3aefc93838
dependency resolution and management. Things are currently in a state of transition, but the important patterns have been established and I'll aim to sweep through all of Narya, Nenya and Vilya in the near future and do everything properly. Going through the other million-odd lines of code we have scattered across our various projects that use these libraries is not something I plan to do, so we'll be maintaining backward compatibility with the old static member method, though I hope to strive toward eradication of that usage entirely in MSOY while we still have a fighting chance. Given that some of our projects will continue to use the static member method in perpetuity, I'm not going to @Deprecate those fields because that would fill their logs with so much spam that they'd have to turn off deprecation warnings which would make life worse for them. So instead we'll settle for the big scary comment warning people away from the old bits. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5153 542714f4-19e9-0310-aa3c-eee0fc999fb1
97 lines
3.3 KiB
Java
97 lines
3.3 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import atunit.AtUnit;
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import atunit.Container;
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import atunit.Unit;
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import com.google.inject.Inject;
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import com.threerings.presents.data.TestObject;
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import com.threerings.presents.dobj.*;
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import static org.junit.Assert.*;
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/**
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* Tests the oid list reference tracking code.
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*/
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@RunWith(AtUnit.class)
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@Container(Container.Option.GUICE)
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public class RefTest
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{
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@Test public void runTest ()
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{
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// create two test objects
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_objone = _omgr.registerObject(new TestObject());
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_objone.addListener(_listener);
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_objtwo = _omgr.registerObject(new TestObject());
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_objtwo.addListener(_listener);
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// now that we have both objects, set up the references
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_objone.addToList(_objtwo.getOid());
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_objtwo.addToList(_objone.getOid());
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// and run the object manager
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_omgr.run();
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}
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protected EventListener _listener = new EventListener() {
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public void eventReceived (DEvent event) {
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// Log.info("Got event: " + event);
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int toid = event.getTargetOid();
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// once we receive the second object added we can destroy the
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// target object to see if the reference is cleaned up
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if (event instanceof ObjectAddedEvent &&
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toid == _objtwo.getOid()) {
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// Log.info("Destroying object two " + _objtwo + ".");
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_objtwo.destroy();
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} else if (event instanceof ObjectDestroyedEvent) {
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if (toid == _objtwo.getOid()) {
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// Log.info("List won't yet be empty: " + _objone.list);
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assertTrue("List not empty", _objone.list.size() > 0);
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} else {
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// Log.info("Other object destroyed.");
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// go bye bye
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_omgr.harshShutdown();
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}
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} else if (event instanceof ObjectRemovedEvent) {
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// Log.info("List should be empty: " + _objone.list);
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assertTrue("List empty", _objone.list.size() == 0);
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// finally destroy the other object to complete the circle
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_objone.destroy();
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}
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}
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};
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protected TestObject _objone;
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protected TestObject _objtwo;
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@Inject @Unit protected PresentsDObjectMgr _omgr;
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}
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