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narya/src/java/com/threerings/media/sprite/Sprite.java
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Michael Bayne 97a9b91531 Cancel any path on a sprite if it's removed while in the middle of
execution.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2873 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-11-24 21:58:36 +00:00

427 lines
11 KiB
Java

//
// $Id: Sprite.java,v 1.65 2003/11/24 21:58:36 mdb Exp $
package com.threerings.media.sprite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import com.samskivert.util.ObserverList;
import com.threerings.util.DirectionCodes;
import com.threerings.media.AbstractMedia;
import com.threerings.media.Log;
import com.threerings.media.util.Path;
import com.threerings.media.util.Pathable;
/**
* The sprite class represents a single moveable object in an animated
* view. A sprite has a position and orientation within the view, and can
* be moved along a path.
*/
public abstract class Sprite extends AbstractMedia
implements DirectionCodes, Pathable
{
/**
* Constructs a sprite with an initially invalid location. Because
* sprite derived classes generally want to get in on the business
* when a sprite's location is set, it is not safe to do so in the
* constructor because their derived methods will be called before
* their constructor has been called. Thus a sprite should be fully
* constructed and <em>then</em> its location should be set.
*/
public Sprite ()
{
super(new Rectangle());
}
/**
* Constructs a sprite with the supplied bounds.
*/
public Sprite (Rectangle bounds)
{
super(bounds);
}
/**
* Returns the sprite's x position in screen coordinates. This is the
* x coordinate of the sprite's origin, not the upper left of its
* bounds.
*/
public int getX ()
{
return _ox;
}
/**
* Returns the sprite's y position in screen coordinates. This is the
* y coordinate of the sprite's origin, not the upper left of its
* bounds.
*/
public int getY ()
{
return _oy;
}
/**
* Returns the offset to the sprite's origin from the upper-left of
* the sprite's image.
*/
public int getXOffset ()
{
return _oxoff;
}
/**
* Returns the offset to the sprite's origin from the upper-left of
* the sprite's image.
*/
public int getYOffset ()
{
return _oyoff;
}
/**
* Returns the sprite's width in pixels.
*/
public int getWidth ()
{
return _bounds.width;
}
/**
* Returns the sprite's height in pixels.
*/
public int getHeight ()
{
return _bounds.height;
}
/**
* Sprites have an orientation in one of the eight cardinal
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
* Derived classes can choose to override this member function and
* select a different set of images based on their orientation, or
* they can ignore the orientation information.
*
* @see DirectionCodes
*/
public void setOrientation (int orient)
{
_orient = orient;
}
/**
* Returns the sprite's orientation as one of the eight cardinal
* directions: <code>NORTH</code>, <code>NORTHEAST</code>, etc.
*
* @see DirectionCodes
*/
public int getOrientation ()
{
return _orient;
}
// documentation inherited
public void setLocation (int x, int y)
{
// start with our current bounds
Rectangle dirty = new Rectangle(_bounds);
// move ourselves
_ox = x;
_oy = y;
// we need to update our draw position which is based on the size
// of our current bounds
updateRenderOrigin();
// grow the dirty rectangle to incorporate our new bounds and pass
// the dirty region to our region manager
if (_mgr != null) {
// if our new bounds intersect our old bounds, grow a single
// dirty rectangle to incorporate them both
if (_bounds.intersects(dirty)) {
dirty.add(_bounds);
} else {
// otherwise invalidate our new bounds separately
_mgr.getRegionManager().invalidateRegion(_bounds);
}
_mgr.getRegionManager().addDirtyRegion(dirty);
}
}
// documentation inherited
public void paint (Graphics2D gfx)
{
gfx.drawRect(_bounds.x, _bounds.y, _bounds.width-1, _bounds.height-1);
}
/**
* Paint the sprite's path, if any, to the specified graphics context.
*
* @param gfx the graphics context.
*/
public void paintPath (Graphics2D gfx)
{
if (_path != null) {
_path.paint(gfx);
}
}
/**
* Returns true if the sprite's bounds contain the specified point,
* false if not.
*/
public boolean contains (int x, int y)
{
return _bounds.contains(x, y);
}
/**
* Returns true if the sprite's bounds contain the specified point,
* false if not.
*/
public boolean hitTest (int x, int y)
{
return _bounds.contains(x, y);
}
/**
* Returns whether the sprite is inside the given shape in pixel
* coordinates.
*/
public boolean inside (Shape shape)
{
return shape.contains(_ox, _oy);
}
/**
* Returns whether the sprite's drawn rectangle intersects the given
* shape in pixel coordinates.
*/
public boolean intersects (Shape shape)
{
return shape.intersects(_bounds);
}
/**
* Returns true if this sprite is currently following a path, false if
* it is not.
