71c7c4bdb2
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@905 542714f4-19e9-0310-aa3c-eee0fc999fb1
907 lines
27 KiB
Java
907 lines
27 KiB
Java
//
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// $Id: IsoSceneView.java,v 1.88 2002/01/31 02:53:29 mdb Exp $
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package com.threerings.miso.scene;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics2D;
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import java.awt.Graphics;
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import java.awt.Point;
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import java.awt.Polygon;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.awt.Stroke;
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import java.awt.event.MouseEvent;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import com.samskivert.util.HashIntMap;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.animation.AnimationManager;
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import com.threerings.media.sprite.Path;
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import com.threerings.media.sprite.SpriteManager;
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import com.threerings.media.tile.ObjectTile;
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import com.threerings.media.tile.ObjectTileLayer;
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import com.threerings.media.tile.Tile;
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import com.threerings.media.tile.TileLayer;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.DirtyItemList.DirtyItem;
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import com.threerings.miso.scene.util.AStarPathUtil;
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import com.threerings.miso.scene.util.IsoUtil;
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import com.threerings.miso.tile.BaseTileLayer;
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import com.threerings.miso.tile.ShadowTile;
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/**
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* The iso scene view provides an isometric view of a particular
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* scene.
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*/
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public class IsoSceneView implements SceneView
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{
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/** Instructs the scene view never to draw highlights around object
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* tiles. */
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public static final int HIGHLIGHT_NEVER = 0;
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/** Instructs the scene view to highlight only object tiles that have
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* a non-empty action string. */
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public static final int HIGHLIGHT_WITH_ACTION = 1;
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/** Instructs the scene view to highlight every object tile,
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* regardless of whether it has a valid action string. */
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public static final int HIGHLIGHT_ALWAYS = 2;
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/** Instructs the scene view to highlight whatever tile the mouse is
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* over, regardless of whether or not it is an object tile. This is
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* generally only useful in an editor rather than a game. */
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public static final int HIGHLIGHT_ALL = 3;
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/**
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* Constructs an iso scene view.
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*
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* @param animmgr the animation manager.
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* @param spritemgr the sprite manager.
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* @param model the data model.
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*/
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public IsoSceneView (AnimationManager animmgr, SpriteManager spritemgr,
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IsoSceneViewModel model)
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{
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// save off references
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_animmgr = animmgr;
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_spritemgr = spritemgr;
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_model = model;
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// give the model a chance to pre-calculate various things
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_model.precalculate();
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// create our polygon arrays and create polygons for each of the
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// tiles. we use these repeatedly, so we go ahead and make 'em all
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// up front
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_polys = new Polygon[model.scenewid][model.scenehei];
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for (int xx = 0; xx < model.scenewid; xx++) {
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for (int yy = 0; yy < model.scenehei; yy++) {
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_polys[xx][yy] = IsoUtil.getTilePolygon(_model, xx, yy);
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}
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}
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// create the array used to mark dirty tiles
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_dirty = new boolean[model.scenewid][model.tilehei];
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}
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/**
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* Configures the scene view to highlight object tiles either never
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* ({@link #HIGHLIGHT_NEVER}), only when an object tile has an
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* associated action string ({@link HIGHLIGHT_WITH_ACTION}), or always
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* ({@link HIGHLIGHT_ALWAYS}). It is also possible to configure the
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* view to highlight whatever tile is under the cursor, even if it's
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* not an object tile which is done in the {@link HIGHLIGHT_ALL} mode.
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*/
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public void setHighlightMode (int hmode)
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{
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_hmode = hmode;
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}
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/**
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* Returns a reference to the scene being displayed by this view.
