Files
narya/src/java/com/threerings/presents/server/net/ConnectionManager.java
T
Ray Greenwell 79c6427c21 StringBuffer -> StringBuilder.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4191 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-06-13 22:42:20 +00:00

906 lines
33 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.server.net;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.SelectableChannel;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.nio.channels.spi.SelectorProvider;
import java.net.InetSocketAddress;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Set;
import com.samskivert.util.*;
import com.threerings.io.FramingOutputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.Log;
import com.threerings.presents.data.ConMgrStats;
import com.threerings.presents.net.AuthRequest;
import com.threerings.presents.net.AuthResponse;
import com.threerings.presents.net.DownstreamMessage;
import com.threerings.presents.server.Authenticator;
import com.threerings.presents.server.PresentsServer;
/**
* The connection manager manages the socket on which connections are
* received. It creates connection objects to manage each individual
* connection, but those connection objects interact closely with the
* connection manager because network I/O is done via a poll()-like
* mechanism rather than via threads.
*/
public class ConnectionManager extends LoopingThread
implements PresentsServer.Reporter
{
/**
* Constructs and initialized a connection manager (binding the socket
* on which it will listen for client connections).
*/
public ConnectionManager (int port)
throws IOException
{
this(new int[] { port });
}
/**
* Constructs and initialized a connection manager (binding socket on
* which it will listen for client connections to each of the
* specified ports).
*/
public ConnectionManager (int[] ports)
throws IOException
{
_ports = ports;
_selector = SelectorProvider.provider().openSelector();
// create our stats record
_stats = new ConMgrStats();
_stats.init();
// register as a "state of server" reporter
PresentsServer.registerReporter(this);
}
/**
* Configures the connection manager with an entity that will be
* informed of the success or failure of the connection manager
* initialization process. <em>Note:</em> the callback methods will be
* called on the connection manager thread, so be careful not to do
* anything on those methods that will conflict with activities on the
* dobjmgr thread, etc.
*/
public void setStartupListener (ResultListener rl)
{
_startlist = rl;
}
/**
* Specifies the authenticator that should be used by the connection
* manager to authenticate logon requests.
*/
public void setAuthenticator (Authenticator author)
{
// say hello to our new authenticator
_author = author;
_author.setConnectionManager(this);
}
/**
* Returns the entity that is being used to authenticate connections.
*/
public Authenticator getAuthenticator ()
{
return _author;
}
/**
* Instructs us to execute the specified runnable when the connection
* manager thread exits. <em>Note:</em> this will be executed on the
* connection manager thread, so don't do anything dangerous. Only one
* action may be specified and it may be cleared by calling this
* method with null.
*/
public void setShutdownAction (Runnable onExit)
{
_onExit = onExit;
}
/**
* Returns our current runtime statistics. When the stats are fetched
* the counters are rolled to the next bucket. 60 buckets are tracked.
* <em>Note:</em> don't call this method <em>too</em> frequently (more
* often than once every few seconds or so) as it has to total things
* up and run a number of synchronized methods.
*/
public synchronized ConMgrStats getStats ()
{
// fill in our snapshot values
_stats.authQueueSize[_stats.current] = _authq.size();
_stats.deathQueueSize[_stats.current] = _deathq.size();
_stats.outQueueSize[_stats.current] = _outq.size();
if (_oflowqs.size() > 0) {
Iterator oqiter = _oflowqs.values().iterator();
while (oqiter.hasNext()) {
OverflowQueue oq = (OverflowQueue)oqiter.next();
_stats.overQueueSize[_stats.current] += oq.size();
}
}
_stats.increment();
return _stats;
}
/**
* Adds the specified connection observer to the observers list.
* Connection observers will be notified of connection-related
* events. An observer will not be added to the list twice.
*
* @see ConnectionObserver
*/
public void addConnectionObserver (ConnectionObserver observer)
{
synchronized (_observers) {
_observers.add(observer);
}
}
/**
* Removes the specified connection observer from the observers list.
*/
public void removeConnectionObserver (ConnectionObserver observer)
{
synchronized (_observers) {
_observers.remove(observer);
}
}
/**
* Queues a connection up to be closed on the conmgr thread.