*/
public boolean isMoving ()
{
return (_path != null);
}
/**
* Set the sprite's active path and start moving it along its merry
* way. If the sprite is already moving along a previous path the old
* path will be lost and the new path will begin to be traversed.
*
* @param path the path to follow.
*/
public void move (Path path)
{
// if there's a previous path, let it know that it's going away
cancelMove();
// save off this path
_path = path;
// we'll initialize it on our next tick thanks to a zero path stamp
_pathStamp = 0;
}
/**
* Cancels any path that the sprite may currently be moving along.
*/
public void cancelMove ()
{
if (_path != null) {
Path oldpath = _path;
_path = null;
oldpath.wasRemoved(this);
if (_observers != null) {
_observers.apply(new CancelledOp(this, oldpath));
}
}
}
/**
* Returns the path being followed by this sprite or null if the
* sprite is not following a path.
*/
public Path getPath ()
{
return _path;
}
/**
* Called by the active path when it begins.
*/
public void pathBeginning ()
{
// nothing for now
}
/**
* Called by the active path when it has completed.
*/
public void pathCompleted (long timestamp)
{
Path oldpath = _path;
_path = null;
oldpath.wasRemoved(this);
if (_observers != null) {
_observers.apply(new CompletedOp(this, oldpath, timestamp));
}
}
// documentation inherited
public void tick (long tickStamp)
{
tickPath(tickStamp);
}
/**
* Ticks any path assigned to this sprite.
*
* @return true if the path relocated the sprite as a result of this
* tick, false if it remained in the same position.
*/
protected boolean tickPath (long tickStamp)
{
if (_path == null) {
return false;
}
// initialize the path if we haven't yet
if (_pathStamp == 0) {
_path.init(this, _pathStamp = tickStamp);
}
// it's possible that as a result of init() the path completed and
// removed itself with a call to pathCompleted(), so we have to be
// careful here
return (_path == null) ? true : _path.tick(this, tickStamp);
}
// documentation inherited
public void fastForward (long timeDelta)
{
// fast forward any path we're following
if (_path != null) {
_path.fastForward(timeDelta);
}
}
/**
* Update the coordinates at which the sprite image is drawn to
* reflect the sprite's current position.
*/
protected void updateRenderOrigin ()
{
// our bounds origin may differ from the sprite's origin
_bounds.x = _ox - _oxoff;
_bounds.y = _oy - _oyoff;
}
/**
* Add a sprite observer to observe this sprite's events.
*
* @param obs the sprite observer.
*/
public void addSpriteObserver (Object obs)
{
addObserver(obs);
}
/**
* Remove a sprite observer.
*/
public void removeSpriteObserver (Object obs)
{
removeObserver(obs);
}
// documentation inherited
public void shutdown ()
{
super.shutdown();
cancelMove(); // cancel any active path
}
// documentation inherited
protected void toString (StringBuffer buf)
{
super.toString(buf);
buf.append(", ox=").append(_ox);
buf.append(", oy=").append(_oy);
buf.append(", oxoff=").append(_oxoff);
buf.append(", oyoff=").append(_oyoff);
}
/** Used to dispatch {@link PathObserver#pathCancelled}. */
protected static class CancelledOp implements ObserverList.ObserverOp
{
public CancelledOp (Sprite sprite, Path path) {
_sprite = sprite;
_path = path;
}
public boolean apply (Object observer) {
if (observer instanceof PathObserver) {
((PathObserver)observer).pathCancelled(_sprite, _path);
}
return true;
}
protected Sprite _sprite;
protected Path _path;
}
/** Used to dispatch {@link PathObserver#pathCompleted}. */
protected static class CompletedOp implements ObserverList.ObserverOp
{
public CompletedOp (Sprite sprite, Path path, long when) {
_sprite = sprite;
_path = path;
_when = when;
}
public boolean apply (Object observer) {
if (observer instanceof PathObserver) {
((PathObserver)observer).pathCompleted(_sprite, _path, _when);
}
return true;
}
protected Sprite _sprite;
protected Path _path;
protected long _when;
}
/** The location of the sprite's origin in pixel coordinates. If the
* sprite positions itself via a hotspot that is not the upper left
* coordinate of the sprite's bounds, the offset to the hotspot should
* be maintained in {@link #_oxoff} and {@link #_oyoff}. */
protected int _ox = Integer.MIN_VALUE, _oy = Integer.MIN_VALUE;
/** The offsets from our upper left coordinate to our origin (or hot
* spot). Derived classes will need to update these values if the
* sprite's origin is not coincident with the upper left coordinate of
* its bounds. */
protected int _oxoff, _oyoff;
/** The orientation of this sprite. */
protected int _orient = NONE;
/** When moving, the path the sprite is traversing. */
protected Path _path;
/** The timestamp at which we started along our path. */
protected long _pathStamp;
}