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*/
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public DisplayMisoScene getScene ()
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{
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return _scene;
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}
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// documentation inherited
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public void setScene (DisplayMisoScene scene)
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{
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_scene = scene;
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// clear all dirty lists and tile array
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clearDirtyRegions();
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// generate all object shadow tiles and polygons
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initAllObjectBounds();
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// invalidate the entire screen as there's a new scene in town
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invalidate();
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}
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// documentation inherited
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public void paint (Graphics g)
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{
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if (_scene == null) {
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Log.warning("Scene view painted with null scene.");
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return;
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}
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Graphics2D gfx = (Graphics2D)g;
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// clip everything to the overall scene view bounds
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Shape oldclip = gfx.getClip();
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gfx.setClip(_model.bounds);
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if (_numDirty == 0) {
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// invalidate the entire screen
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invalidate();
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}
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// render the scene to the graphics context
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renderScene(gfx);
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// render any animations
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_animmgr.renderAnimations(gfx);
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// draw frames of dirty tiles and rectangles
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// drawDirtyRegions(gfx);
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// draw tile coordinates
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if (_model.showCoords) {
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paintCoordinates(gfx);
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}
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// clear out the dirty tiles and rectangles
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clearDirtyRegions();
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// draw sprite paths
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if (_model.showPaths) {
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_spritemgr.renderSpritePaths(gfx);
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}
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// paint our highlighted tile (if any)
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paintHighlights(gfx);
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// paint any extra goodies
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paintExtras(gfx);
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// restore the original clipping region
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gfx.setClip(oldclip);
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}
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/**
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* Paints the highlighted tile.
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*
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* @param gfx the graphics context.
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*/
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protected void paintHighlights (Graphics2D gfx)
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{
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// if we're not highlighting object tiles, bail now
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if (_hmode == HIGHLIGHT_NEVER) {
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return;
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}
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Polygon hpoly = null;
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// if the highlighted object is an object tile, we want to
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// highlight that
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if (_hobject instanceof ObjectTile) {
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// if we're only highlighting objects with actions, make sure
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// this one has an action
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if (_hmode != HIGHLIGHT_WITH_ACTION ||
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!StringUtil.blank(_scene.getObjectAction(
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_hcoords.x, _hcoords.y))) {
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hpoly = IsoUtil.getObjectFootprint(
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_model, _polys[_hcoords.x][_hcoords.y],
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(ObjectTile)_hobject);
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}
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}
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// if we have no highlight object, but we're in HIGHLIGHT_ALL,
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// then paint the bounds of the highlighted base tile
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if (hpoly == null && _hmode == HIGHLIGHT_ALL &&
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_hcoords.x != -1 && _hcoords.y != -1) {
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hpoly = _polys[_hcoords.x][_hcoords.y];
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}
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// if we've determined that there's something to highlight
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if (hpoly != null) {
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// set the desired stroke and color
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Stroke ostroke = gfx.getStroke();
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gfx.setStroke(_hstroke);
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gfx.setColor(Color.green);
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// draw the outline
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gfx.draw(hpoly);
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// restore the original stroke
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gfx.setStroke(ostroke);
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}
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}
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/**
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* A function where derived classes can paint extra stuff while we've
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* got the clipping region set up.
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*/
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protected void paintExtras (Graphics2D gfx)
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{
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// nothing for now
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}
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/**
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* Invalidate the entire visible scene view.
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*/
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protected void invalidate ()
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{
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invalidateRect(_model.bounds);
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}
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/**
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* Clears the dirty rectangles and items lists, and the array of
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* dirty tiles.
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*/
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protected void clearDirtyRegions ()
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{
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_dirtyRects.clear();
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_dirtyItems.clear();
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_numDirty = 0;
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for (int xx = 0; xx < _model.scenewid; xx++) {
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for (int yy = 0; yy < _model.scenehei; yy++) {
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_dirty[xx][yy] = false;
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}
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}
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}
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/**
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* Draws highlights around the dirty tiles and rectangles.
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*/
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protected void drawDirtyRegions (Graphics2D gfx)
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{
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// draw the dirty tiles
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gfx.setColor(Color.cyan);
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for (int xx = 0; xx < _model.scenewid; xx++) {
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for (int yy = 0; yy < _model.scenehei; yy++) {
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if (_dirty[xx][yy]) {
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gfx.draw(_polys[xx][yy]);
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}
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}
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}
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// draw the dirty rectangles
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Stroke ostroke = gfx.getStroke();
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gfx.setStroke(DIRTY_RECT_STROKE);
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gfx.setColor(Color.red);
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int size = _dirtyRects.size();
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for (int ii = 0; ii < size; ii++) {
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Rectangle rect = (Rectangle)_dirtyRects.get(ii);
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gfx.draw(rect);
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}
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gfx.setStroke(ostroke);
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// draw the dirty item rectangles
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gfx.setColor(Color.yellow);
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size = _dirtyItems.size();
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for (int ii = 0; ii < size; ii++) {
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Rectangle rect = _dirtyItems.get(ii).dirtyRect;
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gfx.draw(rect);
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}
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}
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/**
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* Renders the scene to the given graphics context.
