8177c1d410
the resource_dir system property can start loading resources based on that before they call initBundles(). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3999 542714f4-19e9-0310-aa3c-eee0fc999fb1
667 lines
24 KiB
Java
667 lines
24 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.resource;
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import java.awt.EventQueue;
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import java.io.BufferedInputStream;
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import java.io.ByteArrayInputStream;
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import java.io.ByteArrayOutputStream;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.ArrayList;
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import java.util.Enumeration;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Properties;
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import java.util.StringTokenizer;
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import java.security.AccessController;
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import java.security.PrivilegedAction;
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import javax.imageio.stream.FileImageInputStream;
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import javax.imageio.stream.ImageInputStream;
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import javax.imageio.stream.MemoryCacheImageInputStream;
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import com.samskivert.net.PathUtil;
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import com.samskivert.util.ResultListener;
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import com.samskivert.util.StringUtil;
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/**
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* The resource manager is responsible for maintaining a repository of
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* resources that are synchronized with a remote source. This is
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* accomplished in the form of sets of jar files (resource bundles) that
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* contain resources and that are updated from a remote resource
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* repository via HTTP. These resource bundles are organized into
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* resource sets. A resource set contains one or more resource bundles and
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* is defined much like a classpath.
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*
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* <p> The resource manager can load resources from the default resource
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* set, and can make available named resource sets to entities that wish
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* to do their own resource loading. If the resource manager fails to
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* locate a resource in the default resource set, it falls back to loading
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* the resource via the classloader (which will search the classpath).
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*
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* <p> Applications that wish to make use of resource sets and their
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* associated bundles must call {@link #initBundles} after constructing
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* the resource manager, providing the path to a resource definition file
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* which describes these resource sets. The definition file will be loaded
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* and the resource bundles defined within will be loaded relative to the
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* resource directory. The bundles will be cached in the user's home
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* directory and only reloaded when the source resources have been
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* updated. The resource definition file looks something like the
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* following:
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*
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* <pre>
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* resource.set.default = sets/misc/config.jar: \
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* sets/misc/icons.jar
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* resource.set.tiles = sets/tiles/ground.jar: \
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* sets/tiles/objects.jar: \
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* /global/resources/tiles/ground.jar: \
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* /global/resources/tiles/objects.jar
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* resource.set.sounds = sets/sounds/sfx.jar: \
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* sets/sounds/music.jar: \
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* /global/resources/sounds/sfx.jar: \
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* /global/resources/sounds/music.jar
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* </pre>
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*
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* <p> All resource set definitions are prefixed with
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* <code>resource.set.</code> and all text following that string is
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* considered to be the name of the resource set. The resource set named
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* <code>default</code> is the default resource set and is the one that is
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* searched for resources is a call to {@link #getResource}.
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*
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* <p> When a resource is loaded from a resource set, the set is searched
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* in the order that entries are specified in the definition.
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*/
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public class ResourceManager
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{
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/**
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* Provides facilities for notifying an observer of the resource
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* unpacking process.
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*/
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public interface InitObserver
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{
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/**
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* Indicates a percent completion along with an estimated time
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* remaining in seconds.
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*/
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public void progress (int percent, long remaining);
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/**
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* Indicates that there was a failure unpacking our resource
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* bundles.
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*/
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public void initializationFailed (Exception e);
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}
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/**
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* An adapter that wraps an {@link InitObserver} and routes all method
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* invocations to the AWT thread.
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*/
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public static class AWTInitObserver implements InitObserver
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{
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public AWTInitObserver (InitObserver obs) {
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_obs = obs;
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}
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public void progress (final int percent, final long remaining) {
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EventQueue.invokeLater(new Runnable() {
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public void run () {
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_obs.progress(percent, remaining);
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}
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});
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}
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public void initializationFailed (final Exception e) {
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EventQueue.invokeLater(new Runnable() {
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public void run () {
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_obs.initializationFailed(e);
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}
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});
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}
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protected InitObserver _obs;
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}
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/**
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* Constructs a resource manager which will load resources via the
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* classloader, prepending <code>resourceRoot</code> to their path.
