919112cf88
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5134 542714f4-19e9-0310-aa3c-eee0fc999fb1
351 lines
13 KiB
Java
351 lines
13 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.chat.server;
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import java.util.ArrayList;
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import java.util.HashMap;
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import com.samskivert.util.ObserverList;
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import com.threerings.util.Name;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.chat.client.SpeakService;
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import com.threerings.crowd.chat.data.ChatCodes;
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import com.threerings.crowd.chat.data.ChatMessage;
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import com.threerings.crowd.chat.data.SpeakObject;
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import com.threerings.crowd.chat.data.SystemMessage;
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import com.threerings.crowd.chat.data.UserMessage;
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import static com.threerings.crowd.Log.log;
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/**
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* Provides the back-end of the chat speaking facilities.
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*/
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public class SpeakUtil
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{
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/**
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* An interface used to notify external systems whenever a chat message is spoken by one user
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* and heard by another.
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*/
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public static interface MessageObserver
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{
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/**
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* Called for each player that hears a particular chat message.
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*/
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public void messageDelivered (Name hearer, UserMessage message);
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}
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/**
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* Registers a {@link MessageObserver} to be notified whenever a user-originated chat message
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* is heard by another user.
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*/
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public static void registerMessageObserver (MessageObserver obs)
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{
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_messageObs.add(obs);
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}
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/**
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* Removes a registration made previously with {@link #registerMessageObserver}.
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*/
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public static void removeMessageObserver (MessageObserver obs)
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{
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_messageObs.remove(obs);
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}
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/**
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* Sends a speak notification to the specified place object originating with the specified
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* speaker (the speaker optionally being a server entity that wishes to fake a "speak" message)
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* and with the supplied message content.
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*
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* @param speakObj the object on which to generate the speak message.
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* @param speaker the username of the user that generated the message (or some special speaker
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* name for server messages).
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* @param bundle null when the message originates from a real human, the bundle identifier that
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* will be used by the client to translate the message text when the message originates from a
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* server entity "faking" a chat message.
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* @param message the text of the speak message.
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*/
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public static void sendSpeak (DObject speakObj, Name speaker, String bundle, String message)
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{
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sendSpeak(speakObj, speaker, bundle, message, ChatCodes.DEFAULT_MODE);
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}
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/**
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* Sends a speak notification to the specified place object originating with the specified
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* speaker (the speaker optionally being a server entity that wishes to fake a "speak" message)
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* and with the supplied message content.
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*
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* @param speakObj the object on which to generate the speak message.
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* @param speaker the username of the user that generated the message (or some special speaker
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* name for server messages).
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* @param bundle null when the message originates from a real human, the bundle identifier that
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* will be used by the client to translate the message text when the message originates from a
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* server entity "faking" a chat message.
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* @param message the text of the speak message.
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* @param mode the mode of the message, see {@link ChatCodes#DEFAULT_MODE}.
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*/
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public static void sendSpeak (DObject speakObj, Name speaker, String bundle, String message,
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byte mode)
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{
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sendMessage(speakObj, new UserMessage(speaker, bundle, message, mode));
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}
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/**
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* Sends a system INFO message notification to the specified object with the supplied message
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* content. A system message is one that will be rendered where the speak messages are
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* rendered, but in a way that makes it clear that it is a message from the server.
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*
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* Info messages are sent when something happens that was neither directly triggered by the
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* user, nor requires direct action.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be used to translate this
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* system message prior to displaying it to the client.
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* @param message the text of the message.
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*/
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public static void sendInfo (DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.INFO);
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}
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/**
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* Sends a system FEEDBACK message notification to the specified object with the supplied
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* message content. A system message is one that will be rendered where the speak messages are
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* rendered, but in a way that makes it clear that it is a message from the server.
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*
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* Feedback messages are sent in direct response to a user action, usually to indicate success
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* or failure of the user's action.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be used to translate this
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* system message prior to displaying it to the client.
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* @param message the text of the message.
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*/
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public static void sendFeedback (DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.FEEDBACK);
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}
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/**
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* Sends a system ATTENTION message notification to the specified object with the supplied
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* message content. A system message is one that will be rendered where the speak messages are
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* rendered, but in a way that makes it clear that it is a message from the server.
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*
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* Attention messages are sent when something requires user action that did not result from
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* direct action by the user.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be used to translate this
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* system message prior to displaying it to the client.
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* @param message the text of the message.
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*/
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public static void sendAttention (DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.ATTENTION);
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}
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/**
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* Send the specified message on the specified object.
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*/
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public static void sendMessage (DObject speakObj, ChatMessage msg)
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{
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if (speakObj == null) {
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log.warning("Dropping speak message, no speak obj '" + msg + "'.");
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Thread.dumpStack();
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return;
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}
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// post the message to the relevant object
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speakObj.postMessage(ChatCodes.CHAT_NOTIFICATION, new Object[] { msg });
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// if this is a user message; add it to the heard history of all users that can "hear" it
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if (!(msg instanceof UserMessage)) {
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return;
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} else if (speakObj instanceof SpeakObject) {
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_messageMapper.message = (UserMessage)msg;
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((SpeakObject)speakObj).applyToListeners(_messageMapper);
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_messageMapper.message = null;
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} else {
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log.info("Unable to note listeners [dclass=" + speakObj.getClass() +
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", msg=" + msg + "].");
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}
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}
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/**
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* Returns a list of {@link ChatMessage} objects to which this user has been privy in the
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* recent past.
