5bd90aa797
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3726 542714f4-19e9-0310-aa3c-eee0fc999fb1
78 lines
2.6 KiB
Java
78 lines
2.6 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.data;
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import com.threerings.io.SimpleStreamableObject;
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/**
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* Provides summarized data representing a player's board in a puzzle
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* game. Board summaries are maintained by the puzzle server and are
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* periodically sent to the clients to give them a view into how well
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* their opponent(s) are doing. The data required to marshal a board
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* summary object should be notably smaller in size than what would be
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* required to marshal the entire associated {@link Board}.
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*
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* <p> Note all non-transient members of this and derived classes will
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* automatically be serialized when the summary is sent over the wire.
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*/
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public abstract class BoardSummary extends SimpleStreamableObject
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{
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/**
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* Constructs an empty board summary for use when un-serializing.
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*/
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public BoardSummary ()
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{
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// nothing for now
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}
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/**
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* Constructs a board summary that retrieves full board information
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* from the supplied board when summarizing.
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*/
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public BoardSummary (Board board)
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{
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setBoard(board);
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}
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/**
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* Sets the board associated with this board summary, causing
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* an immediate update to this summary.
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*/
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public void setBoard (Board board)
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{
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_board = board;
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summarize(); // immediately summarize the new board
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}
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/**
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* Called by the {@link
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* com.threerings.puzzle.server.PuzzleManager} to refresh the
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* board summary information by studying the associated board
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* contents.
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*/
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public abstract void summarize ();
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/** The board that we're summarizing. This is only valid on the
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* server, and on the client only for the actual player's board. */
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protected transient Board _board;
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}
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