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*
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* @param gfx the graphics context.
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*/
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protected void renderScene (Graphics2D gfx)
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{
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// Log.info("renderScene");
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renderTiles(gfx);
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renderBaseDecorations(gfx);
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renderDirtyItems(gfx);
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}
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/**
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* Renders the base and fringe layer tiles to the given graphics
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* context.
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*/
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protected void renderTiles (Graphics2D gfx)
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{
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BaseTileLayer base = _scene.getBaseLayer();
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TileLayer fringe = _scene.getFringeLayer();
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// render the base and fringe layers
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for (int yy = 0; yy < base.getHeight(); yy++) {
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for (int xx = 0; xx < base.getWidth(); xx++) {
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if (!_dirty[xx][yy]) {
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continue;
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}
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// draw the base and fringe tile images
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Tile tile;
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if ((tile = base.getTile(xx, yy)) != null) {
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tile.paint(gfx, _polys[xx][yy]);
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}
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if ((tile = fringe.getTile(xx, yy)) != null) {
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tile.paint(gfx, _polys[xx][yy]);
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}
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// if we're showing coordinates, outline the tiles as well
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if (_model.showCoords) {
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gfx.draw(_polys[xx][yy]);
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}
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}
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}
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}
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/**
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* A function where derived classes can paint things after the base
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* tiles have been rendered but before anything else has been rendered
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* (so that whatever is painted appears to be on the ground).
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*/
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protected void renderBaseDecorations (Graphics2D gfx)
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{
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// nothing for now
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}
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/**
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* Renders the dirty sprites and objects in the scene to the given
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* graphics context.
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*/
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protected void renderDirtyItems (Graphics2D gfx)
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{
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// Log.info("renderDirtyItems [rects=" + _dirtyRects.size() +
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// ", items=" + _dirtyItems.size() + "].");
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// sort the dirty sprites and objects visually back-to-front
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DirtyItem items[] = _dirtyItems.sort();
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// render each item clipping to its dirty rectangle
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for (int ii = 0; ii < items.length; ii++) {
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items[ii].paint(gfx, items[ii].dirtyRect);
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// Log.info("Painting item [item=" + items[ii] + "].");
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}
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}
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/**
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* Generates and stores bounding polygons for all object tiles in the
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* scene for later use while rendering.
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*/
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protected void initAllObjectBounds ()
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{
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// clear out any previously existing object polygons
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_objpolys.clear();
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// generate bounding polygons for all objects
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ObjectTileLayer tiles = _scene.getObjectLayer();
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for (int yy = 0; yy < tiles.getHeight(); yy++) {
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for (int xx = 0; xx < tiles.getWidth(); xx++) {
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ObjectTile tile = tiles.getTile(xx, yy);
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if (tile != null) {
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generateObjectBounds(tile, xx, yy);
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}
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}
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}
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}
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/**
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* Generates and stores the bounding polygon for the object which
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* is used when invalidating dirty rectangles or tiles, and when
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* rendering the object to a graphics context. This method should
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* be called when an object tile is added to a scene.
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*/
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protected void generateObjectBounds (ObjectTile tile, int x, int y)
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{
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// create the bounding polygon for this object
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int key = getCoordinateKey(x, y);
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// save it off in the object bounds hashtable
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_objpolys.put(key, newObjectBounds(tile, x, y));
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}
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/**
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* Creates and returns a new polygon bounding the given object
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* tile positioned at the given scene coordinates.
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*/
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protected Polygon newObjectBounds (ObjectTile tile, int x, int y)
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{
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return IsoUtil.getObjectBounds(_model, _polys[x][y], tile);
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}
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/**
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* Returns a unique integer key corresponding to the given
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* coordinates, suitable for storing and retrieving objects from a
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* hashtable.
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*/
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protected int getCoordinateKey (int x, int y)
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{
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return (x << 16 | y);
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}
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/**
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* Paints tile coordinate numbers on all dirty tiles.
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*
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* @param gfx the graphics context.
