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narya/src/java/com/threerings/media/animation/SpriteAnimation.java
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Ray Greenwell 79c6427c21 StringBuffer -> StringBuilder.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4191 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-06-13 22:42:20 +00:00

103 lines
3.0 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.media.sprite.PathObserver;
import com.threerings.media.util.Path;
public class SpriteAnimation extends Animation
implements PathObserver
{
/**
* Constructs a sprite animation for the given sprite. The first time
* the animation is ticked, the sprite will be added to the given
* sprite manager and started along the supplied path.
*/
public SpriteAnimation (SpriteManager spritemgr, Sprite sprite, Path path)
{
super(new Rectangle());
// save things off
_spritemgr = spritemgr;
_sprite = sprite;
_path = path;
// set up our sprite business
_sprite.addSpriteObserver(this);
}
/**
* Derived classes can override tick if they want to end the animation
* in some other way than the sprite completing a path.
*/
public void tick (long timestamp)
{
// start the sprite moving on its path on our first tick
if (_path != null) {
_spritemgr.addSprite(_sprite);
_sprite.move(_path);
_path = null;
}
}
// documentation inherited
public void paint (Graphics2D gfx)
{
// nothing for now
}
// documentation inherited from interface
public void pathCancelled (Sprite sprite, Path path)
{
_finished = true;
}
// documentation inherited from interface
public void pathCompleted (Sprite sprite, Path path, long when)
{
_finished = true;
}
// documentation inherited
protected void didFinish (long tickStamp)
{
super.didFinish(tickStamp);
_spritemgr.removeSprite(_sprite);
_sprite = null;
}
/** The sprite associated with this animation. */
protected Sprite _sprite;
/** The sprite manager managing our sprite. */
protected SpriteManager _spritemgr;
/** The path along which we'll move our sprite. */
protected Path _path;
}