Files
narya/src/as/com/threerings/presents/client/Communicator.as
T
Ray Greenwell 538803e1fb Checkpoint. Closing in on getting a chat client up, but slogging through
annoying streaming issues.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3984 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-03-28 01:27:57 +00:00

222 lines
6.5 KiB
ActionScript

package com.threerings.presents.client {
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.net.Socket;
import flash.util.ByteArray;
import flash.util.Endian;
import com.threerings.util.Util;
import com.threerings.io.FrameAvailableEvent;
import com.threerings.io.FrameReader;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.Translations;
import com.threerings.presents.Log;
import com.threerings.presents.net.AuthRequest;
import com.threerings.presents.net.AuthResponse;
import com.threerings.presents.net.AuthResponseData;
import com.threerings.presents.net.DownstreamMessage;
import com.threerings.presents.net.LogoffRequest;
import com.threerings.presents.net.UpstreamMessage;
public class Communicator
{
public function Communicator (client :Client)
{
_client = client;
}
public function logon () :void
{
// create the socket and set up listeners
_socket = new Socket();
_socket.endian = Endian.BIG_ENDIAN;
_socket.addEventListener(Event.CONNECT, socketOpened);
_socket.addEventListener(IOErrorEvent.IO_ERROR, socketError);
_socket.addEventListener(Event.CLOSE, socketClosed);
// create our input/output business
_outBuffer = new ByteArray();
_outBuffer.endian = Endian.BIG_ENDIAN;
_outStream = new ObjectOutputStream(_outBuffer);
_frameReader = new FrameReader(_socket);
_frameReader.addEventListener(FrameAvailableEvent.FRAME_AVAILABLE,
inputFrameReceived);
_inStream = new ObjectInputStream();
addClassTranslations();
_socket.connect(_client.getHostname(), _client.getPort());
}
private function addClassTranslations () :void
{
Translations.addTranslation(
"com.threerings.presents.dobj.DSetEntry",
"com.threerings.presents.dobj.DSet$Entry");
Translations.addTranslation(
"com.threerings.crowd.data.MoveMarshaller",
"com.threerings.crowd.data.LocationMarshaller$MoveMarshaller");
}
public function logoff () :void
{
if (_socket == null) {
return;
}
sendMessage(new LogoffRequest());
shutdown(null);
}
public function postMessage (msg :UpstreamMessage) :void
{
sendMessage(msg); // send it now: we have no out queue (TODO?)
}
protected function shutdown (logonError :Error) :void
{
if (_socket != null) {
try {
_socket.close();
} catch (err :Error) {
Log.warning("Error closing failed socket [error=" + err + "].");
}
_socket = null;
_outStream = null;
_inStream = null;
_frameReader = null;
_outBuffer = null;
}
_client.cleanup(logonError);
}
protected function sendMessage (msg :UpstreamMessage) :void
{
// write the message (ends up in _outBuffer)
_outStream.writeObject(msg);
// Log.debug("outBuffer: " + Util.bytesToString(_outBuffer));
// Frame it by writing the length, then the bytes.
// We add 4 to the length, because the length is of the entire frame
// including the 4 bytes used to encode the length!
_socket.writeInt(_outBuffer.length + 4);
_socket.writeBytes(_outBuffer);
_socket.flush();
// clean up the output buffer
_outBuffer.length = 0;
_outBuffer.position = 0;
// make a note of our most recent write time
updateWriteStamp();
}
/**
* Returns the time at which we last sent a packet to the server.
*/
internal function getLastWrite () :Number
{
return _lastWrite;
}
/**
* Makes a note of the time at which we last communicated with the server.
*/
internal function updateWriteStamp () :void
{
_lastWrite = new Date().getTime();
}
/**
* Called when a frame of data from the server is ready to be
* decoded into a DownstreamMessage.
*/
protected function inputFrameReceived (event :FrameAvailableEvent) :void
{
// convert the frame data into a message from the server
var frameData :ByteArray = event.getFrameData();
//Log.debug("length of in frame: " + frameData.length);
//Log.debug("inBuffer: " + Util.bytesToString(frameData));
_inStream.setSource(frameData);
var msg :DownstreamMessage =
(_inStream.readObject() as DownstreamMessage);
if (frameData.bytesAvailable > 0) {
Log.warning("Beans! We didn't fully read a frame, surely there's " +
"a bug in some streaming code. " +
"[bytesLeftOver=" + frameData.bytesAvailable + "].");
}
if (_omgr != null) {
// if we're logged on, then just do the normal thing
_omgr.processMessage(msg);
return;
}
// Otherwise, this would be the AuthResponse to our logon attempt.
var rsp :AuthResponse = (msg as AuthResponse);
var data :AuthResponseData = rsp.getData();
if (data.code !== AuthResponseData.SUCCESS) {
shutdown(new Error(data.code));
return;
}
// logon success
_omgr = new ClientDObjectMgr(this, _client);
_client.setAuthResponseData(data);
}
/**
* Called when the connection to the server was successfully opened.
*/
protected function socketOpened (event :Event) :void
{
// well that's great! let's logon
var req :AuthRequest = new AuthRequest(_client.getCredentials(),
_client.getVersion());
sendMessage(req);
}
/**
* Called when there is an io error with the socket.
*/
protected function socketError (event :IOErrorEvent) :void
{
Log.warning("socket error: " + event);
shutdown(new Error("socket closed unexpectedly."));
}
/**
* Called when the connection to the server was closed.
*/
protected function socketClosed (event :Event) :void
{
_client.notifyObservers(ClientEvent.CLIENT_CONNECTION_FAILED);
shutdown(null);
}
protected var _client :Client;
protected var _omgr :ClientDObjectMgr;
protected var _outBuffer :ByteArray;
protected var _outStream :ObjectOutputStream;
protected var _inStream :ObjectInputStream;
protected var _frameReader :FrameReader;
protected var _socket :Socket;
protected var _lastWrite :Number;
}
}