Files
narya/src/java/com/threerings/presents/client/BlockingCommunicator.java
T
Mike Thomas 69646f624b Roll this back - calling interrupt() in this way caused the other end's writer to get fairly upset.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4961 542714f4-19e9-0310-aa3c-eee0fc999fb1
2008-03-06 21:43:08 +00:00

586 lines
19 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.client;
import java.io.EOFException;
import java.io.IOException;
import java.io.InterruptedIOException;
import java.nio.ByteBuffer;
import java.nio.channels.SocketChannel;
import java.net.ConnectException;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import com.samskivert.util.LoopingThread;
import com.samskivert.util.Queue;
import com.samskivert.util.StringUtil;
import com.threerings.io.FramedInputStream;
import com.threerings.io.FramingOutputStream;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.Log;
import com.threerings.presents.data.AuthCodes;
import com.threerings.presents.dobj.DObjectManager;
import com.threerings.presents.net.AuthRequest;
import com.threerings.presents.net.AuthResponse;
import com.threerings.presents.net.AuthResponseData;
import com.threerings.presents.net.DownstreamMessage;
import com.threerings.presents.net.LogoffRequest;
import com.threerings.presents.net.UpstreamMessage;
/**
* The client performs all network I/O on separate threads (one for reading and one for
* writing). The communicator class encapsulates that functionality.
*
* <pre>
* Logon synopsis:
*
* Client.logon():
* - Calls Communicator.start()
* Communicator.start():
* - spawn Reader thread
* Reader.run():
* { - connect
* - authenticate
* } if either fail, notify observers of failed logon
* - start writer thread
* - notify observers that we're logged on
* - read loop
* Writer.run():
* - write loop
* </pre>
*/
public class BlockingCommunicator extends Communicator
{
/**
* Creates a new communicator instance which is associated with the supplied client.
*/
public BlockingCommunicator (Client client)
{
super(client);
}
@Override // from Communicator
public void logon ()
{
// make sure things are copacetic
if (_reader != null) {
throw new RuntimeException("Communicator already started.");
}
// start up the reader thread. it will connect to the server and start up the writer thread
// if everything went successfully
_reader = new Reader();
_reader.start();
}
@Override // from Communicator
public synchronized void logoff ()
{
// if our socket is already closed, we've already taken care of this business
if (_channel == null) {
return;
}
// post a logoff message
postMessage(new LogoffRequest());
// let our reader and writer know that it's time to go
if (_reader != null) {
// if logoff() is being called by the client as part of a normal shutdown, this will
// cause the reader thread to be interrupted and shutdown gracefully. if logoff is
// being called by the reader thread as a result of a failed socket, it won't interrupt
// itself as it is already shutting down gracefully. if the JVM is buggy and calling
// interrupt() on a thread that is blocked on a socket doesn't wake it up, then when we
// close() the socket a bit further down, we have another chance that the reader thread
// will wake up; this time slightly less gracefully because it will think there's a
// network error when in fact we're just shutting down, but at least it will cleanly
// exit
_reader.shutdown();
}
if (_writer != null) {
// shutting down the writer thread is simpler because we can post a termination message
// on the queue and be sure that it will receive it. when the writer thread has
// delivered our logoff request and exited, we will complete the logoff process by
// closing our socket and invoking the clientDidLogoff callback
_writer.shutdown();
}
}
@Override // from Communicator
public void postMessage (UpstreamMessage msg)
{
// simply append the message to the queue
_msgq.append(msg);
}
@Override // from Communicator
public void setClassLoader (ClassLoader loader)
{
_loader = loader;
if (_oin != null) {
_oin.setClassLoader(loader);
}
}
@Override // from Communicator
public synchronized long getLastWrite ()
{
return _lastWrite;
}
/**
* Callback called by the reader when the authentication process completes successfully. Here
* we extract the bootstrap information for the client and start up the writer thread to manage
* the other half of our bi-directional message stream.
*/
protected synchronized void logonSucceeded (AuthResponseData data)
{
Log.debug("Logon succeeded: " + data);
// create our distributed object manager
_omgr = new ClientDObjectMgr(this, _client);
// create a new writer thread and start it up
if (_writer != null) {
throw new RuntimeException("Writer already started!?");
}
_writer = new Writer();
_writer.start();
// fill the auth data into the client's local field so that it can be requested by external
// entities
_client._authData = data;
// wait for the bootstrap notification before we claim that we're actually logged on
}
/**
* Callback called by the reader or writer thread when something goes awry with our socket
* connection to the server.
