877892b4c8
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3350 542714f4-19e9-0310-aa3c-eee0fc999fb1
105 lines
4.2 KiB
Java
105 lines
4.2 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.zone.server;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.whirled.zone.data.ZoneSummary;
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import com.threerings.whirled.zone.data.ZonedBodyObject;
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/**
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* A zone is a collection of scenes organized into a connected group. A
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* user can wander around within a zone, moving from scene to scene via
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* the standard mechanisms. To move between zones, they must use a special
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* mechanism (like at the dock, they can move from an island zone into
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* their ship zone; or they can move from an island zone into their house
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* zone). A zone provides scene summary information that can be used to
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* display a map of the zone to the client.
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*/
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public interface ZoneManager
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{
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/**
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* Used to notify requesters when an asynchronous zone load has
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* completed (successfully or not).
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*/
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public static interface ResolutionListener
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{
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/**
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* Called when a zone was successfully resolved.
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*/
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public void zoneWasResolved (ZoneSummary summary);
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/**
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* Called when a zone failed to resolve.
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*/
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public void zoneFailedToResolve (int zoneId, Exception reason);
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}
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/**
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* Resolves and delivers the scene summary information for the
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* requested zone. Zone resolution is an asynchronous process, which
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* necessitates this callback-style interface.
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*
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* @param zoneId the qualified zone id of the zone to resolve.
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* @param listener the listener that should be notified when the zone
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* is successfully resolved or is known to have failed to resolve.
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*/
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public void resolveZone (int zoneId, ResolutionListener listener);
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/**
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* Called when a body has requested to leave a zone. The zone manager
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* may return null to indicate that the body is allowed to leave the
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* current zone or a string error code indicating the reason for
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* denial of access (which will be propagated back to the requesting
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* client).
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*
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* @param body the body object of the user that desires to depart
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* their current zone (which can be obtained by casting the {@link
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* BodyObject} to a {@link ZonedBodyObject}).
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*/
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public String ratifyBodyExit (BodyObject body);
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/**
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* Called when a body has requested to enter a zone. The zone manager
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* may return null to indicate that the body is allowed access to the
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* zone or a string error code indicating the reason for denial of
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* access (which will be propagated back to the requesting client).
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* This method is called <em>after</em> the zone is resolved so that
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* the zone manager may complete the ratification process without
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* blocking (which it must do).
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*
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* @param body the body object of the user that desires access to the
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* specified zone.
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* @param zoneId the id of the zone to which the user desires access.
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*/
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public String ratifyBodyEntry (BodyObject body, int zoneId);
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/**
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* Called when a body has been granted access to a zone. This method
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* must not block.
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*
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* @param body the body object of the user that was just granted
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* access to a zone.
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* @param zoneId the id of the zone to which they were granted access.
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*/
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public void bodyDidEnterZone (BodyObject body, int zoneId);
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}
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