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*/
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public static ArrayList<ChatMessage> getChatHistory (Name username)
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{
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ArrayList<ChatMessage> history = getHistoryList(username);
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pruneHistory(System.currentTimeMillis(), history);
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return history;
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}
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/**
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* Called to clear the chat history for the specified user.
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*/
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public static void clearHistory (Name username)
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{
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// Log.info("Clearing history for " + username + ".");
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_histories.remove(username);
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}
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/**
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* Records the specified message to the specified users' chat histories. If {@link
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* ChatMessage#timestamp} is not already filled in, it will be.
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*/
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public static void recordToChatHistory (UserMessage msg, Name... usernames)
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{
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// fill in the message's time stamp if necessary
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if (msg.timestamp == 0L) {
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msg.timestamp = System.currentTimeMillis();
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}
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for (Name username : usernames) {
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// add the message to this user's chat history
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ArrayList<ChatMessage> history = getHistoryList(username);
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history.add(msg);
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// if the history is big enough, potentially prune it (we always prune when asked for
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// the history, so this is just to balance memory usage with CPU expense)
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if (history.size() > 15) {
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pruneHistory(msg.timestamp, history);
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}
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}
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}
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/**
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* Notes that the specified user was privy to the specified message. If {@link
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* ChatMessage#timestamp} is not already filled in, it will be.
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*/
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protected static void noteMessage (Name username, UserMessage msg)
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{
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// fill in the message's time stamp if necessary
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if (msg.timestamp == 0L) {
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msg.timestamp = System.currentTimeMillis();
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}
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recordToChatHistory(msg, username);
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// Log.info("Noted that " + username + " heard " + msg + ".");
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// notify any message observers
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_messageOp.init(username, msg);
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_messageObs.apply(_messageOp);
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}
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/**
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* Send the specified system message on the specified dobj.
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*/
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protected static void sendSystem (DObject speakObj, String bundle, String message, byte level)
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{
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sendMessage(speakObj, new SystemMessage(message, bundle, level));
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}
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/**
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* Returns this user's chat history, creating one if necessary.
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*/
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protected static ArrayList<ChatMessage> getHistoryList (Name username)
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{
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ArrayList<ChatMessage> history = _histories.get(username);
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if (history == null) {
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_histories.put(username, history = new ArrayList<ChatMessage>());
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}
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return history;
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}
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/**
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* Prunes all messages from this history which are expired.
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*/
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protected static void pruneHistory (long now, ArrayList<ChatMessage> history)
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{
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int prunepos = 0;
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for (int ll = history.size(); prunepos < ll; prunepos++) {
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ChatMessage msg = history.get(prunepos);
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if (now - msg.timestamp < HISTORY_EXPIRATION) {
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break; // stop when we get to the first valid message
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}
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}
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history.subList(0, prunepos).clear();
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}
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/** Used to note the recipients of a chat message. */
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protected static class MessageMapper implements SpeakObject.ListenerOp
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{
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public UserMessage message;
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public void apply (int bodyOid) {
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DObject dobj = CrowdServer.omgr.getObject(bodyOid);
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if (dobj != null && dobj instanceof BodyObject) {
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noteMessage(((BodyObject)dobj).getVisibleName(), message);
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}
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}
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public void apply (Name username) {
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noteMessage(username, message);
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}
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}
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/** Used to notify our {@link MessageObserver}s. */
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protected static class MessageObserverOp
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implements ObserverList.ObserverOp<MessageObserver>
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{
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public void init (Name hearer, UserMessage message) {
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_hearer = hearer;
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_message = message;
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}
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public boolean apply (MessageObserver observer) {
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observer.messageDelivered(_hearer, _message);
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return true;
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}
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protected Name _hearer;
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protected UserMessage _message;
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}
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/** Recent chat history for the server. */
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protected static HashMap<Name,ArrayList<ChatMessage>> _histories =
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new HashMap<Name,ArrayList<ChatMessage>>();
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/** Used to note the recipients of a chat message. */
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protected static MessageMapper _messageMapper = new MessageMapper();
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/** A list of {@link MessageObserver}s. */
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protected static ObserverList<MessageObserver> _messageObs =
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new ObserverList<MessageObserver>(ObserverList.FAST_UNSAFE_NOTIFY);
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/** Used to notify our {@link MessageObserver}s. */
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protected static MessageObserverOp _messageOp = new MessageObserverOp();
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/** The amount of time before chat history becomes... history. */
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protected static final long HISTORY_EXPIRATION = 5L * 60L * 1000L;
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}
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