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*
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* @param resourceRoot the path to prepend to resource paths prior to
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* attempting to load them via the classloader. When resources are
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* bundled into the default resource bundle, they don't need this
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* prefix, but if they're to be loaded from the classpath, it's likely
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* that they'll live in some sort of <code>resources</code> directory
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* to isolate them from the rest of the files in the classpath. This
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* is not a platform dependent path (forward slash is always used to
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* separate path elements).
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*/
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public ResourceManager (String resourceRoot)
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{
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this(resourceRoot, ResourceManager.class.getClassLoader());
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}
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/**
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* Creates a resource manager with the specified class loader via
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* which to load classes. See {@link #ResourceManager(String)} for
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* further documentation.
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*/
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public ResourceManager (String resourceRoot, ClassLoader loader)
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{
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_rootPath = resourceRoot;
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_loader = loader;
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// get our resource directory from resource_dir if possible
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initResourceDir(null);
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// set up a URL handler so that things can be loaded via urls
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// with the 'resource' protocol
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AccessController.doPrivileged(new PrivilegedAction() {
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public Object run () {
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Handler.registerHandler(ResourceManager.this);
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return null;
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}
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});
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}
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/**
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* Initializes the bundle sets to be made available by this resource
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* manager. Applications that wish to make use of resource bundles
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* should call this method after constructing the resource manager.
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*
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* @param resourceDir the base directory to which the paths in the
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* supplied configuration file are relative. If this is null, the
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* system property <code>resource_dir</code> will be used, if
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* available.
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* @param configPath the path (relative to the resource dir) of the
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* resource definition file.
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* @param initObs a bundle initialization observer to notify of
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* unpacking progress and success or failure, or <code>null</code> if
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* the caller doesn't care to be informed; note that in the latter
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* case, the calling thread will block until bundle unpacking is
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* complete.
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*
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* @exception IOException thrown if we are unable to read our resource
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* manager configuration.
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*/
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public void initBundles (
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String resourceDir, String configPath, InitObserver initObs)
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throws IOException
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{
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// reinitialize our resource dir if it was specified
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if (resourceDir != null) {
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initResourceDir(resourceDir);
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}
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// check to see if we're in developer mode in which case we won't
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// unpack our resources
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_unpack = !"true".equalsIgnoreCase(
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System.getProperty("no_unpack_resources"));
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// load up our configuration
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Properties config = new Properties();
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try {
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config.load(new FileInputStream(new File(_rdir, configPath)));
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} catch (Exception e) {
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String errmsg = "Unable to load resource manager config " +
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"[rdir=" + _rdir + ", cpath=" + configPath + "]";
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Log.warning(errmsg + ".");
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Log.logStackTrace(e);
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throw new IOException(errmsg);
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}
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// resolve the configured resource sets
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ArrayList dlist = new ArrayList();
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Enumeration names = config.propertyNames();
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while (names.hasMoreElements()) {
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String key = (String)names.nextElement();
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if (!key.startsWith(RESOURCE_SET_PREFIX)) {
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continue;
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}
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String setName = key.substring(RESOURCE_SET_PREFIX.length());
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resolveResourceSet(setName, config.getProperty(key), dlist);
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}
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// if an observer was passed in, then we do not need to block
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// the caller
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final boolean[] shouldWait = new boolean[] { false };
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if (initObs == null) {
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// if there's no observer, we'll need to block the caller
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shouldWait[0] = true;
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initObs = new InitObserver() {
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public void progress (int percent, long remaining) {
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if (percent >= 100) {
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synchronized (this) {
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// turn off shouldWait, in case we reached
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// 100% progress before the calling thread even
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// gets a chance to get to the blocking code, below
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shouldWait[0] = false;
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notify();
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}
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}
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}
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public void initializationFailed (Exception e) {
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synchronized (this) {
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shouldWait[0] = false;
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notify();
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}
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}
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};
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}
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// start a thread to unpack our bundles
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Unpacker unpack = new Unpacker(dlist, initObs);
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unpack.start();
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if (shouldWait[0]) {
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synchronized (initObs) {
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if (shouldWait[0]) {
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try {
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initObs.wait();
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} catch (InterruptedException ie) {
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Log.warning("Interrupted while waiting for bundles " +
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"to unpack.");
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}
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}
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}
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}
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}
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/**
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* Given a path relative to the resource directory, the path is
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* properly jimmied (assuming we always use /) and combined with the
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* resource directory to yield a {@link File} object that can be used
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* to access the resource.
