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narya/src/java/com/threerings/media/sound/SoundCodes.java
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Ray Greenwell 79c6427c21 StringBuffer -> StringBuilder.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4191 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-06-13 22:42:20 +00:00

58 lines
1.9 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.sound;
import com.threerings.media.sound.SoundManager.SoundType;
/**
* A basic set of sound types.
*/
public interface SoundCodes
{
/**
* Alert sounds are the type of sounds a player would hear when
* getting a puzzle challenge.
*/
public static final SoundType ALERT = new SoundType("alert");
/**
* Feedback sounds are the type of sounds a player would here when
* clicking on buttons or performing an action.
*/
public static final SoundType FEEDBACK = new SoundType("feedback");
/**
* Ambient sounds are birds chirping, waves lapping, boats creaking.
*/
public static final SoundType AMBIENT = new SoundType("ambient");
/**
* Game alert sounds are used to indicate that it's a player's turn.
*/
public static final SoundType GAME_ALERT = new SoundType("game_alert");
/**
* General game sound effects.
*/
public static final SoundType GAME_FX =new SoundType("game_fx");
}