a9720fd905
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3099 542714f4-19e9-0310-aa3c-eee0fc999fb1
72 lines
2.7 KiB
Java
72 lines
2.7 KiB
Java
//
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// $Id: DropGameUtil.java,v 1.2 2004/08/27 02:20:31 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.drop.util;
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import java.awt.event.KeyEvent;
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import com.threerings.util.KeyTranslatorImpl;
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import com.threerings.puzzle.drop.client.DropControllerDelegate;
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import com.threerings.puzzle.util.PuzzleGameUtil;
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/**
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* Drop puzzle game related utilities.
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*/
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public class DropGameUtil
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{
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/**
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* Returns a key translator configured with mappings suitable for a
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* drop puzzle game.
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*/
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public static KeyTranslatorImpl getKeyTranslator ()
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{
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// start with the standard puzzle key mappings
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KeyTranslatorImpl xlate = PuzzleGameUtil.getKeyTranslator();
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// add all press key mappings
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xlate.addPressCommand(KeyEvent.VK_LEFT,
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DropControllerDelegate.MOVE_BLOCK_LEFT,
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MOVE_RATE, MOVE_DELAY);
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xlate.addPressCommand(KeyEvent.VK_RIGHT,
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DropControllerDelegate.MOVE_BLOCK_RIGHT,
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MOVE_RATE, MOVE_DELAY);
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xlate.addPressCommand(KeyEvent.VK_UP,
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DropControllerDelegate.ROTATE_BLOCK_CCW, 0);
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xlate.addPressCommand(KeyEvent.VK_DOWN,
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DropControllerDelegate.ROTATE_BLOCK_CW, 0);
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xlate.addPressCommand(KeyEvent.VK_SPACE,
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DropControllerDelegate.START_DROP_BLOCK, 0);
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// add all release key mappings
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xlate.addReleaseCommand(KeyEvent.VK_SPACE,
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DropControllerDelegate.END_DROP_BLOCK);
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return xlate;
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}
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/** The move key repeat rate in moves per second. */
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protected static final int MOVE_RATE = 7;
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/** The delay in milliseconds before the move keys begin to repeat. */
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protected static final long MOVE_DELAY = 300L;
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}
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