*/
public void closeConnection (Connection conn)
{
_deathq.append(conn);
}
/**
* Called by the authenticator to indicate that a connection was
* successfully authenticated.
*/
public void connectionDidAuthenticate (Connection conn)
{
// slap this sucker onto the authenticated connections queue
_authq.append(conn);
}
// documentation inherited from interface PresentsServer.Reporter
public void appendReport (StringBuilder report, long now, long sinceLast)
{
long bytesIn, bytesOut, msgsIn, msgsOut;
synchronized (this) {
bytesIn = _bytesIn; _bytesIn = 0L;
bytesOut = _bytesOut; _bytesOut = 0L;
msgsIn = _msgsIn; _msgsIn = 0;
msgsOut = _msgsOut; _msgsOut = 0;
}
report.append("* presents.net.ConnectionManager:\n");
report.append("- Network input: ");
report.append(bytesIn).append(" bytes, ");
report.append(msgsIn).append(" msgs, ");
long avgIn = (msgsIn == 0) ? 0 : (bytesIn/msgsIn);
report.append(avgIn).append(" avg size, ");
report.append(bytesIn*1000/sinceLast).append(" bps\n");
report.append("- Network output: ");
report.append(bytesOut).append(" bytes, ");
report.append(msgsOut).append(" msgs, ");
long avgOut = (msgsOut == 0) ? 0 : (bytesOut/msgsOut);
report.append(avgOut).append(" avg size, ");
report.append(bytesOut*1000/sinceLast).append(" bps\n");
}
/**
* Notifies the connection observers of a connection event. Used
* internally.
*/
protected void notifyObservers (
int code, Connection conn, Object arg1, Object arg2)
{
synchronized (_observers) {
for (int i = 0; i < _observers.size(); i++) {
ConnectionObserver obs =
(ConnectionObserver)_observers.get(i);
switch (code) {
case CONNECTION_ESTABLISHED:
obs.connectionEstablished(conn, (AuthRequest)arg1,
(AuthResponse)arg2);
break;
case CONNECTION_FAILED:
obs.connectionFailed(conn, (IOException)arg1);
break;
case CONNECTION_CLOSED:
obs.connectionClosed(conn);
break;
default:
throw new RuntimeException("Invalid code supplied to " +
"notifyObservers: " + code);
}
}
}
}
// documentation inherited
protected void willStart ()
{
int successes = 0;
IOException _failure = null;
for (int ii = 0; ii < _ports.length; ii++) {
try {
// create a listening socket and add it to the select set
final ServerSocketChannel listener = ServerSocketChannel.open();
listener.configureBlocking(false);
InetSocketAddress isa = new InetSocketAddress(_ports[ii]);
listener.socket().bind(isa);
Log.info("Server listening on " + isa + ".");
// register this listening socket and map its select key
// to a net event handler that will accept new connections
SelectionKey lkey =
listener.register(_selector, SelectionKey.OP_ACCEPT);
_handlers.put(lkey, new NetEventHandler() {
public int handleEvent (long when) {
acceptConnection(listener);
// there's no easy way to measure bytes read when
// accepting a connection, so we claim nothing
return 0;
}
public boolean checkIdle (long now) {
return false; // we're never idle
}
});
successes++;
} catch (IOException ioe) {
Log.warning("Failure listening to socket on " +
"port '" +_ports[ii] + "'.");
Log.logStackTrace(ioe);
_failure = ioe;
}
}
// if we failed to listen on at least one port, give up the ghost
if (successes == 0) {
if (_startlist != null) {
_startlist.requestFailed(_failure);
}
return;
}
// we'll use this for sending messages to clients
_framer = new FramingOutputStream();
// notify our startup listener, if we have one
if (_startlist != null) {
_startlist.requestCompleted(null);
}
}
/**
* Performs the select loop. This is the body of the conmgr thread.
