Files
narya/src/java/com/threerings/jme/tools/AnimationDef.java
T
Andrzej Kapolka 2df0c56f2a Various performance tweaks: cull nodes with no mesh children, allow
locking the transforms and bounds of models whose positions will not 
change, skip/postpone updates for models that aren't in view.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4078 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-04-29 03:24:15 +00:00

166 lines
5.6 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.tools;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Properties;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.Spatial;
import com.threerings.jme.Log;
import com.threerings.jme.model.Model;
/**
* A basic representation for keyframe animations.
*/
public class AnimationDef
{
/** The rate of the animation in frames per second. */
public int frameRate;
/** A single frame of the animation. */
public static class FrameDef
{
/** Transform for affected nodes. */
public ArrayList<TransformDef> transforms =
new ArrayList<TransformDef>();
public void addTransform (TransformDef transform)
{
transforms.add(transform);
}
/** Adds all transform targets in this frame to the supplied set. */
public void addTransformTargets (
HashMap<String, Spatial> nodes, HashSet<Spatial> targets)
{
for (int ii = 0, nn = transforms.size(); ii < nn; ii++) {
String name = transforms.get(ii).name;
Spatial target = nodes.get(name);
if (target != null) {
targets.add(target);
} else {
Log.debug("Missing animation target [name=" + name +
"].");
}
}
}
/** Returns the array of transforms for this frame. */
public Model.Transform[] getTransforms (Spatial[] targets)
{
Model.Transform[] mtransforms =
new Model.Transform[targets.length];
for (int ii = 0; ii < targets.length; ii++) {
mtransforms[ii] = getTransform(targets[ii]);
}
return mtransforms;
}
/** Returns the transform for the supplied target. */
protected Model.Transform getTransform (Spatial target)
{
String name = target.getName();
for (int ii = 0, nn = transforms.size(); ii < nn; ii++) {
TransformDef transform = transforms.get(ii);
if (name.equals(transform.name)) {
return transform.getTransform();
}
}
return null;
}
}
/** A transform for a single node. */
public static class TransformDef
{
/** The name of the affected node. */
public String name;
/** The transformation parameters. */
public float[] translation;
public float[] rotation;
public float[] scale;
/** Returns the live transform object. */
public Model.Transform getTransform ()
{
return new Model.Transform(
new Vector3f(translation[0], translation[1], translation[2]),
new Quaternion(rotation[0], rotation[1], rotation[2],
rotation[3]),
new Vector3f(scale[0], scale[1], scale[2]));
}
}
/** The individual frames of the animation. */
public ArrayList<FrameDef> frames = new ArrayList<FrameDef>();
public void addFrame (FrameDef frame)
{
frames.add(frame);
}
/**
* Creates the "live" animation object that will be serialized with the
* object.
*
* @param props the animation properties
* @param nodes the nodes in the model, mapped by name
*/
public Model.Animation createAnimation (
Properties props, HashMap<String, Spatial> nodes)
{
// find all affected nodes
HashSet<Spatial> targets = new HashSet<Spatial>();
for (int ii = 0, nn = frames.size(); ii < nn; ii++) {
frames.get(ii).addTransformTargets(nodes, targets);
}
// create and configure the animation
Model.Animation anim = new Model.Animation();
anim.frameRate = frameRate;
String rtype = props.getProperty("repeat_type", "clamp");
if (rtype.equals("cycle")) {
anim.repeatType = Controller.RT_CYCLE;
} else if (rtype.equals("wrap")) {
anim.repeatType = Controller.RT_WRAP;
} else {
anim.repeatType = Controller.RT_CLAMP;
}
// collect all transforms
anim.transformTargets = targets.toArray(new Spatial[targets.size()]);
anim.transforms = new Model.Transform[frames.size()][targets.size()];
for (int ii = 0; ii < anim.transforms.length; ii++) {
anim.transforms[ii] =
frames.get(ii).getTransforms(anim.transformTargets);
}
return anim;
}
}