5939e8fd02
requirements. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3155 542714f4-19e9-0310-aa3c-eee0fc999fb1
60 lines
2.4 KiB
Java
60 lines
2.4 KiB
Java
//
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// $Id: PuzzleCodes.java,v 1.4 2004/10/21 02:54:44 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.data;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.util.MessageBundle;
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/**
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* Constants relating to the puzzle services.
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*/
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public interface PuzzleCodes extends InvocationCodes
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{
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/** The message bundle identifier for general puzzle messages. */
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public static final String PUZZLE_MESSAGE_BUNDLE = "puzzle.general";
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/** The ID for puzzle chat. */
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public static final String PUZZLE_CHAT_TYPE = "puzzleChat";
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/** The default puzzle difficulty level. */
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public static final int DEFAULT_DIFFICULTY = 2;
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/** The name of the message event to a placeObject that a player
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* was knocked out of a puzzle. */
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public static final String PLAYER_KNOCKED_OUT = "playerKnocked";
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/** The name of the message event to a placeObject that reports
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* the winners and losers of a game. */
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public static final String WINNERS_AND_LOSERS = "winnersAndLosers";
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/** Enable this flag to have the client send a copy of its board state
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* with every event to the server for checking. */
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public static final boolean SYNC_BOARD_STATE = true;
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/** Whether to enable debug logging and assertions for puzzles. Note
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* that enabling this may result in the server or client exiting
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* unexpectedly if certain error conditions arise in order to
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* facilitate debugging, and so this should never be enabled in any
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* environment even remotely resembling production. */
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public static final boolean DEBUG_PUZZLE = false;
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}
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