*/
protected void iterate ()
{
long iterStamp = System.currentTimeMillis();
// close any connections that have been queued up to die
Connection dconn;
while ((dconn = (Connection)_deathq.getNonBlocking()) != null) {
// it's possible that we caught an EOF trying to read from
// this connection even after it was queued up for death, so
// let's avoid trying to close it twice
if (!dconn.isClosed()) {
dconn.close();
}
}
// close connections that have had no network traffic for too long
Iterator hiter = _handlers.values().iterator();
while (hiter.hasNext()) {
NetEventHandler handler = (NetEventHandler)hiter.next();
if (handler.checkIdle(iterStamp)) {
// this will queue the connection up for closure on our
// next tick
closeConnection((Connection)handler);
}
}
// attempt to send any messages waiting on the overflow queues
if (_oflowqs.size() > 0) {
Iterator oqiter = _oflowqs.values().iterator();
while (oqiter.hasNext()) {
OverflowQueue oq = (OverflowQueue)oqiter.next();
try {
// try writing the messages in this overflow queue
if (oq.writeOverflowMessages(iterStamp)) {
// if they were all written, we can remove it
oqiter.remove();
}
} catch (IOException ioe) {
oq.conn.handleFailure(ioe);
}
}
}
// send any messages that are waiting on the outgoing queue
Tuple tup;
while ((tup = (Tuple)_outq.getNonBlocking()) != null) {
Connection conn = (Connection)tup.left;
// if an overflow queue exists for this client, go ahead and
// slap the message on there because we can't send it until
// all other messages in their queue have gone out
OverflowQueue oqueue = (OverflowQueue)_oflowqs.get(conn);
if (oqueue != null) {
int size = oqueue.size();
if ((size > 500) && (size % 50 == 0)) {
Log.warning("Aiya, big overflow queue for " + conn +
" [size=" + size +
", adding=" + tup.right + "].");
}
oqueue.add(tup.right);
continue;
}
// otherwise write the message out to the client directly
writeMessage(conn, (byte[])tup.right, _oflowHandler);
}
// check for connections that have completed authentication
AuthingConnection conn;
while ((conn = (AuthingConnection)_authq.getNonBlocking()) != null) {
try {
// construct a new running connection to handle this
// connections network traffic from here on out
SelectionKey selkey = conn.getSelectionKey();
RunningConnection rconn = new RunningConnection(
this, selkey, conn.getChannel(), iterStamp);
// we need to keep using the same object input and output
// streams from the beginning of the session because they
// have contextual state that needs to be preserved
rconn.inheritStreams(conn);
// replace the mapping in the handlers table from the old
// connection with the new one
_handlers.put(selkey, rconn);
// transfer any overflow queue for that connection
Object oflowHandler = _oflowqs.remove(conn);
if (oflowHandler != null) {
_oflowqs.put(rconn, oflowHandler);
}
// and let our observers know about our new connection
notifyObservers(CONNECTION_ESTABLISHED, rconn,
conn.getAuthRequest(), conn.getAuthResponse());
} catch (IOException ioe) {
Log.warning("Failure upgrading authing connection to " +
"running connection.");
Log.logStackTrace(ioe);
}
}
Set ready = null;
try {
// check for incoming network events
// Log.debug("Selecting from " +
// StringUtil.toString(_selector.keys()) + " (" +
// SELECT_LOOP_TIME + ").");
int ecount = _selector.select(SELECT_LOOP_TIME);
ready = _selector.selectedKeys();
if (ecount == 0) {
if (ready.size() == 0) {
return;
} else {
Log.warning("select() returned no selected sockets, " +
"but there are " + ready.size() +
" in the ready set.");
}
}
} catch (IOException ioe) {
Log.warning("Failure select()ing [ioe=" + ioe + "].");
if ("Invalid argument".equals(ioe.getMessage())) {
// what is this, anyway?
