Files
narya/src/java/com/threerings/puzzle/client/PuzzleGameService.java
T
Michael Bayne 1b99ba033e No more SYNC_BOARD_STATE either. Now that too can be activated at runtime.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3183 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-10-28 19:20:04 +00:00

50 lines
1.9 KiB
Java

//
// $Id: PuzzleGameService.java,v 1.3 2004/10/28 19:20:04 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.client;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.puzzle.data.Board;
import com.threerings.puzzle.data.PuzzleCodes;
/**
* Provides services used by puzzle game clients to request that actions
* be taken by the puzzle manager.
*/
public interface PuzzleGameService extends InvocationService, PuzzleCodes
{
/**
* Asks the puzzle manager to apply the supplied progress events for
* the specified puzzle round to the player's state.
*/
public void updateProgress (Client client, int roundId, int[] events);
/**
* Debug variant of {@link #updateProgress} that is only used when
* {@link PuzzlePanel#isSyncingBoards} is true and which includes the
* board states associated with each event.
*/
public void updateProgressSync (
Client client, int roundId, int[] events, Board[] states);
}