Files
narya/src/java/com/threerings/jme/sprite/Sprite.java
T
Michael Bayne 5a4df194ec Added some methods for controlling animations within a sprite.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3583 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-05-31 23:14:08 +00:00

206 lines
5.8 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.sprite;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.samskivert.util.ObserverList;
/**
* Represents a visual entity that one controls as a single unit. Sprites
* can be made to follow paths which is one of their primary reasons for
* existence.
*/
public class Sprite extends Node
{
public Sprite ()
{
super("");
setName("sprite:" + hashCode());
}
/**
* Adds an observer to this sprite. Observers are notified when path
* related events take place.
*/
public void addObserver (SpriteObserver obs)
{
if (_observers == null) {
_observers = new ObserverList(ObserverList.FAST_UNSAFE_NOTIFY);
}
_observers.add(obs);
}
/**
* Removes the specified observer from this sprite.
*/
public void removeObserver (SpriteObserver obs)
{
if (_observers != null) {
_observers.remove(obs);
}
}
/**
* Returns true if this sprite is moving along a path, false if not.
*/
public boolean isMoving ()
{
return _path != null;
}
/**
* Instructs this sprite to move along the specified path. Any
* currently executing path will be cancelled.
*/
public void move (Path path)
{
// if there's a previous path, let it know that it's going away
cancelMove();
// save off this path
_path = path;
addController(_path);
}
/**
* Cancels any currently executing path. Any registered observers will
* be notified of the cancellation.
*/
public void cancelMove ()
{
if (_path != null) {
Path oldpath = _path;
_path = null;
oldpath.wasRemoved();
if (_observers != null) {
_observers.apply(new CancelledOp(this, oldpath));
}
}
}
/**
* Called by the active path when it has completed. <em>Note:</em>
* don't call this method unless you are implementing a {@link Path}.
*/
public void pathCompleted ()
{
Path oldpath = _path;
_path = null;
removeController(oldpath);
oldpath.wasRemoved();
if (_observers != null) {
_observers.apply(new CompletedOp(this, oldpath));
}
}
/**
* Configures the speed of all controllers in our model hierarchy.
*/
public void setAnimationSpeed (float speed)
{
setAnimationSpeed(this, speed);
}
/**
* Configures the speed of all controllers in our model hierarchy.
*/
public void setAnimationActive (boolean active)
{
setAnimationActive(this, active);
}
/**
* Helper function for {@link #setAnimationSpeed(float)}.
*/
protected static void setAnimationSpeed (Spatial spatial, float speed)
{
for (int ii = 0; ii < spatial.getControllers().size(); ii++) {
spatial.getController(ii).setSpeed(speed);
}
if (spatial instanceof Node) {
Node node = (Node)spatial;
for (int ii = 0; ii < node.getQuantity(); ii++) {
setAnimationSpeed(node.getChild(ii), speed);
}
}
}
/**
* Helper function for {@link #setAnimationActive(boolean)}.
*/
protected static void setAnimationActive (Spatial spatial, boolean active)
{
for (int ii = 0; ii < spatial.getControllers().size(); ii++) {
spatial.getController(ii).setActive(active);
}
if (spatial instanceof Node) {
Node node = (Node)spatial;
for (int ii = 0; ii < node.getQuantity(); ii++) {
setAnimationActive(node.getChild(ii), active);
}
}
}
/** Used to dispatch {@link PathObserver#pathCancelled}. */
protected static class CancelledOp implements ObserverList.ObserverOp
{
public CancelledOp (Sprite sprite, Path path) {
_sprite = sprite;
_path = path;
}
public boolean apply (Object observer) {
if (observer instanceof PathObserver) {
((PathObserver)observer).pathCancelled(_sprite, _path);
}
return true;
}
protected Sprite _sprite;
protected Path _path;
}
/** Used to dispatch {@link PathObserver#pathCompleted}. */
protected static class CompletedOp implements ObserverList.ObserverOp
{
public CompletedOp (Sprite sprite, Path path) {
_sprite = sprite;
_path = path;
}
public boolean apply (Object observer) {
if (observer instanceof PathObserver) {
((PathObserver)observer).pathCompleted(_sprite, _path);
}
return true;
}
protected Sprite _sprite;
protected Path _path;
}
protected ObserverList _observers;
protected Path _path;
}