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*/
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public File getResourceFile (String path)
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{
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if (!"/".equals(File.separator)) {
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path = StringUtil.replace(path, "/", File.separator);
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}
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return new File(_rdir, path);
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}
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/**
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* Checks to see if the specified bundle exists, is unpacked and is
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* ready to be used.
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*/
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public boolean checkBundle (String path)
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{
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return new ResourceBundle(
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getResourceFile(path), true, _unpack).isUnpacked();
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}
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/**
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* Resolve the specified bundle (the bundle file must already exist in
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* the appropriate place on the file system) and return it on the
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* specified result listener. Note that the result listener may be
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* notified before this method returns on the caller's thread if the
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* bundle is already resolved, or it may be notified on a brand new
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* thread if the bundle requires unpacking.
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*/
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public void resolveBundle (String path, final ResultListener listener)
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{
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final ResourceBundle bundle =
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new ResourceBundle(getResourceFile(path), true, _unpack);
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if (bundle.isUnpacked()) {
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if (bundle.sourceIsReady()) {
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listener.requestCompleted(bundle);
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} else {
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String errmsg = "Bundle initialization failed.";
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listener.requestFailed(new IOException(errmsg));
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}
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return;
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}
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// start a thread to unpack our bundles
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ArrayList list = new ArrayList();
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list.add(bundle);
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Unpacker unpack = new Unpacker(list, new InitObserver() {
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public void progress (int percent, long remaining) {
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if (percent == 100) {
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listener.requestCompleted(bundle);
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}
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}
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public void initializationFailed (Exception e) {
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listener.requestFailed(e);
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}
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});
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unpack.start();
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}
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/**
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* Returns the class loader being used to load resources if/when there
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* are no resource bundles from which to load them.
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*/
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public ClassLoader getClassLoader ()
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{
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return _loader;
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}
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/**
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* Configures the class loader this manager should use to load
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* resources if/when there are no bundles from which to load them.
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*/
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public void setClassLoader (ClassLoader loader)
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{
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_loader = loader;
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}
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/**
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* Fetches a resource from the local repository.
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*
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* @param path the path to the resource
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* (ie. "config/miso.properties"). This should not begin with a slash.
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*
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* @exception IOException thrown if a problem occurs locating or
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* reading the resource.
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*/
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public InputStream getResource (String path)
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throws IOException
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{
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InputStream in = null;
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// first look for this resource in our default resource bundle
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for (int i = 0; i < _default.length; i++) {
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in = _default[i].getResource(path);
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if (in != null) {
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return in;
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}
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}
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// if we didn't find anything, try the classloader
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final String rpath = PathUtil.appendPath(_rootPath, path);
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in = (InputStream)AccessController.doPrivileged(new PrivilegedAction() {
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public Object run () {
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return _loader.getResourceAsStream(rpath);
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}
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});
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if (in != null) {
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return in;
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}
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// if we still haven't found it, we throw an exception
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String errmsg = "Unable to locate resource [path=" + path + "]";
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throw new FileNotFoundException(errmsg);
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}
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/**
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* Fetches the specified resource as an {@link ImageInputStream} and
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* one that takes advantage, if possible, of caching of unpacked
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* resources on the local filesystem.
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*
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* @exception FileNotFoundException thrown if the resource could not
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* be located in any of the bundles in the specified set, or if the
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* specified set does not exist.
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* @exception IOException thrown if a problem occurs locating or
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* reading the resource.