Log.logStackTrace(ioe);
}
return;
} catch (RuntimeException re) {
// this block of code deals with a bug in the _selector that
// we observed on 2005-05-02, instead of looping indefinitely
// after things go pear-shaped, shut us down in an orderly
// fashion
Log.warning("Failure select()ing [re=" + re + "].");
Log.logStackTrace(re);
if (_runtimeExceptionCount++ >= 20) {
Log.warning("Too many errors, bailing.");
shutdown();
}
return;
}
// clear the runtime error count
_runtimeExceptionCount = 0;
// process those events
// Log.info("Ready set " + StringUtil.toString(ready) + ".");
Iterator siter = ready.iterator();
while (siter.hasNext()) {
SelectionKey selkey = (SelectionKey)siter.next();
NetEventHandler handler = null;
try {
handler = (NetEventHandler)_handlers.get(selkey);
if (handler == null) {
Log.warning("Received network event but have no " +
"registered handler [selkey=" + selkey + "].");
// request that this key be removed from our selection
// set, which normally happens automatically but for
// some reason didn't
selkey.cancel();
continue;
}
// Log.info("Got event [selkey=" + selkey +
// ", handler=" + handler + "].");
int got = handler.handleEvent(iterStamp);
if (got != 0) {
synchronized (this) {
_bytesIn += got;
_stats.bytesIn[_stats.current] += got;
// we know that the handlers only report having
// read bytes when they have a whole message, so
// we can count thusly
_msgsIn++;
_stats.msgsIn[_stats.current]++;
}
}
} catch (Exception e) {
Log.warning("Error processing network data: " + handler + ".");
Log.logStackTrace(e);
// if you freak out here, you go straight in the can
if (handler != null && handler instanceof Connection) {
closeConnection((Connection)handler);
}
}
}
ready.clear();
}
/**
* Writes a message out to a connection, passing the buck to the
* partial write handler if the entire message could not be written.
*
* @return true if the message was fully written, false if it was
* partially written (in which case the partial message handler will
* have been invoked).
*/
protected boolean writeMessage (
Connection conn, byte[] data, PartialWriteHandler pwh)
{
// if the connection to which this message is destined is closed,
// drop the message and move along quietly; this is perfectly
// legal, a user can logoff whenever they like, even if we still
// have things to tell them; such is life in a fully asynchronous
// distributed system
if (conn.isClosed()) {
return true;
}
// sanity check the message size
if (data.length > 1024 * 1024) {
Log.warning("Refusing to write absurdly large message " +
"[conn=" + conn + ", size=" + data.length + "].");
return true;
}
// expand our output buffer if needed to accomodate this message
if (data.length > _outbuf.capacity()) {
// increase the buffer size in large increments
int ncapacity = Math.max(_outbuf.capacity() << 1, data.length);
Log.info("Expanding output buffer size [nsize=" + ncapacity + "].");
_outbuf = ByteBuffer.allocateDirect(ncapacity);
}
boolean fully = true;
try {
// Log.info("Writing " + data.length + " byte message to " +
// conn + ".");
// first copy the data into our "direct" output buffer
_outbuf.put(data);
_outbuf.flip();
// then write the data to the socket
int wrote = conn.getChannel().write(_outbuf);
noteWrite(1, wrote);
if (_outbuf.remaining() > 0) {
fully = false;
// Log.info("Partial write [conn=" + conn +
// ", msg=" + StringUtil.shortClassName(outmsg) +
// ", wrote=" + wrote +
// ", size=" + buffer.limit() + "].");
pwh.handlePartialWrite(conn, _outbuf);
// } else if (wrote > 10000) {
// Log.info("Big write [conn=" + conn +
// ", msg=" + StringUtil.shortClassName(outmsg) +
// ", wrote=" + wrote + "].");
}
} catch (IOException ioe) {
// instruct the connection to deal with its failure
conn.handleFailure(ioe);
} finally {
_outbuf.clear();
}
return fully;
}
/** Called by {@link #writeMessage} and friends when they write data
* over the network. */
protected final synchronized void noteWrite (int msgs, int bytes)
{
_msgsOut += msgs;
_bytesOut += bytes;
_stats.msgsOut[_stats.current] += msgs;
_stats.bytesOut[_stats.current] += bytes;
}
// documentation inherited
protected void handleIterateFailure (Exception e)
{
// log the exception
Log.warning("ConnectionManager.iterate() uncaught exception.");
Log.logStackTrace(e);
}
// documentation inherited
protected void didShutdown ()
{
Runnable onExit = _onExit;
if (onExit != null) {
Log.info("Connection Manager thread exited (running onExit).");
onExit.run();
} else {
Log.info("Connection Manager thread exited.");
}
}
/**
* Called by our net event handler when a new connection is ready to
* be accepted on our listening socket.
