460d826d91
Follow actionscript convention and create a reasonable name for it. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4919 542714f4-19e9-0310-aa3c-eee0fc999fb1
108 lines
3.5 KiB
ActionScript
108 lines
3.5 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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import flash.events.IEventDispatcher;
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public class Controller
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{
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/**
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* Set the panel being controlled.
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*/
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protected function setControlledPanel (panel :IEventDispatcher) :void
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{
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if (_controlledPanel != null) {
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_controlledPanel.removeEventListener(
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CommandEvent.COMMAND, handleCommandEvent);
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}
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_controlledPanel = panel;
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if (_controlledPanel != null) {
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_controlledPanel.addEventListener(
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CommandEvent.COMMAND, handleCommandEvent);
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}
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}
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/**
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* Post an action so that it can be handled by this controller or
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* another controller above it in the display list.
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*/
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public final function postAction (cmd :String, arg :Object = null) :void
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{
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CommandEvent.dispatch(_controlledPanel, cmd, arg);
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}
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/**
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* Handle an action that was generated by our panel or some child.
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*
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* @return true if the specified action was handled, false otherwise.
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*
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* When creating your own controller, override this function and return
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* true for any command handled, and call super for any unknown commands.
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*/
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public function handleAction (cmd :String, arg :Object) :Boolean
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{
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// fall back to a method named the cmd
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var fn :Function = null;
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try {
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fn = (this[cmd] as Function);
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} catch (e :Error) {
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// suppress
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//Log.testing("Caught error finding '" + cmd + "()' [" + this + "]");
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}
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if (fn == null) {
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// try the old style with "handle" prepended
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try {
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fn = (this["handle" + cmd] as Function);
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} catch (e :Error) {
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// suppress
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//Log.testing("Caught error finding 'handle" + cmd + "()' [" +
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// this + "]");
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}
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}
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if (fn == null) {
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// never found it?
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return false;
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}
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// finally, dispatch it
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CommandEvent.dispatch(_controlledPanel, fn, arg);
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return true;
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}
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/**
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* Private function to handle the controller event and call
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* handleAction.
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*/
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private function handleCommandEvent (event :CommandEvent) :void
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{
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if (handleAction(event.command, event.arg)) {
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// if we handle the event, stop it from moving outward to another
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// controller
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event.markAsHandled();
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}
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}
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/** The panel currently being controlled. */
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protected var _controlledPanel :IEventDispatcher;
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}
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}
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