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*/
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public ImageInputStream getImageResource (String path)
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throws IOException
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{
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// first look for this resource in our default resource bundle
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for (int i = 0; i < _default.length; i++) {
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File file = _default[i].getResourceFile(path);
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if (file != null) {
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return new FileImageInputStream(file);
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}
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}
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// if we didn't find anything, try the classloader
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final String rpath = PathUtil.appendPath(_rootPath, path);
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InputStream in = (InputStream)
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AccessController.doPrivileged(new PrivilegedAction() {
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public Object run () {
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return _loader.getResourceAsStream(rpath);
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}
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});
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if (in != null) {
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return new MemoryCacheImageInputStream(new BufferedInputStream(in));
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}
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// if we still haven't found it, we throw an exception
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String errmsg = "Unable to locate image resource [path=" + path + "]";
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throw new FileNotFoundException(errmsg);
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}
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/**
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* Returns an input stream from which the requested resource can be
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* loaded. <em>Note:</em> this performs a linear search of all of the
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* bundles in the set and returns the first resource found with the
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* specified path, thus it is not extremely efficient and will behave
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* unexpectedly if you use the same paths in different resource
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* bundles.
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*
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* @exception FileNotFoundException thrown if the resource could not
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* be located in any of the bundles in the specified set, or if the
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* specified set does not exist.
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* @exception IOException thrown if a problem occurs locating or
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* reading the resource.
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*/
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public InputStream getResource (String rset, String path)
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throws IOException
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{
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// grab the resource bundles in the specified resource set
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ResourceBundle[] bundles = getResourceSet(rset);
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if (bundles == null) {
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throw new FileNotFoundException(
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"Unable to locate resource [set=" + rset +
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", path=" + path + "]");
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}
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// look for the resource in any of the bundles
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int size = bundles.length;
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for (int ii = 0; ii < size; ii++) {
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InputStream instr = bundles[ii].getResource(path);
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if (instr != null) {
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// Log.info("Found resource [rset=" + rset +
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// ", bundle=" + bundles[ii].getSource().getPath() +
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// ", path=" + path + ", in=" + instr + "].");
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return instr;
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}
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}
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throw new FileNotFoundException(
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"Unable to locate resource [set=" + rset + ", path=" + path + "]");
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}
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/**
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* Fetches the specified resource as an {@link ImageInputStream} and
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* one that takes advantage, if possible, of caching of unpacked
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* resources on the local filesystem.
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*
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* @exception FileNotFoundException thrown if the resource could not
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* be located in any of the bundles in the specified set, or if the
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* specified set does not exist.
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* @exception IOException thrown if a problem occurs locating or
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* reading the resource.
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*/
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public ImageInputStream getImageResource (String rset, String path)
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throws IOException
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{
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// grab the resource bundles in the specified resource set
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ResourceBundle[] bundles = getResourceSet(rset);
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if (bundles == null) {
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throw new FileNotFoundException(
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"Unable to locate image resource [set=" + rset +
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", path=" + path + "]");
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}
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// look for the resource in any of the bundles
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int size = bundles.length;
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for (int ii = 0; ii < size; ii++) {
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File file = bundles[ii].getResourceFile(path);
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if (file != null) {
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// Log.info("Found image resource [rset=" + rset +
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// ", bundle=" + bundles[ii].getSource() +
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// ", path=" + path + ", file=" + file + "].");
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return new FileImageInputStream(file);
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}
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}
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String errmsg = "Unable to locate image resource [set=" + rset +
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", path=" + path + "]";
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throw new FileNotFoundException(errmsg);
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}
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/**
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* Returns a reference to the resource set with the specified name, or
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* null if no set exists with that name. Services that wish to load
|
|
* their own resources can allow the resource manager to load up a
|
|
* resource set for them, from which they can easily load their
|
|
* resources.