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*/
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protected void paintCoordinates (Graphics2D gfx)
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{
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FontMetrics fm = gfx.getFontMetrics(_font);
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gfx.setFont(_font);
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gfx.setColor(Color.white);
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int cx = _model.tilehwid, cy = _model.tilehhei;
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int fhei = fm.getAscent();
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for (int yy = 0; yy < _model.scenehei; yy++) {
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for (int xx = 0; xx < _model.scenewid; xx++) {
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// get the top-left screen coordinates of the tile
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Rectangle bounds = _polys[xx][yy].getBounds();
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// only draw coordinates if the tile is on-screen
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if (bounds.intersects(_model.bounds)) {
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int sx = bounds.x, sy = bounds.y;
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// draw x-coordinate
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String str = String.valueOf(xx);
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int xpos = sx + cx - (fm.stringWidth(str) / 2);
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gfx.drawString(str, xpos, sy + cy);
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// draw y-coordinate
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str = String.valueOf(yy);
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xpos = sx + cx - (fm.stringWidth(str) / 2);
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gfx.drawString(str, xpos, sy + cy + fhei);
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}
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}
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}
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}
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// documentation inherited
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public void invalidateRects (List rects)
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{
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int size = rects.size();
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for (int ii = 0; ii < size; ii++) {
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Rectangle r = (Rectangle)rects.get(ii);
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invalidateRect(r);
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}
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}
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// documentation inherited
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public void invalidateRect (Rectangle rect)
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{
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// dirty the tiles impacted by this rectangle
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Rectangle tileBounds = invalidateScreenRect(rect);
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// dirty any sprites or objects impacted by this rectangle
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invalidateItems(tileBounds);
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// save the rectangle for potential display later
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_dirtyRects.add(rect);
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}
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/**
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* Invalidates the given rectangle in screen pixel coordinates in the
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* view. Returns a rectangle that bounds all tiles that were dirtied.
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*
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* @param rect the dirty rectangle.
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*/
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public Rectangle invalidateScreenRect (Rectangle r)
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{
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// initialize the rectangle bounding all tiles dirtied by the
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// invalidated rectangle
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Rectangle tileBounds = new Rectangle(-1, -1, 0, 0);
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// note that corner tiles may be included unnecessarily, but
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// checking to determine whether they're actually needed
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// complicates the code with likely-insufficient benefit
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// determine the top-left tile impacted by this rect
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Point tpos = new Point();
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IsoUtil.screenToTile(_model, r.x, r.y, tpos);
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// determine screen coordinates for top-left tile
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Point topleft = new Point();
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IsoUtil.tileToScreen(_model, tpos.x, tpos.y, topleft);
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// determine number of horizontal and vertical tiles for rect
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int numh = (int)Math.ceil((float)r.width / (float)_model.tilewid);
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int numv = (int)Math.ceil((float)r.height / (float)_model.tilehhei);
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// set up iterating variables
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int tx = tpos.x, ty = tpos.y, mx = tpos.x, my = tpos.y;
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// set the starting screen y-position
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int screenY = topleft.y;
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// add top row if rect may overlap
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if (r.y < (screenY + _model.tilehhei)) {
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ty--;
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for (int ii = 0; ii < numh; ii++) {
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addDirtyTile(tileBounds, tx++, ty--);
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}
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}
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// add rows to the bottom if rect may overlap
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int ypos = screenY + (numv * _model.tilehhei);
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if ((r.y + r.height) > ypos) {
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numv += ((r.y + r.height) > (ypos + _model.tilehhei)) ? 2 : 1;
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}
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// add dirty tiles from each affected row
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boolean isodd = false;
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for (int ii = 0; ii < numv; ii++) {
|
|
|
|
// set up iterating variables for this row
|
|
tx = mx;
|
|
ty = my;
|
|
int length = numh;
|
|
|
|
// set the starting screen x-position
|
|
int screenX = topleft.x;
|
|
if (isodd) {
|
|
screenX -= _model.tilehwid;
|
|
}
|
|
|
|
// skip leftmost tile if rect doesn't overlap
|
|
if (r.x > screenX + _model.tilewid) {
|
|
tx++;
|
|
ty--;
|
|
screenX += _model.tilewid;
|
|
}
|
|
|
|
// add to the right edge if rect may overlap
|
|
if (r.x + r.width > (screenX + (length * _model.tilewid))) {
|
|
length++;
|
|
}
|
|
|
|
// add all tiles in the row to the dirty set
|
|
for (int jj = 0; jj < length; jj++) {
|
|
addDirtyTile(tileBounds, tx++, ty--);
|
|
}
|
|
|
|
// step along the x- or y-axis appropriately
|
|
if (isodd) {
|
|
mx++;
|
|
} else {
|
|
my++;
|
|
}
|
|
|
|
// increment the screen y-position
|
|
screenY += _model.tilehhei;
|
|
|
|
// toggle whether we're drawing an odd-numbered row
|
|
isodd = !isodd;
|
|
}
|
|
|
|
return tileBounds;
|
|
}
|
|
|
|
/**
|
|
* Marks the tile at the given coordinates dirty and expands the
|
|
* tile bounds rectangle to include the rectangle for the dirtied
|
|
* tile.
