Files
narya/src/as/com/threerings/util/Controller.as
T
Ray Greenwell 460d826d91 Avoid calling the type constant for an event with only one type TYPE.
Follow actionscript convention and create a reasonable name for it.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4919 542714f4-19e9-0310-aa3c-eee0fc999fb1
2008-01-08 01:35:01 +00:00

108 lines
3.5 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util {
import flash.events.IEventDispatcher;
public class Controller
{
/**
* Set the panel being controlled.
*/
protected function setControlledPanel (panel :IEventDispatcher) :void
{
if (_controlledPanel != null) {
_controlledPanel.removeEventListener(
CommandEvent.COMMAND, handleCommandEvent);
}
_controlledPanel = panel;
if (_controlledPanel != null) {
_controlledPanel.addEventListener(
CommandEvent.COMMAND, handleCommandEvent);
}
}
/**
* Post an action so that it can be handled by this controller or
* another controller above it in the display list.
*/
public final function postAction (cmd :String, arg :Object = null) :void
{
CommandEvent.dispatch(_controlledPanel, cmd, arg);
}
/**
* Handle an action that was generated by our panel or some child.
*
* @return true if the specified action was handled, false otherwise.
*
* When creating your own controller, override this function and return
* true for any command handled, and call super for any unknown commands.
*/
public function handleAction (cmd :String, arg :Object) :Boolean
{
// fall back to a method named the cmd
var fn :Function = null;
try {
fn = (this[cmd] as Function);
} catch (e :Error) {
// suppress
//Log.testing("Caught error finding '" + cmd + "()' [" + this + "]");
}
if (fn == null) {
// try the old style with "handle" prepended
try {
fn = (this["handle" + cmd] as Function);
} catch (e :Error) {
// suppress
//Log.testing("Caught error finding 'handle" + cmd + "()' [" +
// this + "]");
}
}
if (fn == null) {
// never found it?
return false;
}
// finally, dispatch it
CommandEvent.dispatch(_controlledPanel, fn, arg);
return true;
}
/**
* Private function to handle the controller event and call
* handleAction.
*/
private function handleCommandEvent (event :CommandEvent) :void
{
if (handleAction(event.command, event.arg)) {
// if we handle the event, stop it from moving outward to another
// controller
event.markAsHandled();
}
}
/** The panel currently being controlled. */
protected var _controlledPanel :IEventDispatcher;
}
}