*/
protected synchronized void connectionFailed (IOException ioe)
{
// make sure the socket isn't already closed down (meaning we've already dealt with the
// failed connection)
if (_channel == null) {
return;
}
Log.info("Connection failed: " + ioe);
Log.logStackTrace(ioe);
// let the client know that things went south
_client.notifyObservers(Client.CLIENT_CONNECTION_FAILED, ioe);
// and request that we go through the motions of logging off
logoff();
}
/**
* Callback called by the reader if the server closes the other end of the connection.
*/
protected synchronized void connectionClosed ()
{
// make sure the socket isn't already closed down (meaning we've already dealt with the
// closed connection)
if (_channel == null) {
return;
}
Log.debug("Connection closed.");
// now do the whole logoff thing
logoff();
}
/**
* Callback called by the reader thread when it goes away.
*/
protected synchronized void readerDidExit ()
{
// clear out our reader reference
_reader = null;
if (_writer == null) {
// there's no writer during authentication, so we may be responsible for closing the
// socket channel
closeChannel();
// let the client know when we finally go away
_client.cleanup(_logonError);
}
Log.debug("Reader thread exited.");
}
/**
* Callback called by the writer thread when it goes away.
*/
protected synchronized void writerDidExit ()
{
// clear out our writer reference
_writer = null;
Log.debug("Writer thread exited.");
// let the client observers know that we're logged off
_client.notifyObservers(Client.CLIENT_DID_LOGOFF, null);
// now that the writer thread has gone away, we can safely close our socket and let the
// client know that the logoff process has completed
closeChannel();
// let the client know when we finally go away
if (_reader == null) {
_client.cleanup(_logonError);
}
}
/**
* Closes the socket channel that we have open to the server. Called by either {@link
* #readerDidExit} or {@link #writerDidExit} whichever is called last.
*/
protected void closeChannel ()
{
if (_channel != null) {
Log.debug("Closing socket channel.");
try {
_channel.close();
} catch (IOException ioe) {
Log.warning("Error closing failed socket: " + ioe);
}
_channel = null;
// clear these out because they are probably large and in charge
_oin = null;
_oout = null;
}
}
/**
* Writes the supplied message to the socket.
*/
protected void sendMessage (UpstreamMessage msg)
throws IOException
{
if (debugLogMessages()) {
Log.info("SEND " + msg);
}
// first we write the message so that we can measure it's length
_oout.writeObject(msg);
_oout.flush();
// then write the framed message to actual output stream
try {
ByteBuffer buffer = _fout.frameAndReturnBuffer();
if (buffer.limit() > 4096) {
String txt = StringUtil.truncate(String.valueOf(msg), 80, "...");
Log.info("Whoa, writin' a big one [msg=" + txt + ", size=" + buffer.limit() + "].");
}
int wrote = _channel.write(buffer);
if (wrote != buffer.limit()) {
Log.warning("Aiya! Couldn't write entire message [msg=" + msg +
", size=" + buffer.limit() + ", wrote=" + wrote + "].");
// } else {
// Log.info("Wrote " + wrote + " bytes.");
}
} finally {
_fout.resetFrame();
}
// make a note of our most recent write time
updateWriteStamp();
}
/**
* Makes a note of the time at which we last communicated with the server.
*/
protected synchronized void updateWriteStamp ()
{
_lastWrite = System.currentTimeMillis();
}
/**
* Reads a new message from the socket (blocking until a message has arrived).
*/
protected DownstreamMessage receiveMessage ()
throws IOException
{
// read in the next message frame (readFrame() can return false meaning it only read part
// of the frame from the network, in which case we simply call it again because we can't do
// anything until it has a whole frame; it will throw an exception if it hits EOF or if
// something goes awry)
while (!_fin.readFrame(_channel));
try {
DownstreamMessage msg = (DownstreamMessage)_oin.readObject();
if (debugLogMessages()) {
Log.info("RECEIVE " + msg);
}
return msg;
} catch (ClassNotFoundException cnfe) {
throw (IOException) new IOException(
"Unable to decode incoming message.").initCause(cnfe);
}
}
/**
* Callback called by the reader thread when it has parsed a new message from the socket and
* wishes to have it processed.
*/
protected void processMessage (DownstreamMessage msg)
{
// post this message to the dobjmgr queue
_omgr.processMessage(msg);
}
protected void openChannel (InetAddress host)
throws IOException
{
// the default implementation just connects to the first port and does no cycling
int port = _client.getPorts()[0];
Log.info("Connecting [host=" + host + ", port=" + port + "].");
synchronized (BlockingCommunicator.this) {
_channel = SocketChannel.open(new InetSocketAddress(host, port));
}
}
protected boolean debugLogMessages ()
{
return false;
}
/**
* The reader encapsulates the authentication and message reading process. It calls back to the
* {@link Communicator} class to do things, but the general flow of the reader thread is
* encapsulated in this class.