|
|
*/
|
|
protected void addDirtyTile (Rectangle tileBounds, int x, int y)
|
|
{
|
|
if (!_model.isCoordinateValid(x, y)) {
|
|
return;
|
|
}
|
|
|
|
// expand the tile bounds rectangle to include this tile
|
|
Rectangle bounds = _polys[x][y].getBounds();
|
|
if (tileBounds.x == -1) {
|
|
tileBounds.setBounds(bounds);
|
|
} else {
|
|
tileBounds.add(bounds);
|
|
}
|
|
|
|
// do nothing if the tile's already dirty
|
|
if (_dirty[x][y]) {
|
|
return;
|
|
}
|
|
|
|
// mark the tile dirty
|
|
_numDirty++;
|
|
_dirty[x][y] = true;
|
|
}
|
|
|
|
/**
|
|
* Adds any sprites or objects in the scene whose bounds overlap
|
|
* with the given dirty rectangle to the dirty item list for later
|
|
* re-rendering.
|
|
*/
|
|
protected void invalidateItems (Rectangle r)
|
|
{
|
|
// add any sprites impacted by the dirty rectangle
|
|
_dirtySprites.clear();
|
|
_spritemgr.getIntersectingSprites(_dirtySprites, r);
|
|
|
|
int size = _dirtySprites.size();
|
|
for (int ii = 0; ii < size; ii++) {
|
|
MisoCharacterSprite sprite =
|
|
(MisoCharacterSprite)_dirtySprites.get(ii);
|
|
|
|
// get the dirty portion of the sprite
|
|
Rectangle drect = sprite.getBounds().intersection(r);
|
|
|
|
_dirtyItems.appendDirtySprite(
|
|
sprite, sprite.getTileX(), sprite.getTileY(), drect);
|
|
// Log.info("Dirtied item: " + sprite);
|
|
}
|
|
|
|
// add any objects impacted by the dirty rectangle
|
|
if (_scene != null) {
|
|
ObjectTileLayer tiles = _scene.getObjectLayer();
|
|
Iterator iter = _objpolys.keys();
|
|
while (iter.hasNext()) {
|
|
// get the object's coordinates and bounding polygon
|
|
int coord = ((Integer)iter.next()).intValue();
|
|
Polygon poly = (Polygon)_objpolys.get(coord);
|
|
|
|
if (poly.intersects(r)) {
|
|
// get the dirty portion of the object
|
|
Rectangle drect = poly.getBounds().intersection(r);
|
|
int tx = coord >> 16, ty = coord & 0x0000FFFF;
|
|
_dirtyItems.appendDirtyObject(
|
|
tiles.getTile(tx, ty), poly, tx, ty, drect);
|
|
// Log.info("Dirtied item: Object(" + tx + ", " +
|
|
// ty + ")");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// documentation inherited
|
|
public Path getPath (MisoCharacterSprite sprite, int x, int y)
|
|
{
|
|
// make sure we have a scene
|
|
if (_scene == null) {
|
|
return null;
|
|
}
|
|
|
|
// make sure the destination point is within our bounds
|
|
if (!_model.bounds.contains(x, y)) {
|
|
return null;
|
|
}
|
|
|
|
// get the destination tile coordinates
|
|
Point dest = new Point();
|
|
IsoUtil.screenToTile(_model, x, y, dest);
|
|
|
|
// get a reasonable tile path through the scene
|
|
List points = AStarPathUtil.getPath(
|
|
_scene.getBaseLayer(), _model.scenewid, _model.scenehei,
|
|
sprite, sprite.getTileX(), sprite.getTileY(), dest.x, dest.y);
|
|
|
|
// construct a path object to guide the sprite on its merry way
|
|
return (points == null) ? null :
|
|
new TilePath(_model, sprite, points, x, y);
|
|
}
|
|
|
|
// documentation inherited
|
|
public Point getScreenCoords (int x, int y)
|
|
{
|
|
Point coords = new Point();
|
|
IsoUtil.fullToScreen(_model, x, y, coords);
|
|
return coords;
|
|
}
|
|
|
|
// documentation inherited
|
|
public Point getFullCoords (int x, int y)
|
|
{
|
|
Point coords = new Point();
|
|
IsoUtil.screenToFull(_model, x, y, coords);
|
|
return coords;
|
|
}
|
|
|
|
