}
/**
* Creates a new sprite.
*/
protected MisoCharacterSprite createSprite (
SpriteManager spritemgr, CharacterManager charmgr,
CharacterDescriptor desc)
{
MisoCharacterSprite s =
(MisoCharacterSprite)charmgr.getCharacter(desc);
if (s != null) {
// start 'em out standing
s.setActionSequence(MisoCharacterSprite.STANDING);
s.setLocation(300, 300);
IsoUtil.setSpriteSceneLocation(_viewmodel, s);
s.addSpriteObserver(this);
spritemgr.addSprite(s);
}
return s;
}
/**
* Creates the decoy sprites.
*/
protected void createDecoys (
SpriteManager spritemgr, CharacterManager charmgr)
{
_decoys = new MisoCharacterSprite[NUM_DECOYS];
for (int ii = 0; ii < NUM_DECOYS; ii++) {
_decoys[ii] = createSprite(spritemgr, charmgr, _descDecoy);
}
}
/**
* Creates paths for the decoy sprites.
*/
protected void createDecoyPaths ()
{
for (int ii = 0; ii < NUM_DECOYS; ii++) {
if (_decoys[ii] != null) {
createRandomPath(_decoys[ii]);
}
}
}
// documentation inherited
public void render (Graphics2D g, List invalidRects)
{
super.render(g, invalidRects);
PerformanceMonitor.tick(this, "paint");
}
// documentation inherited
public void checkpoint (String name, int ticks)
{
Log.info(name + " [ticks=" + ticks + "].");
}
/** MouseListener interface methods */
public void mousePressed (MouseEvent e)
{
int x = e.getX(), y = e.getY();
switch (e.getModifiers()) {
case MouseEvent.BUTTON1_MASK:
createPath(_sprite, x, y);
break;
case MouseEvent.BUTTON2_MASK:
for (int ii = 0; ii < NUM_DECOYS; ii++) {
createPath(_decoys[ii], x, y);
}
break;
}
}
/**
* Assigns the sprite a path leading to the given destination
* screen coordinates. Returns whether a path was successfully
* assigned.
*/
protected boolean createPath (MisoCharacterSprite s, int x, int y)
{
// get the path from here to there
LineSegmentPath path = (LineSegmentPath)_view.getPath(s, x, y);
if (path == null) {
s.cancelMove();
return false;
}
// start the sprite moving along the path
path.setVelocity(100f/1000f);
s.move(path);
return true;
}
/**
* Assigns a new random path to the given sprite.
*/
protected void createRandomPath (MisoCharacterSprite s)
{
Dimension d = _viewmodel.bounds.getSize();
int x, y;
do {
x = RandomUtil.getInt(d.width);
y = RandomUtil.getInt(d.height);
} while (!createPath(s, x, y));
}
// documentation inherited
public void handleEvent (SpriteEvent event)
{
if (event instanceof PathCompletedEvent) {
MisoCharacterSprite s = (MisoCharacterSprite)event.getSprite();
if (s != _sprite) {
// move the sprite to a new random location
createRandomPath(s);
}
}
}
/** The number of decoy characters milling about. */
protected static final int NUM_DECOYS = 10;
/** The character descriptor for the user character. */
protected CharacterDescriptor _descUser;
/** The character descriptor for the decoy characters. */
protected CharacterDescriptor _descDecoy;
/** The sprite we're manipulating within the view. */
protected MisoCharacterSprite _sprite;
/** The test sprites that meander about aimlessly. */
protected MisoCharacterSprite _decoys[];
}