Files
narya/rsrc/i18n/jme/viewer.properties
T
Andrzej Kapolka dc3bcddeb1 Added basic JME import dialog to model viewer. With the latest version
of LWJGL, the AWT canvas releases its OpenGL context after rendering.  
Rather than redesign all event handling to take place in the update 
method, I put in a hack to grab the context back.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4200 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-06-20 19:36:23 +00:00

51 lines
1.1 KiB
Properties

#
# $Id$
#
# Translation strings for ModelViewer messages.
m.title = Three Rings Model Viewer
m.file_menu = File
m.file_load = Load Model...
m.file_import = Import JME File...
m.file_quit = Quit
m.view_menu = View
m.view_wireframe = Wireframe
m.view_pivots = Show Pivots
m.view_bounds = Show Bounds
m.view_normals = Show Normals
m.view_light = Rotate Light...
m.view_recenter = Recenter Camera
m.animation_mode = Animation Mode
m.mode_flipbook = Flipbook
m.mode_morph = Morph
m.mode_skin = Skin
m.load_title = Select Model to Load
m.load_filter = Model Files (*.properties, *.dat)
m.import_title = Select File to Import
m.import_filter = JME Files (*.jme)
m.anim_select = Animations:
m.anim_start = Start
m.anim_stop = Stop
m.anim_speed = Speed:
m.compiling_model = Compiling {0}...
m.loading_model = Loading {0}...
m.loaded_model = Loaded {0}
m.load_error = Error loading {0}: {1}
m.invalid_type = Invalid file type.
m.import = JME File: {0}
m.scale = Scale
m.respawn_particles = Respawn Particles
m.rotate_light = Rotate Light
m.azimuth = Azimuth:
m.elevation = Elevation:
m.close = Close