Files
narya/src/java/com/threerings/media/util/PathNode.java
T
Walter Korman c839b61548 More polishing work on scene rendering.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@543 542714f4-19e9-0310-aa3c-eee0fc999fb1
2001-10-24 00:55:08 +00:00

55 lines
1.3 KiB
Java

//
// $Id: PathNode.java,v 1.6 2001/10/24 00:55:08 shaper Exp $
package com.threerings.media.sprite;
import java.awt.Point;
/**
* A path node is a single destination point in a {@link Path}.
*/
public class PathNode
{
/** The node coordinates in screen pixels. */
public Point loc;
/** The direction to face while heading toward the node. */
public int dir;
/**
* Construct a path node object.
*
* @param x the node x-position.
* @param y the node y-position.
* @param dir the facing direction.
*/
public PathNode (int x, int y, int dir)
{
loc = new Point(x, y);
this.dir = dir;
}
/**
* Return a string representation of this path node.
*/
public String toString ()
{
StringBuffer buf = new StringBuffer();
buf.append("[");
toString(buf);
return buf.append("]").toString();
}
/**
* This should be overridden by derived classes (which should be sure
* to call <code>super.toString()</code>) to append the derived class
* specific path node information to the string buffer.
*/
public void toString (StringBuffer buf)
{
buf.append("x=").append(loc.x);
buf.append(", y=").append(loc.y);
buf.append(", dir=").append(dir);
}
}