Files
narya/src/java/com/threerings/jme/tile/TileFringer.java
T
Michael Bayne 613dd3633e Converted the fringing code into a more generic form that works directly
on buffered images and is not tied to the tile system or the image
manager. This could probably even move into the media.tile package.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3629 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-06-28 18:28:22 +00:00

403 lines
14 KiB
Java

//
// $Id: TileFringer.java 3177 2004-10-28 17:49:02Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.tile;
import java.awt.Graphics2D;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.HashMap;
import com.samskivert.util.QuickSort;
import com.threerings.media.image.ImageUtil;
import com.threerings.media.tile.TileUtil;
import com.threerings.jme.Log;
/**
* Computes fringe tile images according to the rules in an associated
* fringe configuration.
*/
public class TileFringer
{
public static interface TileSource
{
/** Returns the type of tile at the specified coordinates or -1 if
* there is no tile at this coordinate. */
public String getTileType (int x, int y);
/** Returns the tile type to use when a coordinate has no tile. */
public String getDefaultType ();
}
public static interface ImageSource
{
/** Creates a blank image into which various fringe images will be
* composited. */
public BufferedImage createImage (int width, int height);
/** Returns the source image for a tile of the specified type.
* This can be randomly selected and change from call to call. */
public BufferedImage getTileSource (String type);
/** Returns the named fringe source image (one long strip). */
public BufferedImage getFringeSource (String name);
}
/**
* Creates a fringer that will fringe according to the rules in the
* supplied configuration.
*/
public TileFringer (FringeConfiguration config, ImageSource isrc)
{
_config = config;
_isrc = isrc;
}
/**
* Compute and return the fringe tile to be inserted at the specified
* location.
*
* @param masks used to cache intermediate images of tiles cut out
* using a fringe mask.
*/
public BufferedImage getFringeTile (
TileSource tiles, int col, int row, HashMap masks)
{
// get the type of the tile we are considering
String baseType = tiles.getTileType(col, row);
// start with an empty fringer list
FringerRec fringers = null;
// walk through our influence tiles
for (int y = row - 1, maxy = row + 2; y < maxy; y++) {
for (int x = col - 1, maxx = col + 2; x < maxx; x++) {
// we sensibly do not consider ourselves
if ((x == col) && (y == row)) {
continue;
}
// determine the type of our fringing neighbor
String fringerType = tiles.getTileType(x, y);
if (fringerType == null) {
fringerType = tiles.getDefaultType();
}
// determine if it fringes on our tile
int pri = _config.fringesOn(fringerType, baseType);
if (pri == -1) {
continue;
}
FringerRec fringer = (fringers == null) ?
null : fringers.find(fringerType);
if (fringer == null) {
fringers = new FringerRec(fringerType, pri, fringers);
}
// now turn on the appropriate fringebits
fringer.bits |= FLAGMATRIX[y - row + 1][x - col + 1];
}
}
// if nothing fringed, we're done
if (fringers == null) {
return null;
}
// otherwise compose a fringe tile from the specified fringes
return composeFringeTile(
fringers.toArray(), masks, TileUtil.getTileHash(col, row));
}
/**
* Compose a fringe tile out of the various fringe images needed.
*/
protected BufferedImage composeFringeTile (
FringerRec[] fringers, HashMap masks, int hashValue)
{
// sort the array so that higher priority fringers get drawn first
QuickSort.sort(fringers);
BufferedImage ftimg = null;
for (int ii = 0; ii < fringers.length; ii++) {
int[] indexes = getFringeIndexes(fringers[ii].bits);
for (int jj = 0; jj < indexes.length; jj++) {
ftimg = getTileImage(ftimg, fringers[ii].fringerType,
indexes[jj], masks, hashValue);
}
}
return ftimg;
}
/**
* Retrieve or compose an image for the specified fringe.
*/
protected BufferedImage getTileImage (
BufferedImage ftimg, String fringerType, int index,
HashMap masks, int hashValue)
{
FringeConfiguration.FringeRecord frec =
_config.getFringe(fringerType, hashValue);
BufferedImage fsimg = (frec == null) ? null :
_isrc.getFringeSource(frec.name);
if (fsimg == null) {
Log.warning("Missing fringe source image [type=" + fringerType +
", hash=" + hashValue + ", frec=" + frec + "].");
return ftimg;
}
if (!frec.mask) {
// this is a non-mask image so just use the data from the
// fringe source image directly
BufferedImage stamp = getSubimage(fsimg, index);
return stampTileImage(stamp, ftimg, stamp.getWidth(),
stamp.getHeight());
}
// otherwise, it's a mask; look for it in the cache
String maskkey = fringerType + ":" + frec.name + ":" + index;
BufferedImage mimg = (BufferedImage)masks.get(maskkey);
if (mimg == null) {
BufferedImage fsrc = getSubimage(fsimg, index);
BufferedImage bsrc = _isrc.getTileSource(fringerType);
mimg = ImageUtil.composeMaskedImage(null, fsrc, bsrc); // TODO
masks.put(maskkey, mimg);
}
return stampTileImage(mimg, ftimg, mimg.getWidth(null),
mimg.getHeight(null));
}
/**
* Returns the <code>index</code>th tile image from the supplied
* source image. The source image is assumed to be a single strip of
* tile images, each with equal width and height.