// documentation inherited
|
|
public boolean mouseMoved (MouseEvent e)
|
|
{
|
|
int x = e.getX(), y = e.getY();
|
|
boolean repaint = false;
|
|
|
|
// update the base tile coordinates that the mouse is over (if
|
|
// it's also over an object tile, we'll override these values)
|
|
if (_hmode == HIGHLIGHT_ALL) {
|
|
repaint = (updateTileCoords(x, y, _hcoords) || repaint);
|
|
}
|
|
|
|
// compute the list of objects over which the mouse is hovering
|
|
_hitList.clear();
|
|
_hitSpritesList.clear();
|
|
// add the sprites that contain the point
|
|
_spritemgr.getHitSprites(_hitSpritesList, x, y);
|
|
int hslen = _hitSpritesList.size();
|
|
for (int i = 0; i < hslen; i++) {
|
|
MisoCharacterSprite sprite =
|
|
(MisoCharacterSprite)_hitSpritesList.get(i);
|
|
_hitList.appendDirtySprite(
|
|
sprite, sprite.getTileX(), sprite.getTileY(),
|
|
sprite.getBounds());
|
|
}
|
|
|
|
// add the object tiles that contain the point
|
|
getHitObjects(_hitList, x, y);
|
|
|
|
// sort the list of hit items by rendering order
|
|
Object hobject = null;
|
|
DirtyItem[] items = _hitList.sort();
|
|
// the last element in the array is what we want (assuming there
|
|
// are any items in the array)
|
|
if (items.length > 0) {
|
|
hobject = items[items.length-1].obj;
|
|
}
|
|
|
|
// if this is an object tile, we need to update the hcoords
|
|
if (hobject != null && hobject instanceof ObjectTile) {
|
|
DirtyItem item = items[items.length-1];
|
|
_hcoords.x = item.ox;
|
|
_hcoords.y = item.oy;
|
|
}
|
|
|
|
// if this hover object is different than before, we'll need to be
|
|
// repainted
|
|
if (hobject != _hobject) {
|
|
_hobject = hobject;
|
|
repaint = true;
|
|
}
|
|
|
|
return repaint;
|
|
}
|
|
|
|
/**
|
|
* Adds to the supplied dirty item list, all of the object tiles that
|
|
* are hit by the specified point (meaning the point is contained
|
|
* within their bounds and intersects a non-transparent pixel in the
|
|
* actual object image.
|
|
*/
|
|
protected void getHitObjects (DirtyItemList list, int x, int y)
|
|
{
|
|
ObjectTileLayer tiles = _scene.getObjectLayer();
|
|
Iterator iter = _objpolys.keys();
|
|
|
|
while (iter.hasNext()) {
|
|
// get the object's coordinates and bounding polygon
|
|
int coord = ((Integer)iter.next()).intValue();
|
|
Polygon poly = (Polygon)_objpolys.get(coord);
|
|
|
|
// skip polys that don't contain the point
|
|
if (!poly.contains(x, y)) {
|
|
continue;
|
|
}
|
|
|
|
// now check that the pixel in the tile image is
|
|
// non-transparent at that point
|
|
int tx = coord >> 16, ty = coord & 0x0000FFFF;
|
|
ObjectTile tile = tiles.getTile(tx, ty);
|
|
Rectangle pbounds = poly.getBounds();
|
|
if (!tile.hitTest(x - pbounds.x, y - pbounds.y)) {
|
|
continue;
|
|
}
|
|
|
|
// we've passed the test, add the object to the list
|
|
list.appendDirtyObject(tile, poly, tx, ty, pbounds);
|
|
}
|
|
}
|
|
|
|
// documentation inherited
|
|
public void mouseExited (MouseEvent e)
|
|
{
|
|
// clear the highlight tracking data
|
|
_hcoords.setLocation(-1, -1);
|
|
_hobject = null;
|
|
}
|
|
|
|
// documentation inherited
|
|
public Object getHoverObject ()
|
|
{
|
|
return _hobject;
|
|
}
|
|
|
|
/**
|
|
* Returns the tile coordinates of the tile over which the mouse is
|
|
* hovering (which are the origin coordinates in the case of an object
|
|
* tile).