*/
protected void acceptConnection (ServerSocketChannel listener)
{
SocketChannel channel = null;
try {
channel = listener.accept();
if (channel == null) {
// in theory this shouldn't happen because we got an
// ACCEPT_READY event, but better safe than sorry
Log.info("Psych! Got ACCEPT_READY, but no connection.");
return;
}
if (!(channel instanceof SelectableChannel)) {
try {
Log.warning("Provided with un-selectable socket as " +
"result of accept(), can't cope " +
"[channel=" + channel + "].");
} catch (Error err) {
Log.warning("Un-selectable channel also couldn't " +
"be printed.");
}
// stick a fork in the socket
channel.socket().close();
return;
}
// Log.debug("Accepted connection " + channel + ".");
// create a new authing connection object to manage the
// authentication of this client connection and register it
// with our selection set
SelectableChannel selchan = (SelectableChannel)channel;
selchan.configureBlocking(false);
SelectionKey selkey = selchan.register(
_selector, SelectionKey.OP_READ);
_handlers.put(selkey, new AuthingConnection(this, selkey, channel));
return;
} catch (IOException ioe) {
Log.warning("Failure accepting new connection: " + ioe);
}
// make sure we don't leak a socket if something went awry
if (channel != null) {
try {
channel.socket().close();
} catch (IOException ioe) {
Log.warning("Failed closing aborted connection: " + ioe);
}
}
}
/**
* Called by a connection when it has a downstream message that needs
* to be delivered. <em>Note:</em> this method is called as a result
* of a call to {@link Connection#postMessage} which happens when
* forwarding an event to a client and at the completion of
* authentication, both of which <em>should</em> happen only on the
* distributed object thread.
*/
void postMessage (Connection conn, DownstreamMessage msg)
{
// sanity check
if (conn == null || msg == null) {
Log.warning("Bogosity.");
Thread.dumpStack();
} else {
// flatten this message using the connection's output stream
try {
ObjectOutputStream oout = conn.getObjectOutputStream(_framer);
oout.writeObject(msg);
oout.flush();
// now extract that data into a byte array
ByteBuffer buffer = _framer.frameAndReturnBuffer();
byte[] data = new byte[buffer.limit()];
buffer.get(data);
_framer.resetFrame();
// Log.info("Flattened " + msg + " into " +
// data.length + " bytes.");
// and slap both on the queue
_outq.append(new Tuple(conn, data));
} catch (Exception e) {
Log.warning("Failure flattening message [conn=" + conn +
", msg=" + msg + "]. Dropping.");
Log.logStackTrace(e);
}
}
}
/**
* Called by a connection if it experiences a network failure.
*/
void connectionFailed (Connection conn, IOException ioe)
{
// remove this connection from our mapping (it is automatically
// removed from the Selector when the socket is closed)
_handlers.remove(conn.getSelectionKey());
_oflowqs.remove(conn);
// let our observers know what's up
notifyObservers(CONNECTION_FAILED, conn, ioe, null);
}
/**
* Called by a connection when it discovers that it's closed.
*/
void connectionClosed (Connection conn)
{
// remove this connection from our mapping (it is automatically
// removed from the Selector when the socket is closed)
_handlers.remove(conn.getSelectionKey());
_oflowqs.remove(conn);
// let our observers know what's up
notifyObservers(CONNECTION_CLOSED, conn, null, null);
}
/** Used to handle partial writes in {@link #writeMessage}. */
protected static interface PartialWriteHandler
{
public void handlePartialWrite (Connection conn, ByteBuffer buffer);
}
/**
* Used to handle messages for a client whose network buffer has
* filled up because their outgoing network buffer has filled up. This
* can happen if the client receives many messages in rapid succession
* or if they receive very large messages or if they become
* unresponsive and stop acknowledging network packets sent by the
* server. We want to accomodate the first to circumstances and
* recognize the third as quickly as possible so that we can
* disconnect the client and propagate that information up to the
* higher levels so that further messages are not queued up for the
* unresponsive client.
