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7d9dc465a015a97f6110a86cd6ee0dc0dfb51111
narya/src/java/com/threerings/parlor/game
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Michael Bayne 18c4c32c85 Whoops, I booched it.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1346 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-05-07 00:57:49 +00:00
..
AIGameTicker.java
hold gamemanagers in a set instead of a list since their order doesn't matter
2002-04-19 21:33:21 +00:00
GameCodes.java
Moved remaining client.*Codes classes into their respective data packages
2002-04-15 16:28:05 +00:00
GameConfig.java
Added equals() and hashCode() so that we can compare game configurations;
2002-03-26 22:58:31 +00:00
GameController.java
Whoops, I booched it.
2002-05-07 00:57:49 +00:00
GameControllerDelegate.java
Moved game reset processing into main game framework. Also modified game
2002-04-14 00:26:05 +00:00
GameManager.java
gameDidEnd will now be called even if the game is cancelled.
2002-04-19 21:40:38 +00:00
GameManagerDelegate.java
gameDidEnd will now be called even if the game is cancelled.
2002-04-19 21:40:38 +00:00
GameObject.dobj
Delegation! Since it's clear that extracting services into delegation
2002-02-13 03:21:28 +00:00
GameObject.java
Modified distributed object attribute setting such that attributes are
2002-02-20 23:35:42 +00:00
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