8451c39797
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3218 542714f4-19e9-0310-aa3c-eee0fc999fb1
108 lines
3.5 KiB
Java
108 lines
3.5 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.micasa.lobby.table;
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import com.threerings.presents.dobj.DSet;
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import com.threerings.parlor.data.Table;
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import com.threerings.micasa.lobby.LobbyObject;
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public class TableLobbyObject
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extends LobbyObject
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implements com.threerings.parlor.data.TableLobbyObject
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{
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/** The field name of the <code>tableSet</code> field. */
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public static final String TABLE_SET = "tableSet";
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/** A set containing all of the tables being managed by this lobby. */
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public DSet tableSet = new DSet();
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// documentation inherited
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public DSet getTables ()
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{
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return tableSet;
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}
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// documentation inherited from interface
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public void addToTables (Table table)
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{
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addToTableSet(table);
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}
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// documentation inherited from interface
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public void updateTables (Table table)
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{
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updateTableSet(table);
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}
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// documentation inherited from interface
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public void removeFromTables (Comparable key)
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{
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removeFromTableSet(key);
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}
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/**
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* Requests that the specified entry be added to the
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* <code>tableSet</code> set. The set will not change until the event is
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* actually propagated through the system.
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*/
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public void addToTableSet (DSet.Entry elem)
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{
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requestEntryAdd(TABLE_SET, elem);
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}
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/**
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* Requests that the entry matching the supplied key be removed from
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* the <code>tableSet</code> set. The set will not change until the
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* event is actually propagated through the system.
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*/
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public void removeFromTableSet (Comparable key)
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{
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requestEntryRemove(TABLE_SET, key);
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}
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/**
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* Requests that the specified entry be updated in the
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* <code>tableSet</code> set. The set will not change until the event is
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* actually propagated through the system.
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*/
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public void updateTableSet (DSet.Entry elem)
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{
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requestEntryUpdate(TABLE_SET, elem);
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}
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/**
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* Requests that the <code>tableSet</code> field be set to the
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* specified value. Generally one only adds, updates and removes
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* entries of a distributed set, but certain situations call for a
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* complete replacement of the set value. The local value will be
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* updated immediately and an event will be propagated through the
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* system to notify all listeners that the attribute did
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* change. Proxied copies of this object (on clients) will apply the
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* value change when they received the attribute changed notification.
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*/
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public void setTableSet (DSet tableSet)
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{
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requestAttributeChange(TABLE_SET, tableSet);
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this.tableSet = tableSet;
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}
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}
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