*/
protected class OverflowQueue extends ArrayList
implements PartialWriteHandler
{
/** The connection for which we're managing overflow. */
public Connection conn;
/**
* Creates a new overflow queue for the supplied connection and
* with the supplied initial partial message.
*/
public OverflowQueue (Connection conn, ByteBuffer message)
{
this.conn = conn;
// set up our initial _partial buffer
handlePartialWrite(conn, message);
}
/**
* Called each time through the {@link ConnectionManager#iterate}
* loop, this attempts to send any remaining partial message and
* all subsequent messages in the overflow queue.
*
* @return true if all messages in this queue were successfully
* sent, false if there remains data to be sent on the next loop.
*
* @throws IOException if an error occurs writing data to the
* connection or if we have been unable to write any data to the
* connection for ten seconds.
*/
public boolean writeOverflowMessages (long iterStamp)
throws IOException
{
// write any partial message if we have one
if (_partial != null) {
// write all we can of our partial buffer
int wrote = conn.getChannel().write(_partial);
noteWrite(0, wrote);
if (_partial.remaining() == 0) {
_partial = null;
_partials++;
} else {
// Log.info("Still going [conn=" + conn +
// ", wrote=" + wrote +
// ", remain=" + _partial.remaining() + "].");
return false;
}
}
while (size() > 0) {
byte[] data = (byte[])remove(0);
// if any of these messages are partially written, we have
// to stop and wait for the next tick
_msgs++;
if (!writeMessage(conn, data, this)) {
return false;
}
}
return true;
}
// documentation inherited
public void handlePartialWrite (Connection conn, ByteBuffer buffer)
{
// set up our _partial buffer
_partial = ByteBuffer.allocateDirect(buffer.remaining());
_partial.put(buffer);
_partial.flip();
}
/**
* Returns a string representation of this instance.
*/
public String toString ()
{
return "[conn=" + conn + ", partials=" + _partials +
", msgs=" + _msgs + "]";
}
/** The remains of a message that was only partially written on
* its first attempt. */
protected ByteBuffer _partial;
/** A couple of counters. */
protected int _msgs, _partials;
}
protected int[] _ports;
protected Authenticator _author;
protected Selector _selector;
protected ResultListener _startlist;
/** Counts consecutive runtime errors in select(). */
protected int _runtimeExceptionCount;
/** Maps selection keys to network event handlers. */
protected HashMap _handlers = new HashMap();
protected Queue _deathq = new Queue();
protected Queue _authq = new Queue();
protected Queue _outq = new Queue();
protected FramingOutputStream _framer;
protected ByteBuffer _outbuf = ByteBuffer.allocateDirect(64 * 1024);
protected HashMap _oflowqs = new HashMap();
protected ArrayList _observers = new ArrayList();
/** Bytes in and out in the last reporting period. */
protected long _bytesIn, _bytesOut;
/** Messages read and written in the last reporting period. */
protected int _msgsIn, _msgsOut;
/** Our current runtime stats. */
protected ConMgrStats _stats;
/** A runnable to execute when the connection manager thread exits. */
protected volatile Runnable _onExit;
/** Used to create an overflow queue on the first partial write. */
protected PartialWriteHandler _oflowHandler = new PartialWriteHandler() {
public void handlePartialWrite (Connection conn, ByteBuffer msgbuf) {
// if we couldn't write all the data for this message, we'll
// need to establish an overflow queue
_oflowqs.put(conn, new OverflowQueue(conn, msgbuf));
}
};
/**
* How long we wait for network events before checking our running
* flag to see if we should still be running. We don't want to loop
* too tightly, but we need to make sure we don't sit around listening
* for incoming network events too long when there are outgoing
* messages in the queue.
*/
protected static final int SELECT_LOOP_TIME = 100;
// codes for notifyObservers()
protected static final int CONNECTION_ESTABLISHED = 0;
protected static final int CONNECTION_FAILED = 1;
protected static final int CONNECTION_CLOSED = 2;
}