|
|
*/
|
|
public ResourceBundle[] getResourceSet (String name)
|
|
{
|
|
return (ResourceBundle[])_sets.get(name);
|
|
}
|
|
|
|
protected void initResourceDir (String resourceDir)
|
|
{
|
|
if (resourceDir == null) {
|
|
try {
|
|
// first look for the explicit system property
|
|
resourceDir = System.getProperty("resource_dir");
|
|
// if that doesn't work, fall back to the current directory
|
|
if (resourceDir == null) {
|
|
resourceDir = System.getProperty("user.dir");
|
|
}
|
|
|
|
} catch (SecurityException se) {
|
|
resourceDir = File.separator;
|
|
}
|
|
}
|
|
|
|
// make sure there's a trailing slash
|
|
if (!resourceDir.endsWith(File.separator)) {
|
|
resourceDir += File.separator;
|
|
}
|
|
_rdir = new File(resourceDir);
|
|
}
|
|
|
|
/**
|
|
* Loads up a resource set based on the supplied definition
|
|
* information.
|
|
*/
|
|
protected void resolveResourceSet (
|
|
String setName, String definition, List dlist)
|
|
{
|
|
StringTokenizer tok = new StringTokenizer(definition, ":");
|
|
ArrayList set = new ArrayList();
|
|
|
|
while (tok.hasMoreTokens()) {
|
|
String path = tok.nextToken().trim();
|
|
ResourceBundle bundle =
|
|
new ResourceBundle(getResourceFile(path), true, _unpack);
|
|
set.add(bundle);
|
|
if (bundle.isUnpacked() && bundle.sourceIsReady()) {
|
|
continue;
|
|
}
|
|
dlist.add(bundle);
|
|
}
|
|
|
|
// convert our array list into an array and stick it in the table
|
|
ResourceBundle[] setvec = new ResourceBundle[set.size()];
|
|
set.toArray(setvec);
|
|
_sets.put(setName, setvec);
|
|
|
|
// if this is our default resource bundle, keep a reference to it
|
|
if (DEFAULT_RESOURCE_SET.equals(setName)) {
|
|
_default = setvec;
|
|
}
|
|
}
|
|
|
|
/** Used to unpack bundles on a separate thread. */
|
|
protected static class Unpacker extends Thread
|
|
{
|
|
public Unpacker (List bundles, InitObserver obs)
|
|
{
|
|
_bundles = bundles;
|
|
_obs = obs;
|
|
}
|
|
|
|
public void run ()
|
|
{
|
|
try {
|
|
int count = 0;
|
|
for (Iterator iter = _bundles.iterator(); iter.hasNext(); ) {
|
|
ResourceBundle bundle = (ResourceBundle)iter.next();
|
|
if (!bundle.sourceIsReady()) {
|
|
Log.warning("Bundle failed to initialize " +
|
|
bundle + ".");
|
|
}
|
|
if (_obs != null) {
|
|
int pct = count*100/_bundles.size();
|
|
if (pct < 100) {
|
|
_obs.progress(pct, 1);
|
|
}
|
|
}
|
|
count++;
|
|
}
|
|
if (_obs != null) {
|
|
_obs.progress(100, 0);
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
if (_obs != null) {
|
|
_obs.initializationFailed(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected List _bundles;
|
|
protected InitObserver _obs;
|
|
}
|
|
|
|
/** The classloader we use for classpath-based resource loading. */
|
|
protected ClassLoader _loader;
|
|
|
|
/** The directory that contains our resource bundles. */
|
|
protected File _rdir;
|
|
|
|
/** The prefix we prepend to resource paths before attempting to load
|
|
* them from the classpath. */
|
|
protected String _rootPath;
|
|
|
|
/** Whether or not to unpack our resource bundles. */
|
|
protected boolean _unpack;
|
|
|
|
/** Our default resource set. */
|
|
protected ResourceBundle[] _default = new ResourceBundle[0];
|
|
|
|
/** A table of our resource sets. */
|
|
protected HashMap _sets = new HashMap();
|
|
|
|
/** The prefix of configuration entries that describe a resource
|
|
* set. */
|
|
protected static final String RESOURCE_SET_PREFIX = "resource.set.";
|
|
|
|
/** The name of the default resource set. */
|
|
protected static final String DEFAULT_RESOURCE_SET = "default";
|
|
}
|