|
|
*/
|
|
public Point getHoverCoords ()
|
|
{
|
|
return _hcoords;
|
|
}
|
|
|
|
/**
|
|
* Converts the supplied screen coordinates into tile coordinates,
|
|
* writing the values into the supplied {@link Point} instance and
|
|
* returning true if the screen coordinates translated into a
|
|
* different set of tile coordinates than were already contained in
|
|
* the point (so that the caller can know to update a highlight, for
|
|
* example).
|
|
*
|
|
* @return true if the tile coordinates have changed.
|
|
*/
|
|
protected boolean updateTileCoords (int sx, int sy, Point tpos)
|
|
{
|
|
Point npos = new Point();
|
|
IsoUtil.screenToTile(_model, sx, sy, npos);
|
|
|
|
// make sure the new coordinate is both valid and different
|
|
if (_model.isCoordinateValid(npos.x, npos.y) && !tpos.equals(npos)) {
|
|
tpos.setLocation(npos.x, npos.y);
|
|
return true;
|
|
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/** The sprite manager. */
|
|
protected SpriteManager _spritemgr;
|
|
|
|
/** The animation manager. */
|
|
protected AnimationManager _animmgr;
|
|
|
|
/** The scene view model data. */
|
|
protected IsoSceneViewModel _model;
|
|
|
|
/** The scene to be displayed. */
|
|
protected DisplayMisoScene _scene;
|
|
|
|
/** The stroke used to draw dirty rectangles. */
|
|
protected static final Stroke DIRTY_RECT_STROKE = new BasicStroke(2);
|
|
|
|
/** The font to draw tile coordinates. */
|
|
protected Font _font = new Font("Arial", Font.PLAIN, 7);
|
|
|
|
/** Polygon instances for all of our tiles. */
|
|
protected Polygon _polys[][];
|
|
|
|
/** Bounding polygons for all of the object tiles. */
|
|
protected HashIntMap _objpolys = new HashIntMap();
|
|
|
|
/** The dirty tiles that need to be re-painted. */
|
|
protected boolean _dirty[][];
|
|
|
|
/** The number of dirty tiles. */
|
|
protected int _numDirty;
|
|
|
|
/** The dirty rectangles that need to be re-painted. */
|
|
protected ArrayList _dirtyRects = new ArrayList();
|
|
|
|
/** The dirty sprites and objects that need to be re-painted. */
|
|
protected DirtyItemList _dirtyItems = new DirtyItemList();
|
|
|
|
/** The working sprites list used when calculating dirty regions. */
|
|
protected ArrayList _dirtySprites = new ArrayList();
|
|
|
|
/** Used to collect the list of sprites "hit" by a particular mouse
|
|
* location. */
|
|
protected List _hitSpritesList = new ArrayList();
|
|
|
|
/** The list that we use to track and sort the items over which the
|
|
* mouse is hovering. */
|
|
protected DirtyItemList _hitList = new DirtyItemList();
|
|
|
|
/** The highlight mode. */
|
|
protected int _hmode = HIGHLIGHT_NEVER;
|
|
|
|
/** The coordinates of the currently highlighted base or object
|
|
* tile. */
|
|
protected Point _hcoords = new Point(-1, -1);
|
|
|
|
/** The object that the mouse is currently hovering over. */
|
|
protected Object _hobject;
|
|
|
|
/** The stroke object used to draw highlighted tiles and coordinates. */
|
|
protected BasicStroke _hstroke = new BasicStroke(2);
|
|
}
|