*/
protected class Reader extends LoopingThread
{
protected void willStart ()
{
// first we connect and authenticate with the server
try {
// connect to the server
connect();
// then authenticate
logon();
} catch (Exception e) {
Log.debug("Logon failed: " + e);
// Log.logStackTrace(e);
// once we're shutdown we'll report this error
_logonError = e;
// terminate our communicator thread
shutdown();
}
}
protected void connect ()
throws IOException
{
// if we're already connected, we freak out
if (_channel != null) {
throw new IOException("Already connected.");
}
// look up the address of the target server
InetAddress host = InetAddress.getByName(_client.getHostname());
openChannel(host);
_channel.configureBlocking(true);
// our messages are framed (preceded by their length), so we use these helper streams
// to manage the framing
_fin = new FramedInputStream();
_fout = new FramingOutputStream();
// create our object input and output streams
_oin = new ObjectInputStream(_fin);
_oin.setClassLoader(_loader);
_oout = new ObjectOutputStream(_fout);
}
protected void logon ()
throws IOException, LogonException
{
// construct an auth request and send it
AuthRequest req = new AuthRequest(
_client.getCredentials(), _client.getVersion(), _client.getBootGroups());
sendMessage(req);
// now wait for the auth response
Log.debug("Waiting for auth response.");
AuthResponse rsp = (AuthResponse)receiveMessage();
AuthResponseData data = rsp.getData();
Log.debug("Got auth response: " + data);
// if the auth request failed, we want to let the communicator know by throwing a logon
// exception
if (!data.code.equals(AuthResponseData.SUCCESS)) {
throw new LogonException(data.code);
}
// we're all clear. let the communicator know that we're in
logonSucceeded(data);
}
// now that we're authenticated, we manage the reading half of things by continuously
// reading messages from the socket and processing them
protected void iterate ()
{
DownstreamMessage msg = null;
try {
// read the next message from the socket
msg = receiveMessage();
// process the message
processMessage(msg);
} catch (InterruptedIOException iioe) {
// somebody set up us the bomb! we've been interrupted which means that we're being
// shut down, so we just report it and return from iterate() like a good monkey
Log.debug("Reader thread woken up in time to die.");
} catch (EOFException eofe) {
// let the communicator know that our connection was closed
connectionClosed();
// and shut ourselves down
shutdown();
} catch (IOException ioe) {
// let the communicator know that our connection failed
connectionFailed(ioe);
// and shut ourselves down
shutdown();
} catch (Exception e) {
Log.warning("Error processing message [msg=" + msg + ", error=" + e + "].");
}
}
protected void handleIterateFailure (Exception e)
{
Log.warning("Uncaught exception it reader thread.");
Log.logStackTrace(e);
}
protected void didShutdown ()
{
// let the communicator know when we finally go away
readerDidExit();
}
protected void kick ()
{
// we want to interrupt the reader thread as it may be blocked listening to the socket;
// this is only called if the reader thread doesn't shut itself down
// While it would be nice to be able to handle wacky cases requiring reader-side
// shutdown, doing so causes consternation on the other end's writer which suddenly
// loses its connection. So, we rely on the writer side to take us down.
// interrupt();
}
}
/**
* The writer encapsulates the message writing process. It calls back to the {@link
* Communicator} class to do things, but the general flow of the writer thread is encapsulated
* in this class.
*/
protected class Writer extends LoopingThread
{
protected void iterate ()
{
// fetch the next message from the queue
UpstreamMessage msg = _msgq.get();
// if this is a termination message, we're being requested to exit, so we want to bail
// now rather than continuing
if (msg instanceof TerminationMessage) {
return;
}
try {
// write the message out the socket
sendMessage(msg);
} catch (IOException ioe) {
// let the communicator know if we have any problems
connectionFailed(ioe);
// and bail
shutdown();
}
}
protected void handleIterateFailure (Exception e)
{
Log.warning("Uncaught exception it writer thread.");
Log.logStackTrace(e);
}
protected void didShutdown ()
{
writerDidExit();
}
protected void kick ()
{
// post a bogus message to the outgoing queue to ensure that the writer thread notices
// that it's time to go
postMessage(new TerminationMessage());
}
}
/** This is used to terminate the writer thread. */
protected static class TerminationMessage extends UpstreamMessage
{
}
protected Reader _reader;
protected Writer _writer;
protected SocketChannel _channel;
protected Queue<UpstreamMessage> _msgq = new Queue<UpstreamMessage>();
protected long _lastWrite;
protected Exception _logonError;
/** We use this to frame our upstream messages. */
protected FramingOutputStream _fout;
protected ObjectOutputStream _oout;
/** We use this to frame our downstream messages. */
protected FramedInputStream _fin;
protected ObjectInputStream _oin;
protected ClientDObjectMgr _omgr;
protected ClassLoader _loader;
}