*/
protected BufferedImage getSubimage (BufferedImage source, int index)
{
int size = source.getHeight(), x = size * index;
return source.getSubimage(x, 0, size, size);
}
/** Helper function for {@link #getTileImage}. */
protected BufferedImage stampTileImage (
BufferedImage stamp, BufferedImage ftimg, int width, int height)
{
// create the target image if necessary
if (ftimg == null) {
ftimg = _isrc.createImage(width, height);
}
Graphics2D gfx = (Graphics2D)ftimg.getGraphics();
try {
gfx.drawImage(stamp, 0, 0, null);
} finally {
gfx.dispose();
}
return ftimg;
}
/**
* Get the fringe index specified by the fringebits. If no index
* is available, try breaking down the bits into contiguous regions of
* bits and look for indexes for those.
*/
protected int[] getFringeIndexes (int bits)
{
int index = BITS_TO_INDEX[bits];
if (index != -1) {
int[] ret = new int[1];
ret[0] = index;
return ret;
}
// otherwise, split the bits into contiguous components
// look for a zero and start our first split
int start = 0;
while ((((1 << start) & bits) != 0) && (start < NUM_FRINGEBITS)) {
start++;
}
if (start == NUM_FRINGEBITS) {
// we never found an empty fringebit, and since index (above)
// was already -1, we have no fringe tile for these bits.. sad.
return new int[0];
}
ArrayList indexes = new ArrayList();
int weebits = 0;
for (int ii=(start + 1) % NUM_FRINGEBITS; ii != start;
ii = (ii + 1) % NUM_FRINGEBITS) {
if (((1 << ii) & bits) != 0) {
weebits |= (1 << ii);
} else if (weebits != 0) {
index = BITS_TO_INDEX[weebits];
if (index != -1) {
indexes.add(new Integer(index));
}
weebits = 0;
}
}
if (weebits != 0) {
index = BITS_TO_INDEX[weebits];
if (index != -1) {
indexes.add(new Integer(index));
}
}
int[] ret = new int[indexes.size()];
for (int ii=0; ii < ret.length; ii++) {
ret[ii] = ((Integer) indexes.get(ii)).intValue();
}
return ret;
}
/** A record for holding information about a particular fringe as
* we're computing what it will look like. */
protected static class FringerRec implements Comparable
{
public String fringerType;
public int priority;
public int bits;
public FringerRec next;
public FringerRec (String type, int pri, FringerRec next) {
fringerType = type;
priority = pri;
this.next = next;
}
public FringerRec find (String type)
{
if (fringerType.equals(type)) {
return this;
} else if (next != null) {
return next.find(type);
} else {
return null;
}
}
public FringerRec[] toArray ()
{
return toArray(0);
}
public int compareTo (Object o) {
return priority - ((FringerRec) o).priority;
}
public String toString () {
return "[type=" + fringerType + ", pri=" + priority +
", bits=" + Integer.toString(bits, 16) + "]";
}
protected FringerRec[] toArray (int index)
{
FringerRec[] array;
if (next == null) {
array = new FringerRec[index+1];
} else {
array = next.toArray(index+1);
}
array[index] = this;
return array;
}
}
// fringe bits: see docs/miso/fringebits.png
protected static final int NORTH = 1 << 0;
protected static final int NORTHEAST = 1 << 1;
protected static final int EAST = 1 << 2;
protected static final int SOUTHEAST = 1 << 3;
protected static final int SOUTH = 1 << 4;
protected static final int SOUTHWEST = 1 << 5;
protected static final int WEST = 1 << 6;
protected static final int NORTHWEST = 1 << 7;
protected static final int NUM_FRINGEBITS = 8;
/** A matrix mapping adjacent tiles to which fringe bits they affect.
* (x and y are offset by +1, since we can't have -1 as an array
* index) again, see docs/miso/fringebits.png */
protected static final int[][] FLAGMATRIX = {
{ NORTHEAST, (NORTHEAST | EAST | SOUTHEAST), SOUTHEAST },
{ (NORTHWEST | NORTH | NORTHEAST), 0, (SOUTHEAST | SOUTH | SOUTHWEST) },
{ NORTHWEST, (NORTHWEST | WEST | SOUTHWEST), SOUTHWEST }
};
/** The fringe tiles we use. These are the 17 possible tiles made up
* of continuous fringebits sections. Huh? see
* docs/miso/fringebits.png */
protected static final int[] FRINGETILES = {
SOUTHEAST,
SOUTHWEST | SOUTH | SOUTHEAST,
SOUTHWEST,
NORTHEAST | EAST | SOUTHEAST,
NORTHWEST | WEST | SOUTHWEST,
NORTHEAST,
NORTHWEST | NORTH | NORTHEAST,
NORTHWEST,
SOUTHWEST | WEST | NORTHWEST | NORTH | NORTHEAST,
NORTHWEST | NORTH | NORTHEAST | EAST | SOUTHEAST,
NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST,
SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST,
NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST,
SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST,
SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST,
NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST,
// all the directions!
NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST |
WEST | NORTHWEST
};
/** A reverse map of the {@link #FRINGETILES} array, for quickly
* looking up which tile we want. */
protected static final int[] BITS_TO_INDEX;
// Construct the BITS_TO_INDEX array.
static {
int num = (1 << NUM_FRINGEBITS);
BITS_TO_INDEX = new int[num];
// first clear everything to -1 (meaning there is no tile defined)
for (int ii=0; ii < num; ii++) {
BITS_TO_INDEX[ii] = -1;
}
// then fill in with the defined tiles.
for (int ii=0; ii < FRINGETILES.length; ii++) {
BITS_TO_INDEX[FRINGETILES[ii]] = ii;
}
}
protected ImageSource _isrc;
protected FringeConfiguration _config;
}