79c6427c21
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4191 542714f4-19e9-0310-aa3c-eee0fc999fb1
58 lines
1.9 KiB
Java
58 lines
1.9 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.sound;
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import com.threerings.media.sound.SoundManager.SoundType;
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/**
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* A basic set of sound types.
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*/
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public interface SoundCodes
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{
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/**
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* Alert sounds are the type of sounds a player would hear when
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* getting a puzzle challenge.
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*/
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public static final SoundType ALERT = new SoundType("alert");
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/**
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* Feedback sounds are the type of sounds a player would here when
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* clicking on buttons or performing an action.
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*/
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public static final SoundType FEEDBACK = new SoundType("feedback");
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/**
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* Ambient sounds are birds chirping, waves lapping, boats creaking.
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*/
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public static final SoundType AMBIENT = new SoundType("ambient");
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/**
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* Game alert sounds are used to indicate that it's a player's turn.
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*/
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public static final SoundType GAME_ALERT = new SoundType("game_alert");
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/**
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* General game sound effects.
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*/
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public static final SoundType GAME_FX =new SoundType("game_fx");
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}
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