Files
narya/src/java/com/threerings/parlor/game/GameCodes.java
T
Ray Greenwell 90621e78de Moved standard puzzle chat up to the game level, so that all games
can broadcast chat messages on their object..


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3237 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-11-25 00:21:46 +00:00

38 lines
1.4 KiB
Java

//
// $Id: PuzzleCodes.java 3184 2004-10-28 19:20:27Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.game;
import com.threerings.presents.data.InvocationCodes;
/**
* Constants relating to the game services.
*/
public interface GameCodes extends InvocationCodes
{
/** The name of the message event to a placeObject that reports
* the winners and losers of a game. */
public static final String WINNERS_AND_LOSERS = "winnersAndLosers";
/** A chat type for chatting on the game object. */
public static final String GAME_CHAT_TYPE = "gameChat";
}